| Index: include/core/SkShader.h
|
| diff --git a/include/core/SkShader.h b/include/core/SkShader.h
|
| index 32707d7313c789af8118cd9c4510aa94d715c5a9..bcb229d767143caaa0f68370300ddd610966e800 100644
|
| --- a/include/core/SkShader.h
|
| +++ b/include/core/SkShader.h
|
| @@ -402,7 +402,8 @@ public:
|
| * @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
|
| * @return Returns a new shader object. Note: this function never returns null.
|
| */
|
| - static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy);
|
| + static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy,
|
| + const SkMatrix* localMatrix = NULL);
|
|
|
| SK_TO_STRING_VIRT()
|
| SK_DEFINE_FLATTENABLE_TYPE(SkShader)
|
|
|