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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
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186 | 186 |
187 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { | 187 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { |
188 return NULL; | 188 return NULL; |
189 } | 189 } |
190 | 190 |
191 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo
de tmy, | 191 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo
de tmy, |
192 const SkMatrix* localMatrix) { | 192 const SkMatrix* localMatrix) { |
193 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); | 193 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); |
194 } | 194 } |
195 | 195 |
196 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my) { | 196 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my, |
197 return SkPictureShader::Create(src, tmx, tmy); | 197 const SkMatrix* localMatrix) { |
| 198 return SkPictureShader::Create(src, tmx, tmy, localMatrix); |
198 } | 199 } |
199 | 200 |
200 #ifndef SK_IGNORE_TO_STRING | 201 #ifndef SK_IGNORE_TO_STRING |
201 void SkShader::toString(SkString* str) const { | 202 void SkShader::toString(SkString* str) const { |
202 if (this->hasLocalMatrix()) { | 203 if (this->hasLocalMatrix()) { |
203 str->append(" "); | 204 str->append(" "); |
204 this->getLocalMatrix().toString(str); | 205 this->getLocalMatrix().toString(str); |
205 } | 206 } |
206 } | 207 } |
207 #endif | 208 #endif |
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331 #include "SkEmptyShader.h" | 332 #include "SkEmptyShader.h" |
332 | 333 |
333 void SkEmptyShader::toString(SkString* str) const { | 334 void SkEmptyShader::toString(SkString* str) const { |
334 str->append("SkEmptyShader: ("); | 335 str->append("SkEmptyShader: ("); |
335 | 336 |
336 this->INHERITED::toString(str); | 337 this->INHERITED::toString(str); |
337 | 338 |
338 str->append(")"); | 339 str->append(")"); |
339 } | 340 } |
340 #endif | 341 #endif |
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