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Unified Diff: test/unittests/compiler-dispatcher/compiler-dispatcher-unittest.cc

Issue 2606263002: Use background tasks for the compiler dispatcher (Closed)
Patch Set: updates Created 3 years, 12 months ago
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Index: test/unittests/compiler-dispatcher/compiler-dispatcher-unittest.cc
diff --git a/test/unittests/compiler-dispatcher/compiler-dispatcher-unittest.cc b/test/unittests/compiler-dispatcher/compiler-dispatcher-unittest.cc
index ae176408fdf47e02106ed5bea7f95e778b8c0734..aea51ad656a25f0944a72ec7173b0000a2bd9b3b 100644
--- a/test/unittests/compiler-dispatcher/compiler-dispatcher-unittest.cc
+++ b/test/unittests/compiler-dispatcher/compiler-dispatcher-unittest.cc
@@ -5,10 +5,13 @@
#include "src/compiler-dispatcher/compiler-dispatcher.h"
#include "include/v8-platform.h"
+#include "src/base/platform/semaphore.h"
#include "src/compiler-dispatcher/compiler-dispatcher-job.h"
+#include "src/compiler-dispatcher/compiler-dispatcher-tracer.h"
#include "src/flags.h"
#include "src/handles.h"
#include "src/objects-inl.h"
+#include "src/v8.h"
#include "test/unittests/compiler-dispatcher/compiler-dispatcher-helper.h"
#include "test/unittests/test-utils.h"
#include "testing/gtest/include/gtest/gtest.h"
@@ -40,16 +43,44 @@ class CompilerDispatcherTest : public TestWithContext {
bool CompilerDispatcherTest::old_flag_;
+class IgnitionCompilerDispatcherTest : public CompilerDispatcherTest {
+ public:
+ IgnitionCompilerDispatcherTest() = default;
+ ~IgnitionCompilerDispatcherTest() override = default;
+
+ static void SetUpTestCase() {
+ old_flag_ = i::FLAG_ignition;
+ i::FLAG_ignition = true;
+ CompilerDispatcherTest::SetUpTestCase();
+ }
+
+ static void TearDownTestCase() {
+ CompilerDispatcherTest::TearDownTestCase();
+ i::FLAG_ignition = old_flag_;
+ }
+
+ private:
+ static bool old_flag_;
+ DISALLOW_COPY_AND_ASSIGN(IgnitionCompilerDispatcherTest);
+};
+
+bool IgnitionCompilerDispatcherTest::old_flag_;
+
namespace {
class MockPlatform : public v8::Platform {
public:
- MockPlatform() : task_(nullptr), time_(0.0), time_step_(0.0) {}
- ~MockPlatform() override = default;
+ MockPlatform() : idle_task_(nullptr), time_(0.0), time_step_(0.0), sem_(0) {}
+ ~MockPlatform() override {
+ EXPECT_TRUE(tasks_.empty());
+ EXPECT_TRUE(idle_task_ == nullptr);
+ }
+
+ size_t NumberOfAvailableBackgroundThreads() override { return 1; }
void CallOnBackgroundThread(Task* task,
ExpectedRuntime expected_runtime) override {
- UNREACHABLE();
+ tasks_.push_back(task);
}
void CallOnForegroundThread(v8::Isolate* isolate, Task* task) override {
@@ -63,7 +94,8 @@ class MockPlatform : public v8::Platform {
void CallIdleOnForegroundThread(v8::Isolate* isolate,
IdleTask* task) override {
- task_ = task;
+ ASSERT_TRUE(idle_task_ == nullptr);
+ idle_task_ = task;
}
bool IdleTasksEnabled(v8::Isolate* isolate) override { return true; }
@@ -74,21 +106,78 @@ class MockPlatform : public v8::Platform {
}
void RunIdleTask(double deadline_in_seconds, double time_step) {
- ASSERT_TRUE(task_ != nullptr);
+ ASSERT_TRUE(idle_task_ != nullptr);
time_step_ = time_step;
- IdleTask* task = task_;
- task_ = nullptr;
+ IdleTask* task = idle_task_;
+ idle_task_ = nullptr;
task->Run(deadline_in_seconds);
delete task;
}
- bool IdleTaskPending() const { return !!task_; }
+ bool IdleTaskPending() const { return idle_task_; }
+
+ bool BackgroundTasksPending() const { return !tasks_.empty(); }
+
+ void RunBackgroundTasksAndBlock(Platform* platform) {
+ std::vector<Task*> tasks;
+ tasks.swap(tasks_);
+ platform->CallOnBackgroundThread(new TaskWrapper(this, tasks, true),
+ kShortRunningTask);
+ sem_.Wait();
+ }
+
+ void RunBackgroundTasks(Platform* platform) {
+ std::vector<Task*> tasks;
+ tasks.swap(tasks_);
+ platform->CallOnBackgroundThread(new TaskWrapper(this, tasks, false),
+ kShortRunningTask);
+ }
+
+ void ClearBackgroundTasks() {
+ std::vector<Task*> tasks;
+ tasks.swap(tasks_);
+ for (auto& task : tasks) {
+ delete task;
+ }
+ }
+
+ void ClearIdleTask() {
+ ASSERT_TRUE(idle_task_ != nullptr);
+ delete idle_task_;
+ idle_task_ = nullptr;
+ }
private:
- IdleTask* task_;
+ class TaskWrapper : public Task {
+ public:
+ TaskWrapper(MockPlatform* platform, const std::vector<Task*>& tasks,
+ bool signal)
+ : platform_(platform), tasks_(tasks), signal_(signal) {}
+ ~TaskWrapper() = default;
+
+ void Run() override {
+ for (auto& task : tasks_) {
+ task->Run();
+ delete task;
+ }
+ if (signal_) platform_->sem_.Signal();
+ }
+
+ private:
+ MockPlatform* platform_;
+ std::vector<Task*> tasks_;
+ bool signal_;
+
+ DISALLOW_COPY_AND_ASSIGN(TaskWrapper);
+ };
+
+ IdleTask* idle_task_;
double time_;
double time_step_;
+ std::vector<Task*> tasks_;
+ base::Semaphore sem_;
+
DISALLOW_COPY_AND_ASSIGN(MockPlatform);
};
@@ -112,8 +201,10 @@ TEST_F(CompilerDispatcherTest, IsEnqueued) {
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(dispatcher.Enqueue(shared));
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
- dispatcher.Abort(shared, CompilerDispatcher::BlockingBehavior::kBlock);
+ dispatcher.AbortAll(CompilerDispatcher::BlockingBehavior::kBlock);
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
+ ASSERT_TRUE(platform.IdleTaskPending());
+ platform.ClearIdleTask();
}
TEST_F(CompilerDispatcherTest, FinishNow) {
@@ -132,6 +223,8 @@ TEST_F(CompilerDispatcherTest, FinishNow) {
// Finishing removes the SFI from the queue.
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(shared->is_compiled());
+ ASSERT_TRUE(platform.IdleTaskPending());
+ platform.ClearIdleTask();
}
TEST_F(CompilerDispatcherTest, IdleTask) {
@@ -188,7 +281,7 @@ TEST_F(CompilerDispatcherTest, IdleTaskSmallIdleTime) {
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kReadyToParse);
- // Only grant a lot of idle time and freeze time.
+ // Now grant a lot of idle time and freeze time.
platform.RunIdleTask(1000.0, 0.0);
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
@@ -225,5 +318,91 @@ TEST_F(CompilerDispatcherTest, IdleTaskException) {
ASSERT_FALSE(try_catch.HasCaught());
}
+TEST_F(IgnitionCompilerDispatcherTest, CompileOnBackgroundThread) {
+ MockPlatform platform;
+ CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
+
+ const char script[] =
+ "function g() { var y = 1; function f6(x) { return x * y }; return f6; } "
+ "g();";
+ Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
+ Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
+
+ ASSERT_FALSE(platform.IdleTaskPending());
+ ASSERT_TRUE(dispatcher.Enqueue(shared));
+ ASSERT_TRUE(platform.IdleTaskPending());
+
+ ASSERT_EQ(dispatcher.jobs_.size(), 1u);
+ ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
+ CompileJobStatus::kInitial);
+
+ // Make compiling super expensive, and advance job as much as possible on the
+ // foreground thread.
+ dispatcher.tracer_->RecordCompile(50000.0, 1);
+ platform.RunIdleTask(10.0, 0.0);
+ ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
+ CompileJobStatus::kReadyToCompile);
+
+ ASSERT_TRUE(dispatcher.IsEnqueued(shared));
+ ASSERT_FALSE(shared->is_compiled());
+ ASSERT_FALSE(platform.IdleTaskPending());
+ ASSERT_TRUE(platform.BackgroundTasksPending());
+
+ platform.RunBackgroundTasksAndBlock(V8::GetCurrentPlatform());
+
+ ASSERT_TRUE(platform.IdleTaskPending());
+ ASSERT_FALSE(platform.BackgroundTasksPending());
+ ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
+ CompileJobStatus::kCompiled);
+
+ // Now grant a lot of idle time and freeze time.
+ platform.RunIdleTask(1000.0, 0.0);
+
+ ASSERT_FALSE(dispatcher.IsEnqueued(shared));
+ ASSERT_TRUE(shared->is_compiled());
+ ASSERT_FALSE(platform.IdleTaskPending());
+}
+
+TEST_F(IgnitionCompilerDispatcherTest, FinishNowWithBackgroundTask) {
+ MockPlatform platform;
+ CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
+
+ const char script[] =
+ "function g() { var y = 1; function f7(x) { return x * y }; return f7; } "
+ "g();";
+ Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
+ Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
+
+ ASSERT_FALSE(platform.IdleTaskPending());
+ ASSERT_TRUE(dispatcher.Enqueue(shared));
+ ASSERT_TRUE(platform.IdleTaskPending());
+
+ ASSERT_EQ(dispatcher.jobs_.size(), 1u);
+ ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
+ CompileJobStatus::kInitial);
+
+ // Make compiling super expensive, and advance job as much as possible on the
+ // foreground thread.
+ dispatcher.tracer_->RecordCompile(50000.0, 1);
+ platform.RunIdleTask(10.0, 0.0);
+ ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
+ CompileJobStatus::kReadyToCompile);
+
+ ASSERT_TRUE(dispatcher.IsEnqueued(shared));
+ ASSERT_FALSE(shared->is_compiled());
+ ASSERT_FALSE(platform.IdleTaskPending());
+ ASSERT_TRUE(platform.BackgroundTasksPending());
+
+ // This does not block, but races with the FinishNow() call below.
+ platform.RunBackgroundTasks(V8::GetCurrentPlatform());
+
+ ASSERT_TRUE(dispatcher.FinishNow(shared));
+ // Finishing removes the SFI from the queue.
+ ASSERT_FALSE(dispatcher.IsEnqueued(shared));
+ ASSERT_TRUE(shared->is_compiled());
+ ASSERT_FALSE(platform.IdleTaskPending());
+ ASSERT_FALSE(platform.BackgroundTasksPending());
+}
+
} // namespace internal
} // namespace v8
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