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Issue 2612023002: cc: Implement overdraw feedback debugging feature. (Closed)
Patch Set: make sure overdraw_feedback_ is initialized and reset properly Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/compositor.h" 5 #include "ui/compositor/compositor.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <deque> 10 #include <deque>
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125 } 125 }
126 settings.renderer_settings.partial_swap_enabled = 126 settings.renderer_settings.partial_swap_enabled =
127 !command_line->HasSwitch(switches::kUIDisablePartialSwap); 127 !command_line->HasSwitch(switches::kUIDisablePartialSwap);
128 #if defined(OS_WIN) 128 #if defined(OS_WIN)
129 settings.renderer_settings.finish_rendering_on_resize = true; 129 settings.renderer_settings.finish_rendering_on_resize = true;
130 #elif defined(OS_MACOSX) 130 #elif defined(OS_MACOSX)
131 settings.renderer_settings.release_overlay_resources_after_gpu_query = true; 131 settings.renderer_settings.release_overlay_resources_after_gpu_query = true;
132 #endif 132 #endif
133 settings.renderer_settings.gl_composited_texture_quad_border = 133 settings.renderer_settings.gl_composited_texture_quad_border =
134 command_line->HasSwitch(cc::switches::kGlCompositedTextureQuadBorder); 134 command_line->HasSwitch(cc::switches::kGlCompositedTextureQuadBorder);
135 settings.renderer_settings.show_overdraw_feedback =
136 command_line->HasSwitch(cc::switches::kShowOverdrawFeedback);
135 137
136 // These flags should be mirrored by renderer versions in content/renderer/. 138 // These flags should be mirrored by renderer versions in content/renderer/.
137 settings.initial_debug_state.show_debug_borders = 139 settings.initial_debug_state.show_debug_borders =
138 command_line->HasSwitch(cc::switches::kUIShowCompositedLayerBorders); 140 command_line->HasSwitch(cc::switches::kUIShowCompositedLayerBorders);
139 settings.initial_debug_state.show_fps_counter = 141 settings.initial_debug_state.show_fps_counter =
140 command_line->HasSwitch(cc::switches::kUIShowFPSCounter); 142 command_line->HasSwitch(cc::switches::kUIShowFPSCounter);
141 settings.initial_debug_state.show_layer_animation_bounds_rects = 143 settings.initial_debug_state.show_layer_animation_bounds_rects =
142 command_line->HasSwitch(cc::switches::kUIShowLayerAnimationBounds); 144 command_line->HasSwitch(cc::switches::kUIShowLayerAnimationBounds);
143 settings.initial_debug_state.show_paint_rects = 145 settings.initial_debug_state.show_paint_rects =
144 command_line->HasSwitch(switches::kUIShowPaintRects); 146 command_line->HasSwitch(switches::kUIShowPaintRects);
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562 for (auto& observer : observer_list_) 564 for (auto& observer : observer_list_)
563 observer.OnCompositingLockStateChanged(this); 565 observer.OnCompositingLockStateChanged(this);
564 } 566 }
565 567
566 void Compositor::CancelCompositorLock() { 568 void Compositor::CancelCompositorLock() {
567 if (compositor_lock_) 569 if (compositor_lock_)
568 compositor_lock_->CancelLock(); 570 compositor_lock_->CancelLock();
569 } 571 }
570 572
571 } // namespace ui 573 } // namespace ui
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