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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "platform/graphics/AcceleratedStaticBitmapImage.h" | 5 #include "platform/graphics/AcceleratedStaticBitmapImage.h" |
| 6 | 6 |
| 7 #include "gpu/command_buffer/client/gles2_interface.h" | 7 #include "gpu/command_buffer/client/gles2_interface.h" |
| 8 #include "gpu/command_buffer/common/sync_token.h" | 8 #include "gpu/command_buffer/common/sync_token.h" |
| 9 #include "platform/graphics/MailboxTextureHolder.h" | 9 #include "platform/graphics/MailboxTextureHolder.h" |
| 10 #include "platform/graphics/SkiaTextureHolder.h" | 10 #include "platform/graphics/SkiaTextureHolder.h" |
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| 75 return; | 75 return; |
| 76 // |destProvider| may not be the same context as the one used for |m_image|, | 76 // |destProvider| may not be the same context as the one used for |m_image|, |
| 77 // so we use a mailbox to generate a texture id for |destProvider| to access. | 77 // so we use a mailbox to generate a texture id for |destProvider| to access. |
| 78 ensureMailbox(); | 78 ensureMailbox(); |
| 79 | 79 |
| 80 // Get a texture id that |destProvider| knows about and copy from it. | 80 // Get a texture id that |destProvider| knows about and copy from it. |
| 81 gpu::gles2::GLES2Interface* destGL = destProvider->contextGL(); | 81 gpu::gles2::GLES2Interface* destGL = destProvider->contextGL(); |
| 82 destGL->WaitSyncTokenCHROMIUM(m_textureHolder->syncToken().GetData()); | 82 destGL->WaitSyncTokenCHROMIUM(m_textureHolder->syncToken().GetData()); |
| 83 GLuint sourceTextureId = destGL->CreateAndConsumeTextureCHROMIUM( | 83 GLuint sourceTextureId = destGL->CreateAndConsumeTextureCHROMIUM( |
| 84 GL_TEXTURE_2D, m_textureHolder->mailbox().name); | 84 GL_TEXTURE_2D, m_textureHolder->mailbox().name); |
| 85 destGL->CopyTextureCHROMIUM(sourceTextureId, destTextureId, internalFormat, | 85 destGL->CopyTextureCHROMIUM(sourceTextureId, 0, destTextureId, 0, |
| 86 destType, flipY, false, false); | 86 internalFormat, destType, flipY, false, false); |
| 87 // This drops the |destGL| context's reference on our |m_mailbox|, but it's | 87 // This drops the |destGL| context's reference on our |m_mailbox|, but it's |
| 88 // still held alive by our SkImage. | 88 // still held alive by our SkImage. |
| 89 destGL->DeleteTextures(1, &sourceTextureId); | 89 destGL->DeleteTextures(1, &sourceTextureId); |
| 90 } | 90 } |
| 91 | 91 |
| 92 sk_sp<SkImage> AcceleratedStaticBitmapImage::imageForCurrentFrame( | 92 sk_sp<SkImage> AcceleratedStaticBitmapImage::imageForCurrentFrame( |
| 93 const ColorBehavior& colorBehavior) { | 93 const ColorBehavior& colorBehavior) { |
| 94 // TODO(ccameron): This function should not ignore |colorBehavior|. | 94 // TODO(ccameron): This function should not ignore |colorBehavior|. |
| 95 // https://crbug.com/672306 | 95 // https://crbug.com/672306 |
| 96 checkThread(); | 96 checkThread(); |
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| 173 | 173 |
| 174 void AcceleratedStaticBitmapImage::checkThread() { | 174 void AcceleratedStaticBitmapImage::checkThread() { |
| 175 if (m_detachThreadAtNextCheck) { | 175 if (m_detachThreadAtNextCheck) { |
| 176 m_threadChecker.DetachFromThread(); | 176 m_threadChecker.DetachFromThread(); |
| 177 m_detachThreadAtNextCheck = false; | 177 m_detachThreadAtNextCheck = false; |
| 178 } | 178 } |
| 179 CHECK(m_threadChecker.CalledOnValidThread()); | 179 CHECK(m_threadChecker.CalledOnValidThread()); |
| 180 } | 180 } |
| 181 | 181 |
| 182 } // namespace blink | 182 } // namespace blink |
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