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| 1 /* | 1 /* |
| 2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 15 matching lines...) Expand all Loading... | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 | 32 |
| 33 #include "core/rendering/svg/RenderSVGModelObject.h" | 33 #include "core/rendering/svg/RenderSVGModelObject.h" |
| 34 | 34 |
| 35 #include "SVGNames.h" | 35 #include "SVGNames.h" |
| 36 #include "core/rendering/RenderView.h" | |
| 36 #include "core/rendering/svg/RenderSVGRoot.h" | 37 #include "core/rendering/svg/RenderSVGRoot.h" |
| 37 #include "core/rendering/svg/SVGResourcesCache.h" | 38 #include "core/rendering/svg/SVGResourcesCache.h" |
| 38 #include "core/svg/SVGGraphicsElement.h" | 39 #include "core/svg/SVGGraphicsElement.h" |
| 39 | 40 |
| 40 namespace WebCore { | 41 namespace WebCore { |
| 41 | 42 |
| 42 RenderSVGModelObject::RenderSVGModelObject(SVGElement* node) | 43 RenderSVGModelObject::RenderSVGModelObject(SVGElement* node) |
| 43 : RenderObject(node) | 44 : RenderObject(node) |
| 44 { | 45 { |
| 45 } | 46 } |
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| 116 return false; | 117 return false; |
| 117 } | 118 } |
| 118 | 119 |
| 119 // The SVG addFocusRingRects() method adds rects in local coordinates so the def ault absoluteFocusRingQuads | 120 // The SVG addFocusRingRects() method adds rects in local coordinates so the def ault absoluteFocusRingQuads |
| 120 // returns incorrect values for SVG objects. Overriding this method provides acc ess to the absolute bounds. | 121 // returns incorrect values for SVG objects. Overriding this method provides acc ess to the absolute bounds. |
| 121 void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) | 122 void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) |
| 122 { | 123 { |
| 123 quads.append(localToAbsoluteQuad(FloatQuad(repaintRectInLocalCoordinates())) ); | 124 quads.append(localToAbsoluteQuad(FloatQuad(repaintRectInLocalCoordinates())) ); |
| 124 } | 125 } |
| 125 | 126 |
| 127 void RenderSVGModelObject::repaintTreeAfterLayout() | |
| 128 { | |
| 129 // Note: This is a reduced version of RenderBox::repaintTreeAfterLayout(). | |
|
Julien - ping for review
2014/05/05 16:34:37
This should probably be a FIXME about sharing code
fs
2014/05/05 17:33:06
Added FIXME as well.
| |
| 130 LayoutStateDisabler layoutStateDisabler(*this); | |
| 131 | |
| 132 ASSERT(RuntimeEnabledFeatures::repaintAfterLayoutEnabled()); | |
| 133 ASSERT(!needsLayout()); | |
| 134 | |
| 135 const LayoutRect oldRepaintRect = previousRepaintRect(); | |
| 136 const LayoutPoint oldPositionFromRepaintContainer = previousPositionFromRepa intContainer(); | |
| 137 RenderLayerModelObject* repaintContainer = containerForRepaint(); | |
| 138 setPreviousRepaintRect(clippedOverflowRectForRepaint(repaintContainer)); | |
| 139 setPreviousPositionFromRepaintContainer(positionFromRepaintContainer(repaint Container)); | |
| 140 | |
| 141 // If we are set to do a full repaint that means the RenderView will be | |
| 142 // invalidated. We can then skip issuing of invalidations for the child | |
| 143 // renderers as they'll be covered by the RenderView. | |
| 144 if (view()->doingFullRepaint()) { | |
| 145 RenderObject::repaintTreeAfterLayout(); | |
| 146 return; | |
| 147 } | |
| 148 | |
| 149 if (onlyNeededPositionedMovementLayout() && compositingState() != PaintsInto OwnBacking) | |
| 150 setShouldDoFullRepaintAfterLayout(true); | |
|
Julien - ping for review
2014/05/05 16:34:37
Can we set positioned movement only flag on SVG re
fs
2014/05/05 17:33:06
Not AFAIK. Dropping these two lines. (Had kept the
| |
| 151 | |
| 152 const LayoutRect& newRepaintRect = previousRepaintRect(); | |
| 153 const LayoutPoint& newPositionFromRepaintContainer = previousPositionFromRep aintContainer(); | |
| 154 bool didFullRepaint = repaintAfterLayoutIfNeeded(containerForRepaint(), | |
| 155 shouldDoFullRepaintAfterLayout(), oldRepaintRect, oldPositionFromRepaint Container, &newRepaintRect, &newPositionFromRepaintContainer); | |
| 156 | |
| 157 if (!didFullRepaint) | |
| 158 repaintOverflowIfNeeded(); | |
|
Julien - ping for review
2014/05/05 16:34:37
Wouldn't this be a no-op for SVG?
fs
2014/05/05 17:33:06
Yes (same as above.) Dropping these two lines too.
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| 159 | |
| 160 repaintScrollbarsIfNeeded(); | |
| 161 | |
| 162 RenderObject::repaintTreeAfterLayout(); | |
| 163 } | |
| 164 | |
| 126 } // namespace WebCore | 165 } // namespace WebCore |
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