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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/controls/button/custom_button.h" | 5 #include "ui/views/controls/button/custom_button.h" |
| 6 | 6 |
| 7 #include "ui/accessibility/ax_node_data.h" | 7 #include "ui/accessibility/ax_node_data.h" |
| 8 #include "ui/events/event.h" | 8 #include "ui/events/event.h" |
| 9 #include "ui/events/event_utils.h" | 9 #include "ui/events/event_utils.h" |
| 10 #include "ui/events/keycodes/keyboard_codes.h" | 10 #include "ui/events/keycodes/keyboard_codes.h" |
| 11 #include "ui/gfx/animation/throb_animation.h" | 11 #include "ui/gfx/animation/throb_animation.h" |
| 12 #include "ui/gfx/color_palette.h" | 12 #include "ui/gfx/color_palette.h" |
| 13 #include "ui/native_theme/native_theme.h" | 13 #include "ui/native_theme/native_theme.h" |
| 14 #include "ui/views/animation/ink_drop_highlight.h" | 14 #include "ui/views/animation/ink_drop_highlight.h" |
| 15 #include "ui/views/animation/ink_drop_impl.h" | 15 #include "ui/views/animation/ink_drop_impl.h" |
| 16 #include "ui/views/controls/button/blue_button.h" | 16 #include "ui/views/controls/button/blue_button.h" |
| 17 #include "ui/views/controls/button/checkbox.h" | 17 #include "ui/views/controls/button/checkbox.h" |
| 18 #include "ui/views/controls/button/image_button.h" | 18 #include "ui/views/controls/button/image_button.h" |
| 19 #include "ui/views/controls/button/label_button.h" | 19 #include "ui/views/controls/button/label_button.h" |
| 20 #include "ui/views/controls/button/menu_button.h" | 20 #include "ui/views/controls/button/menu_button.h" |
| 21 #include "ui/views/controls/button/radio_button.h" | 21 #include "ui/views/controls/button/radio_button.h" |
| 22 #include "ui/views/controls/button/toggle_button.h" | 22 #include "ui/views/controls/button/toggle_button.h" |
| 23 #include "ui/views/style/platform_style.h" |
| 23 #include "ui/views/widget/widget.h" | 24 #include "ui/views/widget/widget.h" |
| 24 | 25 |
| 25 #if defined(USE_AURA) | 26 #if defined(USE_AURA) |
| 26 #include "ui/aura/client/capture_client.h" | 27 #include "ui/aura/client/capture_client.h" |
| 27 #include "ui/aura/window.h" | 28 #include "ui/aura/window.h" |
| 28 #endif | 29 #endif |
| 29 | 30 |
| 30 namespace views { | 31 namespace views { |
| 31 | 32 |
| 32 namespace { | 33 namespace { |
| 33 | 34 |
| 34 // How long the hover animation takes if uninterrupted. | 35 // How long the hover animation takes if uninterrupted. |
| 35 const int kHoverFadeDurationMs = 150; | 36 const int kHoverFadeDurationMs = 150; |
| 36 | 37 |
| 38 CustomButton::ClickAction GetClickActionForKeyEvent(const ui::KeyEvent& event) { |
| 39 if (event.key_code() == ui::VKEY_SPACE) |
| 40 return PlatformStyle::kClickActionOnSpace; |
| 41 if (event.key_code() == ui::VKEY_RETURN && |
| 42 PlatformStyle::kReturnClicksFocusedControl) |
| 43 return CustomButton::CLICK_ON_PRESS; |
| 44 return CustomButton::CLICK_NONE; |
| 45 } |
| 46 |
| 37 } // namespace | 47 } // namespace |
| 38 | 48 |
| 39 //////////////////////////////////////////////////////////////////////////////// | 49 //////////////////////////////////////////////////////////////////////////////// |
| 40 // CustomButton, public: | 50 // CustomButton, public: |
| 41 | 51 |
| 42 // static | 52 // static |
| 43 const char CustomButton::kViewClassName[] = "CustomButton"; | 53 const char CustomButton::kViewClassName[] = "CustomButton"; |
| 44 | 54 |
| 45 // static | 55 // static |
| 46 const CustomButton* CustomButton::AsCustomButton(const views::View* view) { | 56 const CustomButton* CustomButton::AsCustomButton(const views::View* view) { |
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| 231 | 241 |
| 232 void CustomButton::OnMouseMoved(const ui::MouseEvent& event) { | 242 void CustomButton::OnMouseMoved(const ui::MouseEvent& event) { |
| 233 if (state_ != STATE_DISABLED) | 243 if (state_ != STATE_DISABLED) |
| 234 SetState(HitTestPoint(event.location()) ? STATE_HOVERED : STATE_NORMAL); | 244 SetState(HitTestPoint(event.location()) ? STATE_HOVERED : STATE_NORMAL); |
| 235 } | 245 } |
| 236 | 246 |
| 237 bool CustomButton::OnKeyPressed(const ui::KeyEvent& event) { | 247 bool CustomButton::OnKeyPressed(const ui::KeyEvent& event) { |
| 238 if (state_ == STATE_DISABLED) | 248 if (state_ == STATE_DISABLED) |
| 239 return false; | 249 return false; |
| 240 | 250 |
| 241 // Space sets button state to pushed. Enter clicks the button. This matches | 251 switch (GetClickActionForKeyEvent(event)) { |
| 242 // the Windows native behavior of buttons, where Space clicks the button on | 252 case ClickAction::CLICK_ON_RELEASE: |
| 243 // KeyRelease and Enter clicks the button on KeyPressed. | 253 SetState(STATE_PRESSED); |
| 244 if (event.key_code() == ui::VKEY_SPACE) { | 254 if (GetInkDrop()->GetTargetInkDropState() != |
| 245 SetState(STATE_PRESSED); | 255 InkDropState::ACTION_PENDING) { |
| 246 if (GetInkDrop()->GetTargetInkDropState() != | 256 AnimateInkDrop(InkDropState::ACTION_PENDING, nullptr /* event */); |
| 247 views::InkDropState::ACTION_PENDING) { | 257 } |
| 248 AnimateInkDrop(views::InkDropState::ACTION_PENDING, nullptr /* event */); | 258 return true; |
| 249 } | 259 case ClickAction::CLICK_ON_PRESS: |
| 250 } else if (event.key_code() == ui::VKEY_RETURN) { | 260 SetState(STATE_NORMAL); |
| 251 SetState(STATE_NORMAL); | 261 NotifyClick(event); |
| 252 NotifyClick(event); | 262 return true; |
| 253 } else { | 263 case ClickAction::CLICK_NONE: |
| 264 return false; |
| 265 } |
| 266 |
| 267 NOTREACHED(); |
| 268 return false; |
| 269 } |
| 270 |
| 271 bool CustomButton::OnKeyReleased(const ui::KeyEvent& event) { |
| 272 const bool click_button = |
| 273 state_ == STATE_PRESSED && |
| 274 GetClickActionForKeyEvent(event) == ClickAction::CLICK_ON_RELEASE; |
| 275 if (!click_button) |
| 254 return false; | 276 return false; |
| 255 } | 277 |
| 278 SetState(STATE_NORMAL); |
| 279 NotifyClick(event); |
| 256 return true; | 280 return true; |
| 257 } | 281 } |
| 258 | 282 |
| 259 bool CustomButton::OnKeyReleased(const ui::KeyEvent& event) { | |
| 260 if ((state_ == STATE_PRESSED) && (event.key_code() == ui::VKEY_SPACE)) { | |
| 261 SetState(STATE_NORMAL); | |
| 262 NotifyClick(event); | |
| 263 return true; | |
| 264 } | |
| 265 return false; | |
| 266 } | |
| 267 | |
| 268 void CustomButton::OnGestureEvent(ui::GestureEvent* event) { | 283 void CustomButton::OnGestureEvent(ui::GestureEvent* event) { |
| 269 if (state_ == STATE_DISABLED) { | 284 if (state_ == STATE_DISABLED) { |
| 270 Button::OnGestureEvent(event); | 285 Button::OnGestureEvent(event); |
| 271 return; | 286 return; |
| 272 } | 287 } |
| 273 | 288 |
| 274 if (event->type() == ui::ET_GESTURE_TAP && IsTriggerableEvent(*event)) { | 289 if (event->type() == ui::ET_GESTURE_TAP && IsTriggerableEvent(*event)) { |
| 275 // Set the button state to hot and start the animation fully faded in. The | 290 // Set the button state to hot and start the animation fully faded in. The |
| 276 // GESTURE_END event issued immediately after will set the state to | 291 // GESTURE_END event issued immediately after will set the state to |
| 277 // STATE_NORMAL beginning the fade out animation. See | 292 // STATE_NORMAL beginning the fade out animation. See |
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| 299 // TODO(beng): remove once NotifyClick takes ui::Event. | 314 // TODO(beng): remove once NotifyClick takes ui::Event. |
| 300 ui::MouseEvent synthetic_event( | 315 ui::MouseEvent synthetic_event( |
| 301 ui::ET_MOUSE_RELEASED, gfx::Point(), gfx::Point(), ui::EventTimeForNow(), | 316 ui::ET_MOUSE_RELEASED, gfx::Point(), gfx::Point(), ui::EventTimeForNow(), |
| 302 ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON); | 317 ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON); |
| 303 NotifyClick(synthetic_event); | 318 NotifyClick(synthetic_event); |
| 304 return true; | 319 return true; |
| 305 } | 320 } |
| 306 | 321 |
| 307 bool CustomButton::SkipDefaultKeyEventProcessing(const ui::KeyEvent& event) { | 322 bool CustomButton::SkipDefaultKeyEventProcessing(const ui::KeyEvent& event) { |
| 308 // If this button is focused and the user presses space or enter, don't let | 323 // If this button is focused and the user presses space or enter, don't let |
| 309 // that be treated as an accelerator. | 324 // that be treated as an accelerator if there is a button action corresponding |
| 310 return (event.key_code() == ui::VKEY_SPACE) || | 325 // to it. |
| 311 (event.key_code() == ui::VKEY_RETURN); | 326 return GetClickActionForKeyEvent(event) != ClickAction::CLICK_NONE; |
| 312 } | 327 } |
| 313 | 328 |
| 314 void CustomButton::ShowContextMenu(const gfx::Point& p, | 329 void CustomButton::ShowContextMenu(const gfx::Point& p, |
| 315 ui::MenuSourceType source_type) { | 330 ui::MenuSourceType source_type) { |
| 316 if (!context_menu_controller()) | 331 if (!context_menu_controller()) |
| 317 return; | 332 return; |
| 318 | 333 |
| 319 // We're about to show the context menu. Showing the context menu likely means | 334 // We're about to show the context menu. Showing the context menu likely means |
| 320 // we won't get a mouse exited and reset state. Reset it now to be sure. | 335 // we won't get a mouse exited and reset state. Reset it now to be sure. |
| 321 if (state_ != STATE_DISABLED) | 336 if (state_ != STATE_DISABLED) |
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| 475 views::InkDropState::ACTION_PENDING || | 490 views::InkDropState::ACTION_PENDING || |
| 476 GetInkDrop()->GetTargetInkDropState() == | 491 GetInkDrop()->GetTargetInkDropState() == |
| 477 views::InkDropState::ALTERNATE_ACTION_PENDING) { | 492 views::InkDropState::ALTERNATE_ACTION_PENDING) { |
| 478 AnimateInkDrop(views::InkDropState::HIDDEN, | 493 AnimateInkDrop(views::InkDropState::HIDDEN, |
| 479 ui::LocatedEvent::FromIfValid(&event)); | 494 ui::LocatedEvent::FromIfValid(&event)); |
| 480 } | 495 } |
| 481 Button::OnClickCanceled(event); | 496 Button::OnClickCanceled(event); |
| 482 } | 497 } |
| 483 | 498 |
| 484 } // namespace views | 499 } // namespace views |
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