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| 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 /** | |
| 5 * @unrestricted | |
| 6 */ | |
| 7 UI.BezierUI = class { | |
| 8 /** | |
| 9 * @param {number} width | |
| 10 * @param {number} height | |
| 11 * @param {number} marginTop | |
| 12 * @param {number} controlPointRadius | |
| 13 * @param {boolean} linearLine | |
| 14 */ | |
| 15 constructor(width, height, marginTop, controlPointRadius, linearLine) { | |
| 16 this.width = width; | |
| 17 this.height = height; | |
| 18 this.marginTop = marginTop; | |
| 19 this.radius = controlPointRadius; | |
| 20 this.linearLine = linearLine; | |
| 21 } | |
| 22 | |
| 23 /** | |
| 24 * @param {!Common.Geometry.CubicBezier} bezier | |
| 25 * @param {!Element} path | |
| 26 * @param {number} width | |
| 27 */ | |
| 28 static drawVelocityChart(bezier, path, width) { | |
| 29 var height = UI.BezierUI.Height; | |
| 30 var pathBuilder = ['M', 0, height]; | |
| 31 /** @const */ var sampleSize = 1 / 40; | |
| 32 | |
| 33 var prev = bezier.evaluateAt(0); | |
| 34 for (var t = sampleSize; t < 1 + sampleSize; t += sampleSize) { | |
| 35 var current = bezier.evaluateAt(t); | |
| 36 var slope = (current.y - prev.y) / (current.x - prev.x); | |
| 37 var weightedX = prev.x * (1 - t) + current.x * t; | |
| 38 slope = Math.tanh(slope / 1.5); // Normalise slope | |
| 39 pathBuilder = pathBuilder.concat(['L', (weightedX * width).toFixed(2), (he
ight - slope * height).toFixed(2)]); | |
| 40 prev = current; | |
| 41 } | |
| 42 pathBuilder = pathBuilder.concat(['L', width.toFixed(2), height, 'Z']); | |
| 43 path.setAttribute('d', pathBuilder.join(' ')); | |
| 44 } | |
| 45 | |
| 46 /** | |
| 47 * @return {number} | |
| 48 */ | |
| 49 curveWidth() { | |
| 50 return this.width - this.radius * 2; | |
| 51 } | |
| 52 | |
| 53 /** | |
| 54 * @return {number} | |
| 55 */ | |
| 56 curveHeight() { | |
| 57 return this.height - this.radius * 2 - this.marginTop * 2; | |
| 58 } | |
| 59 | |
| 60 /** | |
| 61 * @param {!Element} parentElement | |
| 62 * @param {string} className | |
| 63 * @param {number} x1 | |
| 64 * @param {number} y1 | |
| 65 * @param {number} x2 | |
| 66 * @param {number} y2 | |
| 67 */ | |
| 68 _drawLine(parentElement, className, x1, y1, x2, y2) { | |
| 69 var line = parentElement.createSVGChild('line', className); | |
| 70 line.setAttribute('x1', x1 + this.radius); | |
| 71 line.setAttribute('y1', y1 + this.radius + this.marginTop); | |
| 72 line.setAttribute('x2', x2 + this.radius); | |
| 73 line.setAttribute('y2', y2 + this.radius + this.marginTop); | |
| 74 } | |
| 75 | |
| 76 /** | |
| 77 * @param {!Element} parentElement | |
| 78 * @param {number} startX | |
| 79 * @param {number} startY | |
| 80 * @param {number} controlX | |
| 81 * @param {number} controlY | |
| 82 */ | |
| 83 _drawControlPoints(parentElement, startX, startY, controlX, controlY) { | |
| 84 this._drawLine(parentElement, 'bezier-control-line', startX, startY, control
X, controlY); | |
| 85 var circle = parentElement.createSVGChild('circle', 'bezier-control-circle')
; | |
| 86 circle.setAttribute('cx', controlX + this.radius); | |
| 87 circle.setAttribute('cy', controlY + this.radius + this.marginTop); | |
| 88 circle.setAttribute('r', this.radius); | |
| 89 } | |
| 90 | |
| 91 /** | |
| 92 * @param {?Common.Geometry.CubicBezier} bezier | |
| 93 * @param {!Element} svg | |
| 94 */ | |
| 95 drawCurve(bezier, svg) { | |
| 96 if (!bezier) | |
| 97 return; | |
| 98 var width = this.curveWidth(); | |
| 99 var height = this.curveHeight(); | |
| 100 svg.setAttribute('width', this.width); | |
| 101 svg.setAttribute('height', this.height); | |
| 102 svg.removeChildren(); | |
| 103 var group = svg.createSVGChild('g'); | |
| 104 | |
| 105 if (this.linearLine) | |
| 106 this._drawLine(group, 'linear-line', 0, height, width, 0); | |
| 107 | |
| 108 var curve = group.createSVGChild('path', 'bezier-path'); | |
| 109 var curvePoints = [ | |
| 110 new Common.Geometry.Point( | |
| 111 bezier.controlPoints[0].x * width + this.radius, | |
| 112 (1 - bezier.controlPoints[0].y) * height + this.radius + this.marginTo
p), | |
| 113 new Common.Geometry.Point( | |
| 114 bezier.controlPoints[1].x * width + this.radius, | |
| 115 (1 - bezier.controlPoints[1].y) * height + this.radius + this.marginTo
p), | |
| 116 new Common.Geometry.Point(width + this.radius, this.marginTop + this.radiu
s) | |
| 117 ]; | |
| 118 curve.setAttribute( | |
| 119 'd', 'M' + this.radius + ',' + (height + this.radius + this.marginTop) +
' C' + curvePoints.join(' ')); | |
| 120 | |
| 121 this._drawControlPoints( | |
| 122 group, 0, height, bezier.controlPoints[0].x * width, (1 - bezier.control
Points[0].y) * height); | |
| 123 this._drawControlPoints( | |
| 124 group, width, 0, bezier.controlPoints[1].x * width, (1 - bezier.controlP
oints[1].y) * height); | |
| 125 } | |
| 126 }; | |
| 127 | |
| 128 UI.BezierUI.Height = 26; | |
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