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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/maximize_mode/maximize_mode_controller.h" | 5 #include "ash/wm/maximize_mode/maximize_mode_controller.h" |
6 | 6 |
7 #include "ash/accelerometer/accelerometer_controller.h" | 7 #include "ash/accelerometer/accelerometer_controller.h" |
8 #include "ash/display/display_manager.h" | 8 #include "ash/display/display_manager.h" |
9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
10 #include "ash/wm/maximize_mode/maximize_mode_event_blocker.h" | 10 #include "ash/wm/maximize_mode/maximize_mode_event_blocker.h" |
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131 } | 131 } |
132 | 132 |
133 // Compute the angle between the base and the lid. | 133 // Compute the angle between the base and the lid. |
134 float angle = ClockwiseAngleBetweenVectorsInDegrees(base_flattened, | 134 float angle = ClockwiseAngleBetweenVectorsInDegrees(base_flattened, |
135 lid_flattened, hinge_vector); | 135 lid_flattened, hinge_vector); |
136 | 136 |
137 // Toggle maximize mode on or off when corresponding thresholds are passed. | 137 // Toggle maximize mode on or off when corresponding thresholds are passed. |
138 // TODO(flackr): Make MaximizeModeController own the MaximizeModeWindowManager | 138 // TODO(flackr): Make MaximizeModeController own the MaximizeModeWindowManager |
139 // such that observations of state changes occur after the change and shell | 139 // such that observations of state changes occur after the change and shell |
140 // has fewer states to track. | 140 // has fewer states to track. |
141 DisplayManager* display_manager = | |
142 Shell::GetInstance()->display_manager(); | |
143 gfx::Display::Rotation current_rotation = display_manager->GetDisplayInfo( | |
144 gfx::Display::InternalDisplayId()).rotation(); | |
145 | |
141 if (maximize_mode_engaged && | 146 if (maximize_mode_engaged && |
142 angle > kFullyOpenAngleErrorTolerance && | 147 angle > kFullyOpenAngleErrorTolerance && |
143 angle < kExitMaximizeModeAngle) { | 148 angle < kExitMaximizeModeAngle) { |
149 if (!rotation_locked_ && current_rotation != gfx::Display::ROTATE_0) { | |
150 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), | |
151 gfx::Display::ROTATE_0); | |
152 } | |
144 Shell::GetInstance()->EnableMaximizeModeWindowManager(false); | 153 Shell::GetInstance()->EnableMaximizeModeWindowManager(false); |
145 event_blocker_.reset(); | 154 event_blocker_.reset(); |
oshima
2014/05/06 16:04:10
Would you mind defining MaximizeModeController::En
jonross
2014/05/06 21:49:00
I don't know if we want to do this. By having the
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146 } else if (!maximize_mode_engaged && | 155 } else if (!maximize_mode_engaged && |
147 angle > kEnterMaximizeModeAngle) { | 156 angle > kEnterMaximizeModeAngle) { |
157 // TODO(jonross): Create a property on the display to track user rotations. | |
158 // We should lock based on this property. Furthermore we should apply the | |
159 // lock if the user changes the display settings while we are in maximize | |
160 // mode. https://code.google.com/p/chromium/issues/detail?id=370443 | |
flackr
2014/05/06 15:47:25
nit: just use http://crbug.com/370443
jonross
2014/05/06 21:49:00
Done.
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161 rotation_locked_ = current_rotation != gfx::Display::ROTATE_0; | |
148 Shell::GetInstance()->EnableMaximizeModeWindowManager(true); | 162 Shell::GetInstance()->EnableMaximizeModeWindowManager(true); |
149 event_blocker_.reset(new MaximizeModeEventBlocker); | 163 event_blocker_.reset(new MaximizeModeEventBlocker); |
150 } | 164 } |
151 } | 165 } |
152 | 166 |
153 void MaximizeModeController::HandleScreenRotation(const gfx::Vector3dF& lid) { | 167 void MaximizeModeController::HandleScreenRotation(const gfx::Vector3dF& lid) { |
154 bool maximize_mode_engaged = | 168 bool maximize_mode_engaged = |
155 Shell::GetInstance()->IsMaximizeModeWindowManagerEnabled(); | 169 Shell::GetInstance()->IsMaximizeModeWindowManagerEnabled(); |
156 | 170 |
171 if (!maximize_mode_engaged || rotation_locked_) | |
172 return; | |
173 | |
157 DisplayManager* display_manager = | 174 DisplayManager* display_manager = |
158 Shell::GetInstance()->display_manager(); | 175 Shell::GetInstance()->display_manager(); |
159 gfx::Display::Rotation current_rotation = display_manager->GetDisplayInfo( | 176 gfx::Display::Rotation current_rotation = display_manager->GetDisplayInfo( |
160 gfx::Display::InternalDisplayId()).rotation(); | 177 gfx::Display::InternalDisplayId()).rotation(); |
161 | 178 |
162 // If maximize mode is not engaged, ensure the screen is not rotated and | |
163 // do not rotate to match the current device orientation. | |
164 if (!maximize_mode_engaged) { | |
165 if (current_rotation != gfx::Display::ROTATE_0) { | |
166 // TODO(flackr): Currently this will prevent setting a manual rotation on | |
167 // the screen of a device with an accelerometer, this should only set it | |
168 // back to ROTATE_0 if it was last set by the accelerometer. | |
169 // Also, SetDisplayRotation will save the setting to the local store, | |
170 // this should be stored in a way that we can distinguish what the | |
171 // rotation was set by. | |
172 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), | |
173 gfx::Display::ROTATE_0); | |
174 } | |
175 rotation_locked_ = false; | |
176 return; | |
177 } | |
178 | |
179 if (rotation_locked_) | |
180 return; | |
181 | |
182 // After determining maximize mode state, determine if the screen should | 179 // After determining maximize mode state, determine if the screen should |
183 // be rotated. | 180 // be rotated. |
184 gfx::Vector3dF lid_flattened(lid.x(), lid.y(), 0.0f); | 181 gfx::Vector3dF lid_flattened(lid.x(), lid.y(), 0.0f); |
185 float lid_flattened_length = lid_flattened.Length(); | 182 float lid_flattened_length = lid_flattened.Length(); |
186 // When the lid is close to being flat, don't change rotation as it is too | 183 // When the lid is close to being flat, don't change rotation as it is too |
187 // sensitive to slight movements. | 184 // sensitive to slight movements. |
188 if (lid_flattened_length < kMinimumAccelerationScreenRotation) | 185 if (lid_flattened_length < kMinimumAccelerationScreenRotation) |
189 return; | 186 return; |
190 | 187 |
191 // The reference vector is the angle of gravity when the device is rotated | 188 // The reference vector is the angle of gravity when the device is rotated |
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227 // When exiting maximize mode return rotation to 0. When entering, rotate to | 224 // When exiting maximize mode return rotation to 0. When entering, rotate to |
228 // match screen orientation. | 225 // match screen orientation. |
229 if (new_rotation == gfx::Display::ROTATE_0 || | 226 if (new_rotation == gfx::Display::ROTATE_0 || |
230 maximize_mode_engaged) { | 227 maximize_mode_engaged) { |
231 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), | 228 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), |
232 new_rotation); | 229 new_rotation); |
233 } | 230 } |
234 } | 231 } |
235 | 232 |
236 } // namespace ash | 233 } // namespace ash |
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