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Side by Side Diff: third_party/WebKit/Source/core/layout/compositing/GraphicsLayerUpdater.cpp

Issue 2611233003: When setting needsRepaint, don't stop at non-stacking composited PaintLayers. (Closed)
Patch Set: none Created 3 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
3 * Copyright (C) 2014 Google Inc. All rights reserved. 3 * Copyright (C) 2014 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 10 matching lines...) Expand all
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */ 25 */
26 26
27 #include "core/layout/compositing/GraphicsLayerUpdater.h" 27 #include "core/layout/compositing/GraphicsLayerUpdater.h"
28 28
29 #include "core/html/HTMLMediaElement.h" 29 #include "core/html/HTMLMediaElement.h"
30 #include "core/inspector/InspectorTraceEvents.h" 30 #include "core/inspector/InspectorTraceEvents.h"
31 #include "core/layout/LayoutBlock.h"
31 #include "core/layout/compositing/CompositedLayerMapping.h" 32 #include "core/layout/compositing/CompositedLayerMapping.h"
32 #include "core/layout/compositing/PaintLayerCompositor.h" 33 #include "core/layout/compositing/PaintLayerCompositor.h"
33 #include "core/paint/PaintLayer.h" 34 #include "core/paint/PaintLayer.h"
34 #include "platform/instrumentation/tracing/TraceEvent.h" 35 #include "platform/instrumentation/tracing/TraceEvent.h"
35 36
36 namespace blink { 37 namespace blink {
37 38
38 class GraphicsLayerUpdater::UpdateContext { 39 class GraphicsLayerUpdater::UpdateContext {
39 public: 40 public:
40 UpdateContext() 41 UpdateContext()
41 : m_compositingStackingContext(nullptr), m_compositingAncestor(nullptr) {} 42 : m_compositingStackingContext(nullptr), m_compositingAncestor(nullptr) {}
42 43
43 UpdateContext(const UpdateContext& other, const PaintLayer& layer) 44 UpdateContext(const UpdateContext& other, const PaintLayer& layer)
44 : m_compositingStackingContext(other.m_compositingStackingContext), 45 : m_compositingStackingContext(other.m_compositingStackingContext),
45 m_compositingAncestor(other.compositingContainer(layer)) { 46 m_compositingAncestor(other.compositingContainer(layer)) {
46 CompositingState compositingState = layer.compositingState(); 47 CompositingState compositingState = layer.compositingState();
47 if (compositingState != NotComposited && 48 if (compositingState != NotComposited &&
48 compositingState != PaintsIntoGroupedBacking) { 49 compositingState != PaintsIntoGroupedBacking) {
49 m_compositingAncestor = &layer; 50 m_compositingAncestor = &layer;
50 if (layer.stackingNode()->isStackingContext()) 51 if (layer.stackingNode()->isStackingContext())
51 m_compositingStackingContext = &layer; 52 m_compositingStackingContext = &layer;
52 } 53 }
53 } 54 }
54 55
55 const PaintLayer* compositingContainer(const PaintLayer& layer) const { 56 const PaintLayer* compositingContainer(const PaintLayer& layer) const {
57 // TODO(chrishtr) this is not very performant for floats, but they should
58 // be uncommon enough, and SPv2 will remove this code.
59 if (layer.layoutObject()->isFloating())
60 return layer.layoutObject()->containingBlock()->enclosingLayer();
Xianzhu 2017/01/09 20:04:14 Two comments: 1. For performance we can use if
chrishtr 2017/01/09 23:28:33 Done.
56 return layer.stackingNode()->isStacked() ? m_compositingStackingContext 61 return layer.stackingNode()->isStacked() ? m_compositingStackingContext
57 : m_compositingAncestor; 62 : m_compositingAncestor;
58 } 63 }
59 64
60 const PaintLayer* compositingStackingContext() const { 65 const PaintLayer* compositingStackingContext() const {
61 return m_compositingStackingContext; 66 return m_compositingStackingContext;
62 } 67 }
63 68
64 private: 69 private:
65 const PaintLayer* m_compositingStackingContext; 70 const PaintLayer* m_compositingStackingContext;
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122 ->assertNeedsToUpdateGraphicsLayerBitsCleared(); 127 ->assertNeedsToUpdateGraphicsLayerBitsCleared();
123 128
124 for (PaintLayer* child = layer.firstChild(); child; 129 for (PaintLayer* child = layer.firstChild(); child;
125 child = child->nextSibling()) 130 child = child->nextSibling())
126 assertNeedsToUpdateGraphicsLayerBitsCleared(*child); 131 assertNeedsToUpdateGraphicsLayerBitsCleared(*child);
127 } 132 }
128 133
129 #endif 134 #endif
130 135
131 } // namespace blink 136 } // namespace blink
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