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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/input/scrollbar_animation_controller.h" | 5 #include "cc/input/scrollbar_animation_controller.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/time/time.h" | 9 #include "base/time/time.h" |
| 10 #include "cc/trees/layer_tree_impl.h" | 10 #include "cc/trees/layer_tree_impl.h" |
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| 159 return animated; | 159 return animated; |
| 160 } | 160 } |
| 161 | 161 |
| 162 float ScrollbarAnimationController::AnimationProgressAtTime( | 162 float ScrollbarAnimationController::AnimationProgressAtTime( |
| 163 base::TimeTicks now) { | 163 base::TimeTicks now) { |
| 164 base::TimeDelta delta = now - last_awaken_time_; | 164 base::TimeDelta delta = now - last_awaken_time_; |
| 165 float progress = delta.InSecondsF() / fade_out_duration_.InSecondsF(); | 165 float progress = delta.InSecondsF() / fade_out_duration_.InSecondsF(); |
| 166 return std::max(std::min(progress, 1.f), 0.f); | 166 return std::max(std::min(progress, 1.f), 0.f); |
| 167 } | 167 } |
| 168 | 168 |
| 169 void ScrollbarAnimationController::DidScrollBegin() { | |
| 170 currently_scrolling_ = true; | |
| 171 } | |
| 172 | |
| 173 void ScrollbarAnimationController::RunAnimationFrame(float progress) { | 169 void ScrollbarAnimationController::RunAnimationFrame(float progress) { |
| 174 ApplyOpacityToScrollbars(1.f - progress); | 170 ApplyOpacityToScrollbars(1.f - progress); |
| 175 client_->SetNeedsRedrawForScrollbarAnimation(); | 171 client_->SetNeedsRedrawForScrollbarAnimation(); |
| 176 if (progress == 1.f) | 172 if (progress == 1.f) |
| 177 StopAnimation(); | 173 StopAnimation(); |
| 178 } | 174 } |
| 179 | 175 |
| 180 void ScrollbarAnimationController::DidScrollUpdate(bool on_resize) { | 176 void ScrollbarAnimationController::DidScrollBegin() { |
| 177 currently_scrolling_ = true; | |
| 178 } | |
| 179 | |
| 180 void ScrollbarAnimationController::DidScrollEnd() { | |
| 181 bool has_scrolled = scroll_gesture_has_scrolled_; | |
| 182 scroll_gesture_has_scrolled_ = false; | |
| 183 | |
| 184 currently_scrolling_ = false; | |
| 185 | |
| 186 // We don't fade out scrollbar if they need thinning animation and mouse is | |
| 187 // near. | |
| 188 if (need_thinning_animation_ && MouseIsNearAnyScrollbar()) | |
| 189 return; | |
| 190 | |
| 191 if (has_scrolled) | |
| 192 PostDelayedFadeOut(false); | |
| 193 } | |
| 194 | |
| 195 void ScrollbarAnimationController::DidScrollUpdate() { | |
| 181 if (need_thinning_animation_ && Captured()) | 196 if (need_thinning_animation_ && Captured()) |
| 182 return; | 197 return; |
| 183 | 198 |
| 184 StopAnimation(); | 199 StopAnimation(); |
| 185 | 200 |
| 186 // As an optimization, we avoid spamming fade delay tasks during active fast | 201 // As an optimization, we avoid spamming fade delay tasks during active fast |
| 187 // scrolls. But if we're not within one, we need to post every scroll update. | 202 // scrolls. But if we're not within one, we need to post every scroll update. |
| 188 if (!currently_scrolling_) { | 203 if (!currently_scrolling_) { |
| 189 // We don't fade out scrollbar if they need thinning animation and mouse is | 204 // We don't fade out scrollbar if they need thinning animation and mouse is |
| 190 // near. | 205 // near. |
| 191 if (!need_thinning_animation_ || !MouseIsNearAnyScrollbar()) | 206 if (!need_thinning_animation_ || !MouseIsNearAnyScrollbar()) |
| 192 PostDelayedFadeOut(on_resize); | 207 PostDelayedFadeOut(false); |
| 193 } else { | 208 } else { |
| 194 scroll_gesture_has_scrolled_ = true; | 209 scroll_gesture_has_scrolled_ = true; |
| 195 } | 210 } |
| 196 | 211 |
| 197 Show(); | 212 Show(); |
| 198 | 213 |
| 199 if (need_thinning_animation_) { | 214 if (need_thinning_animation_) { |
| 200 vertical_controller_->UpdateThumbThicknessScale(); | 215 vertical_controller_->UpdateThumbThicknessScale(); |
| 201 horizontal_controller_->UpdateThumbThicknessScale(); | 216 horizontal_controller_->UpdateThumbThicknessScale(); |
| 202 } | 217 } |
| 203 } | 218 } |
| 204 | 219 |
| 205 void ScrollbarAnimationController::DidScrollEnd() { | 220 void ScrollbarAnimationController::WillUpdateScroll() { |
| 206 bool has_scrolled = scroll_gesture_has_scrolled_; | 221 if (need_thinning_animation_) |
|
bokan
2017/03/09 15:57:58
Instead of using need_thinning_animation_, add a b
| |
| 207 scroll_gesture_has_scrolled_ = false; | 222 DidScrollUpdate(); |
| 223 } | |
| 208 | 224 |
| 209 currently_scrolling_ = false; | 225 void ScrollbarAnimationController::DidResize() { |
| 210 | 226 StopAnimation(); |
| 211 // We don't fade out scrollbar if they need thinning animation and mouse is | 227 Show(); |
| 212 // near. | 228 // We should use the gesture delay rather than the resize delay if we're in a |
| 213 if (need_thinning_animation_ && MouseIsNearAnyScrollbar()) | 229 // gesture scroll, even if it is resizing. |
| 214 return; | 230 PostDelayedFadeOut(!currently_scrolling_); |
| 215 | |
| 216 if (has_scrolled) | |
| 217 PostDelayedFadeOut(false); | |
| 218 } | 231 } |
| 219 | 232 |
| 220 void ScrollbarAnimationController::DidMouseDown() { | 233 void ScrollbarAnimationController::DidMouseDown() { |
| 221 if (!need_thinning_animation_ || ScrollbarsHidden()) | 234 if (!need_thinning_animation_ || ScrollbarsHidden()) |
| 222 return; | 235 return; |
| 223 | 236 |
| 224 vertical_controller_->DidMouseDown(); | 237 vertical_controller_->DidMouseDown(); |
| 225 horizontal_controller_->DidMouseDown(); | 238 horizontal_controller_->DidMouseDown(); |
| 226 } | 239 } |
| 227 | 240 |
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| 362 bool previouslyVisible = opacity_ > 0.0f; | 375 bool previouslyVisible = opacity_ > 0.0f; |
| 363 bool currentlyVisible = opacity > 0.0f; | 376 bool currentlyVisible = opacity > 0.0f; |
| 364 | 377 |
| 365 opacity_ = opacity; | 378 opacity_ = opacity; |
| 366 | 379 |
| 367 if (previouslyVisible != currentlyVisible) | 380 if (previouslyVisible != currentlyVisible) |
| 368 client_->DidChangeScrollbarVisibility(); | 381 client_->DidChangeScrollbarVisibility(); |
| 369 } | 382 } |
| 370 | 383 |
| 371 } // namespace cc | 384 } // namespace cc |
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