OLD | NEW |
---|---|
(Empty) | |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/wm/window_cycle_list.h" | |
6 | |
7 #include "ash/shell.h" | |
8 #include "ash/wm/mru_window_tracker.h" | |
9 #include "ash/wm/window_animations.h" | |
10 #include "ash/wm/window_state.h" | |
11 #include "ash/wm/window_util.h" | |
12 #include "ui/aura/window.h" | |
13 | |
14 namespace ash { | |
15 | |
16 // Returns the window immediately below |window| in the current container. | |
17 aura::Window* GetWindowBelow(aura::Window* window) { | |
18 aura::Window* parent = window->parent(); | |
19 if (!parent) | |
20 return NULL; | |
21 aura::Window* below = NULL; | |
22 for (aura::Window::Windows::const_iterator iter = parent->children().begin(); | |
23 iter != parent->children().end(); | |
24 ++iter) { | |
25 if (*iter == window) | |
26 return below; | |
27 below = *iter; | |
28 } | |
29 NOTREACHED(); | |
30 return NULL; | |
31 } | |
32 | |
33 // This class restores and moves a window to the front of the stacking order for | |
34 // the duration of the class's scope. | |
35 class ScopedShowWindow : public aura::WindowObserver { | |
36 public: | |
37 ScopedShowWindow(); | |
38 virtual ~ScopedShowWindow(); | |
39 | |
40 // Show |window| at the top of the stacking order. | |
41 void Show(aura::Window* window); | |
42 | |
43 // Cancel restoring the window on going out of scope. | |
44 void CancelRestore(); | |
45 | |
46 aura::Window* window() { return window_; } | |
47 | |
48 // aura::WindowObserver: | |
49 virtual void OnWillRemoveWindow(aura::Window* window) OVERRIDE; | |
50 | |
51 private: | |
52 // The window being shown. | |
53 aura::Window* window_; | |
54 | |
55 // The window immediately below where window_ belongs. | |
56 aura::Window* stack_window_above_; | |
57 | |
58 // If true, minimize window_ on going out of scope. | |
59 bool minimized_; | |
60 | |
61 DISALLOW_COPY_AND_ASSIGN(ScopedShowWindow); | |
62 }; | |
63 | |
64 ScopedShowWindow::ScopedShowWindow() | |
65 : window_(NULL), stack_window_above_(NULL), minimized_(false) { | |
66 } | |
67 | |
68 void ScopedShowWindow::Show(aura::Window* window) { | |
69 DCHECK(!window_); | |
70 window_ = window; | |
71 stack_window_above_ = GetWindowBelow(window); | |
72 minimized_ = wm::GetWindowState(window)->IsMinimized(); | |
73 window_->parent()->AddObserver(this); | |
74 window_->Show(); | |
75 wm::GetWindowState(window_)->Activate(); | |
76 } | |
77 | |
78 ScopedShowWindow::~ScopedShowWindow() { | |
79 if (window_) { | |
80 window_->parent()->RemoveObserver(this); | |
81 | |
82 // Restore window's stacking position. | |
83 if (stack_window_above_) | |
84 window_->parent()->StackChildAbove(window_, stack_window_above_); | |
85 else | |
86 window_->parent()->StackChildAtBottom(window_); | |
87 | |
88 // Restore minimized state. | |
89 if (minimized_) | |
90 wm::GetWindowState(window_)->Minimize(); | |
91 } | |
92 } | |
93 | |
94 void ScopedShowWindow::CancelRestore() { | |
95 if (!window_) | |
96 return; | |
97 window_->parent()->RemoveObserver(this); | |
98 window_ = stack_window_above_ = NULL; | |
99 } | |
100 | |
101 void ScopedShowWindow::OnWillRemoveWindow(aura::Window* window) { | |
102 if (window == window_) { | |
103 CancelRestore(); | |
104 } else if (window == stack_window_above_) { | |
105 // If the window this window was above is removed, use the next window down | |
106 // as the restore marker. | |
107 stack_window_above_ = GetWindowBelow(stack_window_above_); | |
108 } | |
109 } | |
110 | |
111 WindowCycleList::WindowCycleList(const WindowList& windows) | |
112 : windows_(windows), current_index_(0) { | |
113 ash::Shell::GetInstance()->mru_window_tracker()->SetIgnoreActivations(true); | |
114 | |
115 for (WindowList::const_iterator i = windows_.begin(); i != windows_.end(); | |
116 ++i) { | |
117 (*i)->AddObserver(this); | |
118 } | |
119 } | |
120 | |
121 WindowCycleList::~WindowCycleList() { | |
122 ash::Shell::GetInstance()->mru_window_tracker()->SetIgnoreActivations(false); | |
123 for (WindowList::const_iterator i = windows_.begin(); i != windows_.end(); | |
124 ++i) { | |
125 (*i)->RemoveObserver(this); | |
126 } | |
127 if (showing_window_) | |
128 showing_window_->CancelRestore(); | |
129 } | |
130 | |
131 void WindowCycleList::Step(WindowCycleController::Direction direction) { | |
132 if (windows_.empty()) | |
133 return; | |
134 | |
135 // When there is only one window, we should give feedback to the user. | |
136 if (windows_.size() == 1) { | |
137 ::wm::AnimateWindow(windows_[0], ::wm::WINDOW_ANIMATION_TYPE_BOUNCE); | |
138 return; | |
139 } | |
140 | |
141 DCHECK(static_cast<size_t>(current_index_) < windows_.size()); | |
142 | |
143 // We're in a valid cycle, so step forward or backward. | |
144 current_index_ += direction == WindowCycleController::FORWARD ? 1 : -1; | |
145 | |
146 // Wrap to window list size. | |
147 current_index_ = (current_index_ + windows_.size()) % windows_.size(); | |
148 DCHECK(windows_[current_index_]); | |
149 | |
150 // Make sure the next window is visible. | |
151 showing_window_.reset(new ScopedShowWindow); | |
152 showing_window_->Show(windows_[current_index_]); | |
153 } | |
154 | |
155 void WindowCycleList::OnWindowDestroyed(aura::Window* window) { | |
156 window->RemoveObserver(this); | |
157 | |
158 WindowList::iterator i = std::find(windows_.begin(), windows_.end(), window); | |
159 DCHECK(i != windows_.end()); | |
160 int removed_index = static_cast<int>(i - windows_.begin()); | |
161 windows_.erase(i); | |
162 if (current_index_ > removed_index || | |
163 current_index_ == static_cast<int>(windows_.size())) | |
164 current_index_--; | |
165 // If the first window was destroyed, move the index to the new first window. | |
flackr
2014/05/05 13:58:56
If the first window was destroyed, either current_
Nina
2014/05/05 15:44:29
Hmm this is true, and if there are no windows call
| |
166 if (current_index_ == -1) | |
167 current_index_ = 0; | |
168 } | |
169 | |
170 } // namespace ash | |
OLD | NEW |