Index: gpu/command_buffer/service/shader_translator_unittest.cc |
diff --git a/gpu/command_buffer/service/shader_translator_unittest.cc b/gpu/command_buffer/service/shader_translator_unittest.cc |
index 0059aa088fa3bc6e1540aa676122c4084f64bf93..e48f6111306ccdf39808a8bc2eeb6fa49995dc9b 100644 |
--- a/gpu/command_buffer/service/shader_translator_unittest.cc |
+++ b/gpu/command_buffer/service/shader_translator_unittest.cc |
@@ -24,7 +24,7 @@ class ShaderTranslatorTest : public testing::Test { |
protected: |
void SetUp() override { |
ShBuiltInResources resources; |
- ShInitBuiltInResources(&resources); |
+ sh::InitBuiltInResources(&resources); |
resources.MaxExpressionComplexity = 32; |
resources.MaxCallStackDepth = 32; |
@@ -63,7 +63,7 @@ class ES3ShaderTranslatorTest : public testing::Test { |
protected: |
void SetUp() override { |
ShBuiltInResources resources; |
- ShInitBuiltInResources(&resources); |
+ sh::InitBuiltInResources(&resources); |
resources.MaxExpressionComplexity = 32; |
resources.MaxCallStackDepth = 32; |
@@ -424,7 +424,7 @@ TEST_F(ShaderTranslatorTest, OptionsString) { |
scoped_refptr<ShaderTranslator> translator_3 = new ShaderTranslator(); |
ShBuiltInResources resources; |
- ShInitBuiltInResources(&resources); |
+ sh::InitBuiltInResources(&resources); |
ASSERT_TRUE(translator_1->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, |
SH_GLSL_150_CORE_OUTPUT, |
@@ -464,7 +464,7 @@ class ShaderTranslatorOutputVersionTest |
// https://bugs.chromium.org/p/angleproject/issues/detail?id=1277 |
TEST_F(ShaderTranslatorOutputVersionTest, DISABLED_CompatibilityOutput) { |
ShBuiltInResources resources; |
- ShInitBuiltInResources(&resources); |
+ sh::InitBuiltInResources(&resources); |
ShCompileOptions compile_options = SH_OBJECT_CODE; |
ShShaderOutput shader_output_language = SH_GLSL_COMPATIBILITY_OUTPUT; |
scoped_refptr<ShaderTranslator> vertex_translator = new ShaderTranslator(); |
@@ -532,7 +532,7 @@ TEST_P(ShaderTranslatorOutputVersionTest, HasCorrectOutputGLSLVersion) { |
scoped_refptr<ShaderTranslator> translator = new ShaderTranslator(); |
ShBuiltInResources resources; |
- ShInitBuiltInResources(&resources); |
+ sh::InitBuiltInResources(&resources); |
ShCompileOptions compile_options = SH_OBJECT_CODE; |
ShShaderOutput shader_output_language = |
ShaderTranslator::GetShaderOutputLanguageForContext( |