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Side by Side Diff: cc/input/scrollbar_animation_controller.h

Issue 2611013002: Show Overlay Scrollbar when GestureScrollUpdate (Closed)
Patch Set: bokan comment#70 addressed Created 3 years, 9 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ 5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_
6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ 6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_
7 7
8 #include "base/cancelable_callback.h" 8 #include "base/cancelable_callback.h"
9 #include "base/memory/weak_ptr.h" 9 #include "base/memory/weak_ptr.h"
10 #include "base/time/time.h" 10 #include "base/time/time.h"
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58 base::TimeDelta fade_out_resize_delay, 58 base::TimeDelta fade_out_resize_delay,
59 base::TimeDelta fade_out_duration, 59 base::TimeDelta fade_out_duration,
60 base::TimeDelta thinning_duration); 60 base::TimeDelta thinning_duration);
61 61
62 ~ScrollbarAnimationController(); 62 ~ScrollbarAnimationController();
63 63
64 bool ScrollbarsHidden() const; 64 bool ScrollbarsHidden() const;
65 65
66 bool Animate(base::TimeTicks now); 66 bool Animate(base::TimeTicks now);
67 67
68 // WillUpdateScroll expects to be called even if the scroll position won't
69 // change as a result of the scroll. Only effect Aura Overlay Scrollbar.
70 void WillUpdateScroll();
71
72 // DidScrollUpdate expects to be called only if the scroll position change.
73 // Effect both Android and Aura Overlay Scrollbar.
74 void DidScrollUpdate();
75
76 // DidResize expects to be called when clip layer size changed or scroll layer
77 // size changed.
78 void DidResize();
79
68 void DidScrollBegin(); 80 void DidScrollBegin();
69 void DidScrollUpdate(bool on_resize);
70 void DidScrollEnd(); 81 void DidScrollEnd();
71 82
72 void DidMouseDown(); 83 void DidMouseDown();
73 void DidMouseUp(); 84 void DidMouseUp();
74 void DidMouseLeave(); 85 void DidMouseLeave();
75 void DidMouseMoveNear(ScrollbarOrientation, float); 86 void DidMouseMoveNear(ScrollbarOrientation, float);
76 87
77 bool MouseIsOverScrollbar(ScrollbarOrientation orientation) const; 88 bool MouseIsOverScrollbar(ScrollbarOrientation orientation) const;
78 bool MouseIsNearScrollbar(ScrollbarOrientation orientation) const; 89 bool MouseIsNearScrollbar(ScrollbarOrientation orientation) const;
79 bool MouseIsNearAnyScrollbar() const; 90 bool MouseIsNearAnyScrollbar() const;
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136 const int scroll_layer_id_; 147 const int scroll_layer_id_;
137 bool currently_scrolling_; 148 bool currently_scrolling_;
138 bool scroll_gesture_has_scrolled_; 149 bool scroll_gesture_has_scrolled_;
139 150
140 base::CancelableClosure delayed_scrollbar_show_; 151 base::CancelableClosure delayed_scrollbar_show_;
141 base::CancelableClosure delayed_scrollbar_fade_out_; 152 base::CancelableClosure delayed_scrollbar_fade_out_;
142 153
143 float opacity_; 154 float opacity_;
144 base::TimeDelta fade_out_duration_; 155 base::TimeDelta fade_out_duration_;
145 156
157 const bool show_scrollbars_on_scroll_gesture_;
146 const bool need_thinning_animation_; 158 const bool need_thinning_animation_;
147 std::unique_ptr<SingleScrollbarAnimationControllerThinning> 159 std::unique_ptr<SingleScrollbarAnimationControllerThinning>
148 vertical_controller_; 160 vertical_controller_;
149 std::unique_ptr<SingleScrollbarAnimationControllerThinning> 161 std::unique_ptr<SingleScrollbarAnimationControllerThinning>
150 horizontal_controller_; 162 horizontal_controller_;
151 163
152 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_; 164 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_;
153 }; 165 };
154 166
155 } // namespace cc 167 } // namespace cc
156 168
157 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ 169 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_
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