| Index: gpu/command_buffer/cmd_buffer_functions.txt
|
| diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt
|
| index 9372810d49bab378cfc11a055e58b10cb573ea8a..fd142a41131740330d15a47ed3c16a60a8d82146 100644
|
| --- a/gpu/command_buffer/cmd_buffer_functions.txt
|
| +++ b/gpu/command_buffer/cmd_buffer_functions.txt
|
| @@ -280,8 +280,8 @@ GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsize
|
| GL_APICALL void GL_APIENTRY glDescheduleUntilFinishedCHROMIUM (void);
|
| GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source);
|
| GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, GLint width, GLint height);
|
| -GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum source_id, GLenum dest_id, GLintTextureInternalFormat internalformat, GLenumPixelType dest_type, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha);
|
| -GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM (GLenum source_id, GLenum dest_id, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha);
|
| +GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum source_id, GLint source_level, GLenum dest_id, GLint dest_level, GLintTextureInternalFormat internalformat, GLenumPixelType dest_type, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha);
|
| +GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM (GLenum source_id, GLint source_level, GLenum dest_id, GLint dest_level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha);
|
| GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM (GLenum source_id, GLenum dest_id);
|
| GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode mode, GLint first, GLsizei count, GLsizei primcount);
|
| GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcount);
|
|
|