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Side by Side Diff: media/blink/webmediaplayer_impl.h

Issue 2605993002: Experiment with more aggressive MSE GC on memory pressure (Closed)
Patch Set: Allow MSE GC to happen in EOS state now Created 3 years, 11 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_BLINK_WEBMEDIAPLAYER_IMPL_H_ 5 #ifndef MEDIA_BLINK_WEBMEDIAPLAYER_IMPL_H_
6 #define MEDIA_BLINK_WEBMEDIAPLAYER_IMPL_H_ 6 #define MEDIA_BLINK_WEBMEDIAPLAYER_IMPL_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <memory> 10 #include <memory>
11 #include <string> 11 #include <string>
12 #include <vector> 12 #include <vector>
13 13
14 #include "base/cancelable_callback.h" 14 #include "base/cancelable_callback.h"
15 #include "base/compiler_specific.h" 15 #include "base/compiler_specific.h"
16 #include "base/macros.h" 16 #include "base/macros.h"
17 #include "base/memory/linked_ptr.h" 17 #include "base/memory/linked_ptr.h"
18 #include "base/memory/memory_pressure_listener.h"
18 #include "base/memory/ref_counted.h" 19 #include "base/memory/ref_counted.h"
19 #include "base/memory/weak_ptr.h" 20 #include "base/memory/weak_ptr.h"
20 #include "base/threading/thread.h" 21 #include "base/threading/thread.h"
21 #include "base/time/default_tick_clock.h" 22 #include "base/time/default_tick_clock.h"
22 #include "base/timer/elapsed_timer.h" 23 #include "base/timer/elapsed_timer.h"
23 #include "base/timer/timer.h" 24 #include "base/timer/timer.h"
24 #include "build/build_config.h" 25 #include "build/build_config.h"
25 #include "media/base/media_observer.h" 26 #include "media/base/media_observer.h"
26 #include "media/base/media_tracks.h" 27 #include "media/base/media_tracks.h"
27 #include "media/base/pipeline_impl.h" 28 #include "media/base/pipeline_impl.h"
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347 void SetMemoryReportingState(bool is_memory_reporting_enabled); 348 void SetMemoryReportingState(bool is_memory_reporting_enabled);
348 void SetSuspendState(bool is_suspended); 349 void SetSuspendState(bool is_suspended);
349 350
350 // Called at low frequency to tell external observers how much memory we're 351 // Called at low frequency to tell external observers how much memory we're
351 // using for video playback. Called by |memory_usage_reporting_timer_|. 352 // using for video playback. Called by |memory_usage_reporting_timer_|.
352 // Memory usage reporting is done in two steps, because |demuxer_| must be 353 // Memory usage reporting is done in two steps, because |demuxer_| must be
353 // accessed on the media thread. 354 // accessed on the media thread.
354 void ReportMemoryUsage(); 355 void ReportMemoryUsage();
355 void FinishMemoryUsageReport(int64_t demuxer_memory_usage); 356 void FinishMemoryUsageReport(int64_t demuxer_memory_usage);
356 357
358 void OnMemoryPressure(
359 base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level);
360
357 // Called during OnHidden() when we want a suspended player to enter the 361 // Called during OnHidden() when we want a suspended player to enter the
358 // paused state after some idle timeout. 362 // paused state after some idle timeout.
359 void ScheduleIdlePauseTimer(); 363 void ScheduleIdlePauseTimer();
360 364
361 void CreateWatchTimeReporter(); 365 void CreateWatchTimeReporter();
362 366
363 // Returns true if the player is hidden. 367 // Returns true if the player is hidden.
364 bool IsHidden() const; 368 bool IsHidden() const;
365 369
366 // Return whether |pipeline_metadata_| is compatible with an overlay. This 370 // Return whether |pipeline_metadata_| is compatible with an overlay. This
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482 // These two are mutually exclusive: 486 // These two are mutually exclusive:
483 // |data_source_| is used for regular resource loads. 487 // |data_source_| is used for regular resource loads.
484 // |chunk_demuxer_| is used for Media Source resource loads. 488 // |chunk_demuxer_| is used for Media Source resource loads.
485 // 489 //
486 // |demuxer_| will contain the appropriate demuxer based on which resource 490 // |demuxer_| will contain the appropriate demuxer based on which resource
487 // load strategy we're using. 491 // load strategy we're using.
488 std::unique_ptr<MultibufferDataSource> data_source_; 492 std::unique_ptr<MultibufferDataSource> data_source_;
489 std::unique_ptr<Demuxer> demuxer_; 493 std::unique_ptr<Demuxer> demuxer_;
490 ChunkDemuxer* chunk_demuxer_; 494 ChunkDemuxer* chunk_demuxer_;
491 495
496 std::unique_ptr<base::MemoryPressureListener> memory_pressure_listener_;
497
492 BufferedDataSourceHostImpl buffered_data_source_host_; 498 BufferedDataSourceHostImpl buffered_data_source_host_;
493 linked_ptr<UrlIndex> url_index_; 499 linked_ptr<UrlIndex> url_index_;
494 500
495 // Video rendering members. 501 // Video rendering members.
496 scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner_; 502 scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner_;
497 VideoFrameCompositor* compositor_; // Deleted on |compositor_task_runner_|. 503 VideoFrameCompositor* compositor_; // Deleted on |compositor_task_runner_|.
498 SkCanvasVideoRenderer skcanvas_video_renderer_; 504 SkCanvasVideoRenderer skcanvas_video_renderer_;
499 505
500 // The compositor layer for displaying the video content when using composited 506 // The compositor layer for displaying the video content when using composited
501 // playback. 507 // playback.
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590 596
591 // Whether the player is currently in autoplay muted state. 597 // Whether the player is currently in autoplay muted state.
592 bool autoplay_muted_ = false; 598 bool autoplay_muted_ = false;
593 599
594 DISALLOW_COPY_AND_ASSIGN(WebMediaPlayerImpl); 600 DISALLOW_COPY_AND_ASSIGN(WebMediaPlayerImpl);
595 }; 601 };
596 602
597 } // namespace media 603 } // namespace media
598 604
599 #endif // MEDIA_BLINK_WEBMEDIAPLAYER_IMPL_H_ 605 #endif // MEDIA_BLINK_WEBMEDIAPLAYER_IMPL_H_
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