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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
| 6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 52 BLEND_MODE_DIFFERENCE, | 52 BLEND_MODE_DIFFERENCE, |
| 53 BLEND_MODE_EXCLUSION, | 53 BLEND_MODE_EXCLUSION, |
| 54 BLEND_MODE_MULTIPLY, | 54 BLEND_MODE_MULTIPLY, |
| 55 BLEND_MODE_HUE, | 55 BLEND_MODE_HUE, |
| 56 BLEND_MODE_SATURATION, | 56 BLEND_MODE_SATURATION, |
| 57 BLEND_MODE_COLOR, | 57 BLEND_MODE_COLOR, |
| 58 BLEND_MODE_LUMINOSITY, | 58 BLEND_MODE_LUMINOSITY, |
| 59 LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY | 59 LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY |
| 60 }; | 60 }; |
| 61 | 61 |
| 62 enum InputColorSource { |
| 63 INPUT_COLOR_SOURCE_RGBA_TEXTURE, |
| 64 INPUT_COLOR_SOURCE_UNIFORM, |
| 65 }; |
| 66 |
| 67 // TODO(ccameron): Merge this with BlendMode. |
| 68 enum FragColorMode { |
| 69 FRAG_COLOR_MODE_DEFAULT, |
| 70 FRAG_COLOR_MODE_OPAQUE, |
| 71 FRAG_COLOR_MODE_APPLY_BLEND_MODE, |
| 72 }; |
| 73 |
| 62 enum MaskMode { | 74 enum MaskMode { |
| 63 NO_MASK = 0, | 75 NO_MASK = 0, |
| 64 HAS_MASK = 1, | 76 HAS_MASK = 1, |
| 65 LAST_MASK_VALUE = HAS_MASK | 77 LAST_MASK_VALUE = HAS_MASK |
| 66 }; | 78 }; |
| 67 | 79 |
| 68 struct ShaderLocations { | 80 struct ShaderLocations { |
| 69 ShaderLocations(); | 81 ShaderLocations(); |
| 70 | 82 |
| 71 int sampler = -1; | 83 int sampler = -1; |
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| 374 int sampler_location() const { return sampler_location_; } | 386 int sampler_location() const { return sampler_location_; } |
| 375 int alpha_location() const { return alpha_location_; } | 387 int alpha_location() const { return alpha_location_; } |
| 376 int color_location() const { return color_location_; } | 388 int color_location() const { return color_location_; } |
| 377 int background_color_location() const { return background_color_location_; } | 389 int background_color_location() const { return background_color_location_; } |
| 378 int fragment_tex_transform_location() const { | 390 int fragment_tex_transform_location() const { |
| 379 return fragment_tex_transform_location_; | 391 return fragment_tex_transform_location_; |
| 380 } | 392 } |
| 381 | 393 |
| 382 protected: | 394 protected: |
| 383 FragmentShaderBase(); | 395 FragmentShaderBase(); |
| 384 virtual std::string GetShaderSource() const = 0; | 396 virtual std::string GetShaderSource() const; |
| 385 | 397 |
| 386 std::string SetBlendModeFunctions(const std::string& shader_string) const; | 398 std::string SetBlendModeFunctions(const std::string& shader_string) const; |
| 387 | 399 |
| 400 // Settings that are modified by sub-classes. |
| 401 bool has_aa_ = false; |
| 402 bool has_varying_alpha_ = false; |
| 403 bool has_swizzle_ = false; |
| 404 bool has_premultiply_alpha_ = false; |
| 405 FragColorMode frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; |
| 406 InputColorSource input_color_type_ = INPUT_COLOR_SOURCE_RGBA_TEXTURE; |
| 407 |
| 388 // Used only if |blend_mode_| is not BLEND_MODE_NONE. | 408 // Used only if |blend_mode_| is not BLEND_MODE_NONE. |
| 389 int backdrop_location_ = -1; | 409 int backdrop_location_ = -1; |
| 390 int original_backdrop_location_ = -1; | 410 int original_backdrop_location_ = -1; |
| 391 int backdrop_rect_location_ = -1; | 411 int backdrop_rect_location_ = -1; |
| 392 | 412 |
| 413 // Used only if |input_color_type_| is INPUT_COLOR_SOURCE_RGBA_TEXTURE. |
| 414 bool has_rgba_fragment_tex_transform_ = false; |
| 415 int sampler_location_ = -1; |
| 416 int fragment_tex_transform_location_ = -1; |
| 417 |
| 418 // Always use sampler2D and texture2D for the RGBA texture, regardless of the |
| 419 // specified SamplerType. |
| 420 // TODO(ccameron): Change GLRenderer to always specify the correct |
| 421 // SamplerType. |
| 422 bool ignore_sampler_type_ = false; |
| 423 |
| 424 // Used only if |input_color_type_| is INPUT_COLOR_SOURCE_UNIFORM. |
| 425 int color_location_ = -1; |
| 426 |
| 393 bool has_mask_sampler_ = false; | 427 bool has_mask_sampler_ = false; |
| 394 int mask_sampler_location_ = -1; | 428 int mask_sampler_location_ = -1; |
| 395 int mask_tex_coord_scale_location_ = -1; | 429 int mask_tex_coord_scale_location_ = -1; |
| 396 int mask_tex_coord_offset_location_ = -1; | 430 int mask_tex_coord_offset_location_ = -1; |
| 397 | 431 |
| 398 bool has_color_matrix_ = false; | 432 bool has_color_matrix_ = false; |
| 399 int color_matrix_location_ = -1; | 433 int color_matrix_location_ = -1; |
| 400 int color_offset_location_ = -1; | 434 int color_offset_location_ = -1; |
| 401 | 435 |
| 402 bool has_sampler_ = false; | |
| 403 int sampler_location_ = -1; | |
| 404 | |
| 405 bool has_uniform_alpha_ = false; | 436 bool has_uniform_alpha_ = false; |
| 406 int alpha_location_ = -1; | 437 int alpha_location_ = -1; |
| 407 | 438 |
| 408 bool has_background_color_ = false; | 439 bool has_background_color_ = false; |
| 409 int background_color_location_ = -1; | 440 int background_color_location_ = -1; |
| 410 | 441 |
| 411 bool has_fragment_tex_transform_ = false; | |
| 412 int fragment_tex_transform_location_ = -1; | |
| 413 | |
| 414 bool has_uniform_color_ = false; | |
| 415 int color_location_ = -1; | |
| 416 | |
| 417 private: | 442 private: |
| 418 BlendMode blend_mode_ = BLEND_MODE_NONE; | 443 BlendMode blend_mode_ = BLEND_MODE_NONE; |
| 419 bool mask_for_background_ = false; | 444 bool mask_for_background_ = false; |
| 420 | 445 |
| 421 std::string GetHelperFunctions() const; | 446 std::string GetHelperFunctions() const; |
| 422 std::string GetBlendFunction() const; | 447 std::string GetBlendFunction() const; |
| 423 std::string GetBlendFunctionBodyForRGB() const; | 448 std::string GetBlendFunctionBodyForRGB() const; |
| 449 |
| 450 DISALLOW_COPY_AND_ASSIGN(FragmentShaderBase); |
| 424 }; | 451 }; |
| 425 | 452 |
| 426 class FragmentTexAlphaBinding : public FragmentShaderBase { | 453 class FragmentShaderRGBATexVaryingAlpha : public FragmentShaderBase { |
| 427 public: | 454 public: |
| 428 FragmentTexAlphaBinding() { | 455 FragmentShaderRGBATexVaryingAlpha() { |
| 429 has_sampler_ = true; | 456 has_varying_alpha_ = true; |
| 430 has_uniform_alpha_ = true; | 457 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; |
| 431 } | 458 } |
| 432 | |
| 433 private: | |
| 434 DISALLOW_COPY_AND_ASSIGN(FragmentTexAlphaBinding); | |
| 435 }; | 459 }; |
| 436 | 460 |
| 437 class FragmentTexColorMatrixAlphaBinding : public FragmentShaderBase { | 461 class FragmentShaderRGBATexPremultiplyAlpha : public FragmentShaderBase { |
| 438 public: | 462 public: |
| 439 FragmentTexColorMatrixAlphaBinding() { | 463 FragmentShaderRGBATexPremultiplyAlpha() { |
| 440 has_sampler_ = true; | 464 has_varying_alpha_ = true; |
| 465 has_premultiply_alpha_ = true; |
| 466 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; |
| 467 } |
| 468 }; |
| 469 |
| 470 class FragmentShaderTexBackgroundVaryingAlpha : public FragmentShaderBase { |
| 471 public: |
| 472 FragmentShaderTexBackgroundVaryingAlpha() { |
| 473 has_background_color_ = true; |
| 474 has_varying_alpha_ = true; |
| 475 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; |
| 476 } |
| 477 }; |
| 478 |
| 479 class FragmentShaderTexBackgroundPremultiplyAlpha : public FragmentShaderBase { |
| 480 public: |
| 481 FragmentShaderTexBackgroundPremultiplyAlpha() { |
| 482 has_background_color_ = true; |
| 483 has_varying_alpha_ = true; |
| 484 has_premultiply_alpha_ = true; |
| 485 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; |
| 486 } |
| 487 }; |
| 488 |
| 489 class FragmentShaderRGBATexAlpha : public FragmentShaderBase { |
| 490 public: |
| 491 FragmentShaderRGBATexAlpha() { |
| 492 has_uniform_alpha_ = true; |
| 493 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; |
| 494 } |
| 495 }; |
| 496 |
| 497 class FragmentShaderRGBATexColorMatrixAlpha : public FragmentShaderBase { |
| 498 public: |
| 499 FragmentShaderRGBATexColorMatrixAlpha() { |
| 441 has_uniform_alpha_ = true; | 500 has_uniform_alpha_ = true; |
| 442 has_color_matrix_ = true; | 501 has_color_matrix_ = true; |
| 502 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; |
| 443 } | 503 } |
| 444 | |
| 445 private: | |
| 446 }; | 504 }; |
| 447 | 505 |
| 448 class FragmentTexOpaqueBinding : public FragmentShaderBase { | 506 class FragmentShaderRGBATexOpaque : public FragmentShaderBase { |
| 449 public: | 507 public: |
| 450 FragmentTexOpaqueBinding() { has_sampler_ = true; } | 508 FragmentShaderRGBATexOpaque() { frag_color_mode_ = FRAG_COLOR_MODE_OPAQUE; } |
| 451 | |
| 452 private: | |
| 453 DISALLOW_COPY_AND_ASSIGN(FragmentTexOpaqueBinding); | |
| 454 }; | 509 }; |
| 455 | 510 |
| 456 class FragmentTexBackgroundBinding : public FragmentShaderBase { | 511 class FragmentShaderRGBATex : public FragmentShaderBase { |
| 457 public: | 512 public: |
| 458 FragmentTexBackgroundBinding() { | 513 FragmentShaderRGBATex() { frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; } |
| 459 has_sampler_ = true; | |
| 460 has_background_color_ = true; | |
| 461 } | |
| 462 | |
| 463 private: | |
| 464 DISALLOW_COPY_AND_ASSIGN(FragmentTexBackgroundBinding); | |
| 465 }; | |
| 466 | |
| 467 class FragmentShaderRGBATexVaryingAlpha : public FragmentTexOpaqueBinding { | |
| 468 private: | |
| 469 std::string GetShaderSource() const override; | |
| 470 }; | |
| 471 | |
| 472 class FragmentShaderRGBATexPremultiplyAlpha : public FragmentTexOpaqueBinding { | |
| 473 private: | |
| 474 std::string GetShaderSource() const override; | |
| 475 }; | |
| 476 | |
| 477 class FragmentShaderTexBackgroundVaryingAlpha | |
| 478 : public FragmentTexBackgroundBinding { | |
| 479 private: | |
| 480 std::string GetShaderSource() const override; | |
| 481 }; | |
| 482 | |
| 483 class FragmentShaderTexBackgroundPremultiplyAlpha | |
| 484 : public FragmentTexBackgroundBinding { | |
| 485 private: | |
| 486 std::string GetShaderSource() const override; | |
| 487 }; | |
| 488 | |
| 489 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { | |
| 490 private: | |
| 491 std::string GetShaderSource() const override; | |
| 492 }; | |
| 493 | |
| 494 class FragmentShaderRGBATexColorMatrixAlpha | |
| 495 : public FragmentTexColorMatrixAlphaBinding { | |
| 496 private: | |
| 497 std::string GetShaderSource() const override; | |
| 498 }; | |
| 499 | |
| 500 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { | |
| 501 private: | |
| 502 std::string GetShaderSource() const override; | |
| 503 }; | |
| 504 | |
| 505 class FragmentShaderRGBATex : public FragmentTexOpaqueBinding { | |
| 506 private: | |
| 507 std::string GetShaderSource() const override; | |
| 508 }; | 514 }; |
| 509 | 515 |
| 510 // Swizzles the red and blue component of sampled texel with alpha. | 516 // Swizzles the red and blue component of sampled texel with alpha. |
| 511 class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding { | 517 class FragmentShaderRGBATexSwizzleAlpha : public FragmentShaderBase { |
| 512 private: | 518 public: |
| 513 std::string GetShaderSource() const override; | 519 FragmentShaderRGBATexSwizzleAlpha() { |
| 520 has_uniform_alpha_ = true; |
| 521 has_swizzle_ = true; |
| 522 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; |
| 523 } |
| 514 }; | 524 }; |
| 515 | 525 |
| 516 // Swizzles the red and blue component of sampled texel without alpha. | 526 // Swizzles the red and blue component of sampled texel without alpha. |
| 517 class FragmentShaderRGBATexSwizzleOpaque : public FragmentTexOpaqueBinding { | 527 class FragmentShaderRGBATexSwizzleOpaque : public FragmentShaderBase { |
| 518 private: | 528 public: |
| 519 std::string GetShaderSource() const override; | 529 FragmentShaderRGBATexSwizzleOpaque() { |
| 530 has_swizzle_ = true; |
| 531 frag_color_mode_ = FRAG_COLOR_MODE_OPAQUE; |
| 532 } |
| 520 }; | 533 }; |
| 521 | 534 |
| 522 class FragmentShaderRGBATexAlphaAA : public FragmentShaderBase { | 535 class FragmentShaderRGBATexAlphaAA : public FragmentShaderBase { |
| 523 public: | 536 public: |
| 524 FragmentShaderRGBATexAlphaAA() { | 537 FragmentShaderRGBATexAlphaAA() { |
| 525 has_sampler_ = true; | 538 has_aa_ = true; |
| 526 has_uniform_alpha_ = true; | 539 has_uniform_alpha_ = true; |
| 540 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; |
| 527 } | 541 } |
| 528 | |
| 529 private: | |
| 530 std::string GetShaderSource() const override; | |
| 531 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); | |
| 532 }; | 542 }; |
| 533 | 543 |
| 534 class FragmentTexClampAlphaAABinding : public FragmentShaderBase { | 544 class FragmentShaderRGBATexClampAlphaAA : public FragmentShaderBase { |
| 535 public: | 545 public: |
| 536 FragmentTexClampAlphaAABinding() { | 546 FragmentShaderRGBATexClampAlphaAA() { |
| 537 has_sampler_ = true; | 547 has_aa_ = true; |
| 538 has_uniform_alpha_ = true; | 548 has_uniform_alpha_ = true; |
| 539 has_fragment_tex_transform_ = true; | 549 has_rgba_fragment_tex_transform_ = true; |
| 550 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; |
| 540 } | 551 } |
| 541 private: | |
| 542 DISALLOW_COPY_AND_ASSIGN(FragmentTexClampAlphaAABinding); | |
| 543 }; | |
| 544 | |
| 545 class FragmentShaderRGBATexClampAlphaAA | |
| 546 : public FragmentTexClampAlphaAABinding { | |
| 547 private: | |
| 548 std::string GetShaderSource() const override; | |
| 549 }; | 552 }; |
| 550 | 553 |
| 551 // Swizzles the red and blue component of sampled texel. | 554 // Swizzles the red and blue component of sampled texel. |
| 552 class FragmentShaderRGBATexClampSwizzleAlphaAA | 555 class FragmentShaderRGBATexClampSwizzleAlphaAA : public FragmentShaderBase { |
| 553 : public FragmentTexClampAlphaAABinding { | 556 public: |
| 554 private: | 557 FragmentShaderRGBATexClampSwizzleAlphaAA() { |
| 555 std::string GetShaderSource() const override; | 558 has_aa_ = true; |
| 559 has_uniform_alpha_ = true; |
| 560 has_rgba_fragment_tex_transform_ = true; |
| 561 has_swizzle_ = true; |
| 562 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; |
| 563 } |
| 556 }; | 564 }; |
| 557 | 565 |
| 558 class FragmentShaderRGBATexAlphaMask : public FragmentShaderBase { | 566 class FragmentShaderRGBATexAlphaMask : public FragmentShaderBase { |
| 559 public: | 567 public: |
| 560 FragmentShaderRGBATexAlphaMask() { | 568 FragmentShaderRGBATexAlphaMask() { |
| 561 has_sampler_ = true; | |
| 562 has_uniform_alpha_ = true; | 569 has_uniform_alpha_ = true; |
| 563 has_mask_sampler_ = true; | 570 has_mask_sampler_ = true; |
| 571 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; |
| 572 ignore_sampler_type_ = true; |
| 564 } | 573 } |
| 565 private: | |
| 566 std::string GetShaderSource() const override; | |
| 567 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); | |
| 568 }; | 574 }; |
| 569 | 575 |
| 570 class FragmentShaderRGBATexAlphaMaskAA : public FragmentShaderBase { | 576 class FragmentShaderRGBATexAlphaMaskAA : public FragmentShaderBase { |
| 571 public: | 577 public: |
| 572 FragmentShaderRGBATexAlphaMaskAA() { | 578 FragmentShaderRGBATexAlphaMaskAA() { |
| 573 has_sampler_ = true; | 579 has_aa_ = true; |
| 574 has_uniform_alpha_ = true; | 580 has_uniform_alpha_ = true; |
| 575 has_mask_sampler_ = true; | 581 has_mask_sampler_ = true; |
| 582 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; |
| 583 ignore_sampler_type_ = true; |
| 576 } | 584 } |
| 577 private: | |
| 578 std::string GetShaderSource() const override; | |
| 579 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMaskAA); | |
| 580 }; | 585 }; |
| 581 | 586 |
| 582 class FragmentShaderRGBATexAlphaMaskColorMatrixAA : public FragmentShaderBase { | 587 class FragmentShaderRGBATexAlphaMaskColorMatrixAA : public FragmentShaderBase { |
| 583 public: | 588 public: |
| 584 FragmentShaderRGBATexAlphaMaskColorMatrixAA() { | 589 FragmentShaderRGBATexAlphaMaskColorMatrixAA() { |
| 585 has_sampler_ = true; | 590 has_aa_ = true; |
| 586 has_uniform_alpha_ = true; | 591 has_uniform_alpha_ = true; |
| 587 has_mask_sampler_ = true; | 592 has_mask_sampler_ = true; |
| 588 has_color_matrix_ = true; | 593 has_color_matrix_ = true; |
| 594 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; |
| 595 ignore_sampler_type_ = true; |
| 589 } | 596 } |
| 590 private: | |
| 591 std::string GetShaderSource() const override; | |
| 592 }; | 597 }; |
| 593 | 598 |
| 594 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentShaderBase { | 599 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentShaderBase { |
| 595 public: | 600 public: |
| 596 FragmentShaderRGBATexAlphaColorMatrixAA() { | 601 FragmentShaderRGBATexAlphaColorMatrixAA() { |
| 597 has_sampler_ = true; | 602 has_aa_ = true; |
| 598 has_uniform_alpha_ = true; | 603 has_uniform_alpha_ = true; |
| 599 has_color_matrix_ = true; | 604 has_color_matrix_ = true; |
| 605 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; |
| 600 } | 606 } |
| 601 | |
| 602 private: | |
| 603 std::string GetShaderSource() const override; | |
| 604 }; | 607 }; |
| 605 | 608 |
| 606 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentShaderBase { | 609 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentShaderBase { |
| 607 public: | 610 public: |
| 608 FragmentShaderRGBATexAlphaMaskColorMatrix() { | 611 FragmentShaderRGBATexAlphaMaskColorMatrix() { |
| 609 has_sampler_ = true; | |
| 610 has_uniform_alpha_ = true; | 612 has_uniform_alpha_ = true; |
| 611 has_mask_sampler_ = true; | 613 has_mask_sampler_ = true; |
| 612 has_color_matrix_ = true; | 614 has_color_matrix_ = true; |
| 615 frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; |
| 616 ignore_sampler_type_ = true; |
| 613 } | 617 } |
| 614 private: | |
| 615 std::string GetShaderSource() const override; | |
| 616 }; | 618 }; |
| 617 | 619 |
| 618 class FragmentShaderYUVVideo : public FragmentShaderBase { | 620 class FragmentShaderYUVVideo : public FragmentShaderBase { |
| 619 public: | 621 public: |
| 620 FragmentShaderYUVVideo(); | 622 FragmentShaderYUVVideo(); |
| 621 void SetFeatures(bool use_alpha_texture, bool use_nv12, bool use_color_lut); | 623 void SetFeatures(bool use_alpha_texture, bool use_nv12, bool use_color_lut); |
| 622 | 624 |
| 623 void Init(gpu::gles2::GLES2Interface* context, | 625 void Init(gpu::gles2::GLES2Interface* context, |
| 624 unsigned program, | 626 unsigned program, |
| 625 int* base_uniform_index) override; | 627 int* base_uniform_index) override; |
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| 652 int uv_texture_location_ = -1; | 654 int uv_texture_location_ = -1; |
| 653 int a_texture_location_ = -1; | 655 int a_texture_location_ = -1; |
| 654 int lut_texture_location_ = -1; | 656 int lut_texture_location_ = -1; |
| 655 int alpha_location_ = -1; | 657 int alpha_location_ = -1; |
| 656 int yuv_matrix_location_ = -1; | 658 int yuv_matrix_location_ = -1; |
| 657 int yuv_adj_location_ = -1; | 659 int yuv_adj_location_ = -1; |
| 658 int ya_clamp_rect_location_ = -1; | 660 int ya_clamp_rect_location_ = -1; |
| 659 int uv_clamp_rect_location_ = -1; | 661 int uv_clamp_rect_location_ = -1; |
| 660 int resource_multiplier_location_ = -1; | 662 int resource_multiplier_location_ = -1; |
| 661 int resource_offset_location_ = -1; | 663 int resource_offset_location_ = -1; |
| 662 | |
| 663 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); | |
| 664 }; | 664 }; |
| 665 | 665 |
| 666 class FragmentShaderColor : public FragmentShaderBase { | 666 class FragmentShaderColor : public FragmentShaderBase { |
| 667 public: | 667 public: |
| 668 FragmentShaderColor() { has_uniform_color_ = true; } | 668 FragmentShaderColor() { |
| 669 | 669 input_color_type_ = INPUT_COLOR_SOURCE_UNIFORM; |
| 670 private: | 670 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; |
| 671 std::string GetShaderSource() const override; | 671 } |
| 672 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColor); | |
| 673 }; | 672 }; |
| 674 | 673 |
| 675 class FragmentShaderColorAA : public FragmentShaderBase { | 674 class FragmentShaderColorAA : public FragmentShaderBase { |
| 676 public: | 675 public: |
| 677 FragmentShaderColorAA() { has_uniform_color_ = true; } | 676 FragmentShaderColorAA() { |
| 678 | 677 input_color_type_ = INPUT_COLOR_SOURCE_UNIFORM; |
| 679 private: | 678 has_aa_ = true; |
| 680 std::string GetShaderSource() const override; | 679 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; |
| 681 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); | 680 } |
| 682 }; | 681 }; |
| 683 | 682 |
| 684 } // namespace cc | 683 } // namespace cc |
| 685 | 684 |
| 686 #endif // CC_OUTPUT_SHADER_H_ | 685 #endif // CC_OUTPUT_SHADER_H_ |
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