Index: cc/trees/layer_tree_host_impl.cc |
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc |
index edf102efdb5e1ec07e1072c7d14b79e42cf6c9d1..a619264b439c9bb14077a112de48118efaa926d7 100644 |
--- a/cc/trees/layer_tree_host_impl.cc |
+++ b/cc/trees/layer_tree_host_impl.cc |
@@ -336,15 +336,6 @@ void LayerTreeHostImpl::BeginMainFrameAborted( |
void LayerTreeHostImpl::BeginCommit() { |
TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit"); |
- // Ensure all textures are returned so partial texture updates can happen |
- // during the commit. |
- // TODO(ericrk): We should not need to ForceReclaimResources when using |
- // Impl-side-painting as it doesn't upload during commits. However, |
- // Display::Draw currently relies on resource being reclaimed to block drawing |
- // between BeginCommit / Swap. See crbug.com/489515. |
- if (compositor_frame_sink_) |
- compositor_frame_sink_->ForceReclaimResources(); |
- |
if (!CommitToActiveTree()) |
CreatePendingTree(); |
} |
@@ -788,12 +779,12 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses(FrameData* frame) { |
!root_surface->layer_list().empty(); |
bool hud_wants_to_draw_ = active_tree_->hud_layer() && |
active_tree_->hud_layer()->IsAnimatingHUDContents(); |
- bool resources_must_be_resent = |
- compositor_frame_sink_->capabilities().can_force_reclaim_resources; |
+ bool must_always_swap = |
+ compositor_frame_sink_->capabilities().must_always_swap; |
if (root_surface_has_contributing_layers && |
root_surface_has_no_visible_damage && |
!active_tree_->property_trees()->effect_tree.HasCopyRequests() && |
- !resources_must_be_resent && !hud_wants_to_draw_) { |
+ !must_always_swap && !hud_wants_to_draw_) { |
TRACE_EVENT0("cc", |
"LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect"); |
frame->has_no_damage = true; |