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Side by Side Diff: ui/views/controls/button/custom_button.h

Issue 2607923002: MacViews: Handle Space and Return keys correctly for Buttons. (Closed)
Patch Set: -- Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_CONTROLS_BUTTON_CUSTOM_BUTTON_H_ 5 #ifndef UI_VIEWS_CONTROLS_BUTTON_CUSTOM_BUTTON_H_
6 #define UI_VIEWS_CONTROLS_BUTTON_CUSTOM_BUTTON_H_ 6 #define UI_VIEWS_CONTROLS_BUTTON_CUSTOM_BUTTON_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
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22 // part of the focus chain, unless in accessibility mode. Call 22 // part of the focus chain, unless in accessibility mode. Call
23 // SetFocusForPlatform() to make it part of the focus chain. 23 // SetFocusForPlatform() to make it part of the focus chain.
24 class VIEWS_EXPORT CustomButton : public Button, public gfx::AnimationDelegate { 24 class VIEWS_EXPORT CustomButton : public Button, public gfx::AnimationDelegate {
25 public: 25 public:
26 // An enum describing the events on which a button should notify its listener. 26 // An enum describing the events on which a button should notify its listener.
27 enum NotifyAction { 27 enum NotifyAction {
28 NOTIFY_ON_PRESS, 28 NOTIFY_ON_PRESS,
29 NOTIFY_ON_RELEASE, 29 NOTIFY_ON_RELEASE,
30 }; 30 };
31 31
32 // An enum describing the action to perform on a key press.
tapted 2017/01/04 04:54:31 since this deals with press and release, the comme
karandeepb 2017/01/04 06:14:45 Changed to "An enum describing the events on which
tapted 2017/01/05 00:34:41 sg
33 enum ButtonAction {
34 ACTION_PRESS, // The button is pressed on OnKeyPressed and clicked on
tapted 2017/01/04 04:54:31 Perhaps CLICK_ON_PRESS / CLICK_ON_RELEASE / CLICK_
karandeepb 2017/01/04 06:14:45 Yeah this seems better.
35 // OnKeyReleased.
36 ACTION_CLICK, // The button is clicked on OnKeyPressed.
37 ACTION_NONE, // No action is performed.
38 };
39
32 // The menu button's class name. 40 // The menu button's class name.
33 static const char kViewClassName[]; 41 static const char kViewClassName[];
34 42
35 static const CustomButton* AsCustomButton(const View* view); 43 static const CustomButton* AsCustomButton(const View* view);
36 static CustomButton* AsCustomButton(View* view); 44 static CustomButton* AsCustomButton(View* view);
37 45
38 ~CustomButton() override; 46 ~CustomButton() override;
39 47
40 // Get/sets the current display state of the button. 48 // Get/sets the current display state of the button.
41 ButtonState state() const { return state_; } 49 ButtonState state() const { return state_; }
(...skipping 151 matching lines...) Expand 10 before | Expand all | Expand 10 after
193 201
194 // The color of the ripple and hover. 202 // The color of the ripple and hover.
195 SkColor ink_drop_base_color_; 203 SkColor ink_drop_base_color_;
196 204
197 DISALLOW_COPY_AND_ASSIGN(CustomButton); 205 DISALLOW_COPY_AND_ASSIGN(CustomButton);
198 }; 206 };
199 207
200 } // namespace views 208 } // namespace views
201 209
202 #endif // UI_VIEWS_CONTROLS_BUTTON_CUSTOM_BUTTON_H_ 210 #endif // UI_VIEWS_CONTROLS_BUTTON_CUSTOM_BUTTON_H_
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