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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
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52 BLEND_MODE_DIFFERENCE, | 52 BLEND_MODE_DIFFERENCE, |
53 BLEND_MODE_EXCLUSION, | 53 BLEND_MODE_EXCLUSION, |
54 BLEND_MODE_MULTIPLY, | 54 BLEND_MODE_MULTIPLY, |
55 BLEND_MODE_HUE, | 55 BLEND_MODE_HUE, |
56 BLEND_MODE_SATURATION, | 56 BLEND_MODE_SATURATION, |
57 BLEND_MODE_COLOR, | 57 BLEND_MODE_COLOR, |
58 BLEND_MODE_LUMINOSITY, | 58 BLEND_MODE_LUMINOSITY, |
59 LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY | 59 LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY |
60 }; | 60 }; |
61 | 61 |
62 enum InputColorSource { | |
63 INPUT_COLOR_SOURCE_RGBA_TEXTURE, | |
64 INPUT_COLOR_SOURCE_UNIFORM, | |
65 }; | |
66 | |
67 // TODO(ccameron): Merge this with BlendMode. | |
68 enum FragColorMode { | |
69 FRAG_COLOR_MODE_DEFAULT, | |
70 FRAG_COLOR_MODE_OPAQUE, | |
71 FRAG_COLOR_MODE_APPLY_BLEND_MODE, | |
72 }; | |
73 | |
62 enum MaskMode { | 74 enum MaskMode { |
63 NO_MASK = 0, | 75 NO_MASK = 0, |
64 HAS_MASK = 1, | 76 HAS_MASK = 1, |
65 LAST_MASK_VALUE = HAS_MASK | 77 LAST_MASK_VALUE = HAS_MASK |
66 }; | 78 }; |
67 | 79 |
68 struct ShaderLocations { | 80 struct ShaderLocations { |
69 ShaderLocations(); | 81 ShaderLocations(); |
70 | 82 |
71 int sampler = -1; | 83 int sampler = -1; |
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374 int sampler_location() const { return sampler_location_; } | 386 int sampler_location() const { return sampler_location_; } |
375 int alpha_location() const { return alpha_location_; } | 387 int alpha_location() const { return alpha_location_; } |
376 int color_location() const { return color_location_; } | 388 int color_location() const { return color_location_; } |
377 int background_color_location() const { return background_color_location_; } | 389 int background_color_location() const { return background_color_location_; } |
378 int fragment_tex_transform_location() const { | 390 int fragment_tex_transform_location() const { |
379 return fragment_tex_transform_location_; | 391 return fragment_tex_transform_location_; |
380 } | 392 } |
381 | 393 |
382 protected: | 394 protected: |
383 FragmentShaderBase(); | 395 FragmentShaderBase(); |
384 virtual std::string GetShaderSource() const = 0; | 396 virtual std::string GetShaderSource() const; |
385 | 397 |
386 std::string SetBlendModeFunctions(const std::string& shader_string) const; | 398 std::string SetBlendModeFunctions(const std::string& shader_string) const; |
387 | 399 |
400 // Settings that are modified by sub-classes. | |
401 bool has_aa_ = false; | |
402 bool has_varying_alpha_ = false; | |
403 bool has_swizzle_ = false; | |
404 bool has_premultiply_alpha_ = false; | |
405 FragColorMode frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; | |
406 InputColorSource input_color_type_ = INPUT_COLOR_SOURCE_RGBA_TEXTURE; | |
407 | |
388 // Used only if |blend_mode_| is not BLEND_MODE_NONE. | 408 // Used only if |blend_mode_| is not BLEND_MODE_NONE. |
389 int backdrop_location_ = -1; | 409 int backdrop_location_ = -1; |
390 int original_backdrop_location_ = -1; | 410 int original_backdrop_location_ = -1; |
391 int backdrop_rect_location_ = -1; | 411 int backdrop_rect_location_ = -1; |
392 | 412 |
413 // Used only if |input_color_type_| is INPUT_COLOR_SOURCE_RGBA_TEXTURE. | |
414 bool has_rgba_fragment_tex_transform_ = false; | |
415 bool has_rgba_as_sampler_2d_ = false; | |
416 int sampler_location_ = -1; | |
417 int fragment_tex_transform_location_ = -1; | |
418 | |
419 // Used only if |input_color_type_| is INPUT_COLOR_SOURCE_UNIFORM. | |
420 int color_location_ = -1; | |
421 | |
393 bool has_mask_sampler_ = false; | 422 bool has_mask_sampler_ = false; |
394 int mask_sampler_location_ = -1; | 423 int mask_sampler_location_ = -1; |
395 int mask_tex_coord_scale_location_ = -1; | 424 int mask_tex_coord_scale_location_ = -1; |
396 int mask_tex_coord_offset_location_ = -1; | 425 int mask_tex_coord_offset_location_ = -1; |
397 | 426 |
398 bool has_color_matrix_ = false; | 427 bool has_color_matrix_ = false; |
399 int color_matrix_location_ = -1; | 428 int color_matrix_location_ = -1; |
400 int color_offset_location_ = -1; | 429 int color_offset_location_ = -1; |
401 | 430 |
402 bool has_sampler_ = false; | |
403 int sampler_location_ = -1; | |
404 | |
405 bool has_uniform_alpha_ = false; | 431 bool has_uniform_alpha_ = false; |
406 int alpha_location_ = -1; | 432 int alpha_location_ = -1; |
407 | 433 |
408 bool has_background_color_ = false; | 434 bool has_background_color_ = false; |
409 int background_color_location_ = -1; | 435 int background_color_location_ = -1; |
410 | 436 |
411 bool has_fragment_tex_transform_ = false; | |
412 int fragment_tex_transform_location_ = -1; | |
413 | |
414 bool has_uniform_color_ = false; | |
415 int color_location_ = -1; | |
416 | |
417 private: | 437 private: |
418 BlendMode blend_mode_ = BLEND_MODE_NONE; | 438 BlendMode blend_mode_ = BLEND_MODE_NONE; |
419 bool mask_for_background_ = false; | 439 bool mask_for_background_ = false; |
420 | 440 |
421 std::string GetHelperFunctions() const; | 441 std::string GetHelperFunctions() const; |
422 std::string GetBlendFunction() const; | 442 std::string GetBlendFunction() const; |
423 std::string GetBlendFunctionBodyForRGB() const; | 443 std::string GetBlendFunctionBodyForRGB() const; |
424 }; | 444 }; |
425 | 445 |
426 class FragmentTexAlphaBinding : public FragmentShaderBase { | 446 class FragmentShaderRGBATexVaryingAlpha : public FragmentShaderBase { |
427 public: | 447 public: |
428 FragmentTexAlphaBinding() { | 448 FragmentShaderRGBATexVaryingAlpha() { |
429 has_sampler_ = true; | 449 has_varying_alpha_ = true; |
430 has_uniform_alpha_ = true; | 450 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; |
431 } | 451 } |
432 | |
433 private: | |
434 DISALLOW_COPY_AND_ASSIGN(FragmentTexAlphaBinding); | |
435 }; | 452 }; |
436 | 453 |
437 class FragmentTexColorMatrixAlphaBinding : public FragmentShaderBase { | 454 class FragmentShaderRGBATexPremultiplyAlpha : public FragmentShaderBase { |
438 public: | 455 public: |
439 FragmentTexColorMatrixAlphaBinding() { | 456 FragmentShaderRGBATexPremultiplyAlpha() { |
440 has_sampler_ = true; | 457 has_varying_alpha_ = true; |
458 has_premultiply_alpha_ = true; | |
459 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; | |
460 } | |
461 }; | |
462 | |
463 class FragmentShaderTexBackgroundVaryingAlpha : public FragmentShaderBase { | |
464 public: | |
465 FragmentShaderTexBackgroundVaryingAlpha() { | |
466 has_background_color_ = true; | |
467 has_varying_alpha_ = true; | |
468 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; | |
469 } | |
470 }; | |
471 | |
472 class FragmentShaderTexBackgroundPremultiplyAlpha : public FragmentShaderBase { | |
473 public: | |
474 FragmentShaderTexBackgroundPremultiplyAlpha() { | |
475 has_background_color_ = true; | |
476 has_varying_alpha_ = true; | |
477 has_premultiply_alpha_ = true; | |
478 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; | |
479 } | |
480 }; | |
481 | |
482 class FragmentShaderRGBATexAlpha : public FragmentShaderBase { | |
483 public: | |
484 FragmentShaderRGBATexAlpha() { | |
485 has_uniform_alpha_ = true; | |
486 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; | |
487 } | |
488 }; | |
489 | |
490 class FragmentShaderRGBATexColorMatrixAlpha : public FragmentShaderBase { | |
491 public: | |
492 FragmentShaderRGBATexColorMatrixAlpha() { | |
441 has_uniform_alpha_ = true; | 493 has_uniform_alpha_ = true; |
442 has_color_matrix_ = true; | 494 has_color_matrix_ = true; |
495 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; | |
443 } | 496 } |
444 | |
445 private: | |
446 }; | 497 }; |
447 | 498 |
448 class FragmentTexOpaqueBinding : public FragmentShaderBase { | 499 class FragmentShaderRGBATexOpaque : public FragmentShaderBase { |
449 public: | 500 public: |
450 FragmentTexOpaqueBinding() { has_sampler_ = true; } | 501 FragmentShaderRGBATexOpaque() { frag_color_mode_ = FRAG_COLOR_MODE_OPAQUE; } |
451 | |
452 private: | |
453 DISALLOW_COPY_AND_ASSIGN(FragmentTexOpaqueBinding); | |
454 }; | 502 }; |
455 | 503 |
456 class FragmentTexBackgroundBinding : public FragmentShaderBase { | 504 class FragmentShaderRGBATex : public FragmentShaderBase { |
457 public: | 505 public: |
458 FragmentTexBackgroundBinding() { | 506 FragmentShaderRGBATex() { frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; } |
459 has_sampler_ = true; | |
460 has_background_color_ = true; | |
461 } | |
462 | |
463 private: | |
464 DISALLOW_COPY_AND_ASSIGN(FragmentTexBackgroundBinding); | |
465 }; | |
466 | |
467 class FragmentShaderRGBATexVaryingAlpha : public FragmentTexOpaqueBinding { | |
468 private: | |
469 std::string GetShaderSource() const override; | |
470 }; | |
471 | |
472 class FragmentShaderRGBATexPremultiplyAlpha : public FragmentTexOpaqueBinding { | |
473 private: | |
474 std::string GetShaderSource() const override; | |
475 }; | |
476 | |
477 class FragmentShaderTexBackgroundVaryingAlpha | |
478 : public FragmentTexBackgroundBinding { | |
479 private: | |
480 std::string GetShaderSource() const override; | |
481 }; | |
482 | |
483 class FragmentShaderTexBackgroundPremultiplyAlpha | |
484 : public FragmentTexBackgroundBinding { | |
485 private: | |
486 std::string GetShaderSource() const override; | |
487 }; | |
488 | |
489 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { | |
490 private: | |
491 std::string GetShaderSource() const override; | |
492 }; | |
493 | |
494 class FragmentShaderRGBATexColorMatrixAlpha | |
495 : public FragmentTexColorMatrixAlphaBinding { | |
496 private: | |
497 std::string GetShaderSource() const override; | |
498 }; | |
499 | |
500 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { | |
501 private: | |
502 std::string GetShaderSource() const override; | |
503 }; | |
504 | |
505 class FragmentShaderRGBATex : public FragmentTexOpaqueBinding { | |
506 private: | |
507 std::string GetShaderSource() const override; | |
508 }; | 507 }; |
509 | 508 |
510 // Swizzles the red and blue component of sampled texel with alpha. | 509 // Swizzles the red and blue component of sampled texel with alpha. |
511 class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding { | 510 class FragmentShaderRGBATexSwizzleAlpha : public FragmentShaderBase { |
512 private: | 511 public: |
513 std::string GetShaderSource() const override; | 512 FragmentShaderRGBATexSwizzleAlpha() { |
513 has_uniform_alpha_ = true; | |
514 has_swizzle_ = true; | |
515 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; | |
516 } | |
514 }; | 517 }; |
515 | 518 |
516 // Swizzles the red and blue component of sampled texel without alpha. | 519 // Swizzles the red and blue component of sampled texel without alpha. |
517 class FragmentShaderRGBATexSwizzleOpaque : public FragmentTexOpaqueBinding { | 520 class FragmentShaderRGBATexSwizzleOpaque : public FragmentShaderBase { |
518 private: | 521 public: |
519 std::string GetShaderSource() const override; | 522 FragmentShaderRGBATexSwizzleOpaque() { |
523 has_swizzle_ = true; | |
524 frag_color_mode_ = FRAG_COLOR_MODE_OPAQUE; | |
525 } | |
520 }; | 526 }; |
521 | 527 |
522 class FragmentShaderRGBATexAlphaAA : public FragmentShaderBase { | 528 class FragmentShaderRGBATexAlphaAA : public FragmentShaderBase { |
523 public: | 529 public: |
524 FragmentShaderRGBATexAlphaAA() { | 530 FragmentShaderRGBATexAlphaAA() { |
525 has_sampler_ = true; | 531 has_aa_ = true; |
526 has_uniform_alpha_ = true; | 532 has_uniform_alpha_ = true; |
533 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; | |
527 } | 534 } |
528 | |
529 private: | 535 private: |
530 std::string GetShaderSource() const override; | |
531 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); | 536 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); |
532 }; | 537 }; |
533 | 538 |
534 class FragmentTexClampAlphaAABinding : public FragmentShaderBase { | 539 class FragmentShaderRGBATexClampAlphaAA : public FragmentShaderBase { |
535 public: | 540 public: |
536 FragmentTexClampAlphaAABinding() { | 541 FragmentShaderRGBATexClampAlphaAA() { |
537 has_sampler_ = true; | 542 has_aa_ = true; |
538 has_uniform_alpha_ = true; | 543 has_uniform_alpha_ = true; |
539 has_fragment_tex_transform_ = true; | 544 has_rgba_fragment_tex_transform_ = true; |
545 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; | |
540 } | 546 } |
541 private: | |
542 DISALLOW_COPY_AND_ASSIGN(FragmentTexClampAlphaAABinding); | |
543 }; | |
544 | |
545 class FragmentShaderRGBATexClampAlphaAA | |
546 : public FragmentTexClampAlphaAABinding { | |
547 private: | |
548 std::string GetShaderSource() const override; | |
549 }; | 547 }; |
550 | 548 |
551 // Swizzles the red and blue component of sampled texel. | 549 // Swizzles the red and blue component of sampled texel. |
552 class FragmentShaderRGBATexClampSwizzleAlphaAA | 550 class FragmentShaderRGBATexClampSwizzleAlphaAA : public FragmentShaderBase { |
553 : public FragmentTexClampAlphaAABinding { | 551 public: |
554 private: | 552 FragmentShaderRGBATexClampSwizzleAlphaAA() { |
555 std::string GetShaderSource() const override; | 553 has_aa_ = true; |
554 has_uniform_alpha_ = true; | |
555 has_rgba_fragment_tex_transform_ = true; | |
556 has_swizzle_ = true; | |
557 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; | |
558 } | |
556 }; | 559 }; |
557 | 560 |
558 class FragmentShaderRGBATexAlphaMask : public FragmentShaderBase { | 561 class FragmentShaderRGBATexAlphaMask : public FragmentShaderBase { |
559 public: | 562 public: |
560 FragmentShaderRGBATexAlphaMask() { | 563 FragmentShaderRGBATexAlphaMask() { |
561 has_sampler_ = true; | |
562 has_uniform_alpha_ = true; | 564 has_uniform_alpha_ = true; |
563 has_mask_sampler_ = true; | 565 has_mask_sampler_ = true; |
566 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; | |
567 has_rgba_as_sampler_2d_ = true; | |
564 } | 568 } |
565 private: | 569 private: |
566 std::string GetShaderSource() const override; | |
567 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); | 570 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); |
568 }; | 571 }; |
569 | 572 |
570 class FragmentShaderRGBATexAlphaMaskAA : public FragmentShaderBase { | 573 class FragmentShaderRGBATexAlphaMaskAA : public FragmentShaderBase { |
571 public: | 574 public: |
572 FragmentShaderRGBATexAlphaMaskAA() { | 575 FragmentShaderRGBATexAlphaMaskAA() { |
573 has_sampler_ = true; | 576 has_aa_ = true; |
574 has_uniform_alpha_ = true; | 577 has_uniform_alpha_ = true; |
575 has_mask_sampler_ = true; | 578 has_mask_sampler_ = true; |
579 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; | |
580 has_rgba_as_sampler_2d_ = true; | |
576 } | 581 } |
577 private: | 582 private: |
578 std::string GetShaderSource() const override; | |
579 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMaskAA); | 583 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMaskAA); |
enne (OOO)
2017/01/03 21:42:58
Tiniest of nits: maybe all or none of these classe
ccameron
2017/01/03 22:12:27
Yeah, I was wondering what to do there. Updated to
| |
580 }; | 584 }; |
581 | 585 |
582 class FragmentShaderRGBATexAlphaMaskColorMatrixAA : public FragmentShaderBase { | 586 class FragmentShaderRGBATexAlphaMaskColorMatrixAA : public FragmentShaderBase { |
583 public: | 587 public: |
584 FragmentShaderRGBATexAlphaMaskColorMatrixAA() { | 588 FragmentShaderRGBATexAlphaMaskColorMatrixAA() { |
585 has_sampler_ = true; | 589 has_aa_ = true; |
586 has_uniform_alpha_ = true; | 590 has_uniform_alpha_ = true; |
587 has_mask_sampler_ = true; | 591 has_mask_sampler_ = true; |
588 has_color_matrix_ = true; | 592 has_color_matrix_ = true; |
593 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; | |
594 has_rgba_as_sampler_2d_ = true; | |
589 } | 595 } |
590 private: | |
591 std::string GetShaderSource() const override; | |
592 }; | 596 }; |
593 | 597 |
594 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentShaderBase { | 598 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentShaderBase { |
595 public: | 599 public: |
596 FragmentShaderRGBATexAlphaColorMatrixAA() { | 600 FragmentShaderRGBATexAlphaColorMatrixAA() { |
597 has_sampler_ = true; | 601 has_aa_ = true; |
598 has_uniform_alpha_ = true; | 602 has_uniform_alpha_ = true; |
599 has_color_matrix_ = true; | 603 has_color_matrix_ = true; |
604 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; | |
600 } | 605 } |
601 | |
602 private: | |
603 std::string GetShaderSource() const override; | |
604 }; | 606 }; |
605 | 607 |
606 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentShaderBase { | 608 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentShaderBase { |
607 public: | 609 public: |
608 FragmentShaderRGBATexAlphaMaskColorMatrix() { | 610 FragmentShaderRGBATexAlphaMaskColorMatrix() { |
609 has_sampler_ = true; | |
610 has_uniform_alpha_ = true; | 611 has_uniform_alpha_ = true; |
611 has_mask_sampler_ = true; | 612 has_mask_sampler_ = true; |
612 has_color_matrix_ = true; | 613 has_color_matrix_ = true; |
614 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; | |
615 has_rgba_as_sampler_2d_ = true; | |
613 } | 616 } |
614 private: | |
615 std::string GetShaderSource() const override; | |
616 }; | 617 }; |
617 | 618 |
618 class FragmentShaderYUVVideo : public FragmentShaderBase { | 619 class FragmentShaderYUVVideo : public FragmentShaderBase { |
619 public: | 620 public: |
620 FragmentShaderYUVVideo(); | 621 FragmentShaderYUVVideo(); |
621 void SetFeatures(bool use_alpha_texture, bool use_nv12, bool use_color_lut); | 622 void SetFeatures(bool use_alpha_texture, bool use_nv12, bool use_color_lut); |
622 | 623 |
623 void Init(gpu::gles2::GLES2Interface* context, | 624 void Init(gpu::gles2::GLES2Interface* context, |
624 unsigned program, | 625 unsigned program, |
625 int* base_uniform_index) override; | 626 int* base_uniform_index) override; |
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658 int ya_clamp_rect_location_ = -1; | 659 int ya_clamp_rect_location_ = -1; |
659 int uv_clamp_rect_location_ = -1; | 660 int uv_clamp_rect_location_ = -1; |
660 int resource_multiplier_location_ = -1; | 661 int resource_multiplier_location_ = -1; |
661 int resource_offset_location_ = -1; | 662 int resource_offset_location_ = -1; |
662 | 663 |
663 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); | 664 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); |
664 }; | 665 }; |
665 | 666 |
666 class FragmentShaderColor : public FragmentShaderBase { | 667 class FragmentShaderColor : public FragmentShaderBase { |
667 public: | 668 public: |
668 FragmentShaderColor() { has_uniform_color_ = true; } | 669 FragmentShaderColor() { |
670 input_color_type_ = INPUT_COLOR_SOURCE_UNIFORM; | |
671 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; | |
672 } | |
669 | 673 |
670 private: | 674 private: |
671 std::string GetShaderSource() const override; | |
672 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColor); | 675 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColor); |
673 }; | 676 }; |
674 | 677 |
675 class FragmentShaderColorAA : public FragmentShaderBase { | 678 class FragmentShaderColorAA : public FragmentShaderBase { |
676 public: | 679 public: |
677 FragmentShaderColorAA() { has_uniform_color_ = true; } | 680 FragmentShaderColorAA() { |
681 input_color_type_ = INPUT_COLOR_SOURCE_UNIFORM; | |
682 has_aa_ = true; | |
683 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; | |
684 } | |
678 | 685 |
679 private: | 686 private: |
680 std::string GetShaderSource() const override; | |
681 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); | 687 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); |
682 }; | 688 }; |
683 | 689 |
684 } // namespace cc | 690 } // namespace cc |
685 | 691 |
686 #endif // CC_OUTPUT_SHADER_H_ | 692 #endif // CC_OUTPUT_SHADER_H_ |
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