Index: media/renderers/renderer_impl.cc |
diff --git a/media/renderers/renderer_impl.cc b/media/renderers/renderer_impl.cc |
index 210e5cc574f2437b4368c498f56b02facf5c1e61..c04e93819be8b60de21e35456357be937e25444a 100644 |
--- a/media/renderers/renderer_impl.cc |
+++ b/media/renderers/renderer_impl.cc |
@@ -208,28 +208,40 @@ void RendererImpl::StartPlayingFrom(base::TimeDelta time) { |
video_renderer_->StartPlayingFrom(time); |
} |
-void RendererImpl::RestartStreamPlayback(DemuxerStream* stream, |
+void RendererImpl::OnStreamStatusChanged(DemuxerStream* stream, |
bool enabled, |
base::TimeDelta time) { |
DCHECK(task_runner_->BelongsToCurrentThread()); |
DCHECK(stream); |
bool video = (stream->type() == DemuxerStream::VIDEO); |
DVLOG(1) << __func__ << (video ? " video" : " audio") << " stream=" << stream |
- << " enabled=" << stream->enabled() << " time=" << time.InSecondsF(); |
+ << " enabled=" << enabled << " time=" << time.InSecondsF(); |
if ((state_ != STATE_PLAYING) || (audio_ended_ && video_ended_)) |
return; |
if (stream->type() == DemuxerStream::VIDEO) { |
DCHECK(video_renderer_); |
- if (restarting_video_) |
+ if (restarting_video_) { |
DaleCurtis
2017/01/10 21:14:48
Can restarting_video_ and restarting_audio_ be pul
servolk
2017/01/10 23:12:10
Yes, we can do this (uploaded a new patchset), alt
|
+ DVLOG(3) << __func__ << ": postponed stream " << stream |
+ << " status change handling."; |
+ pending_video_status_notifications_.push( |
+ base::Bind(&RendererImpl::OnStreamStatusChanged, weak_this_, stream, |
+ enabled, time)); |
return; |
+ } |
restarting_video_ = true; |
video_renderer_->Flush( |
base::Bind(&RendererImpl::RestartVideoRenderer, weak_this_, time)); |
} else if (stream->type() == DemuxerStream::AUDIO) { |
DCHECK(audio_renderer_); |
DCHECK(time_source_); |
- if (restarting_audio_) |
+ if (restarting_audio_) { |
+ DVLOG(3) << __func__ << ": postponed stream " << stream |
+ << " status change handling."; |
+ pending_audio_status_notifications_.push( |
+ base::Bind(&RendererImpl::OnStreamStatusChanged, weak_this_, stream, |
+ enabled, time)); |
return; |
+ } |
restarting_audio_ = true; |
// Stop ticking (transition into paused state) in audio renderer before |
// calling Flush, since after Flush we are going to restart playback by |
@@ -380,7 +392,7 @@ void RendererImpl::InitializeAudioRenderer() { |
} |
audio_stream->SetStreamStatusChangeCB(base::Bind( |
- &RendererImpl::RestartStreamPlayback, weak_this_, audio_stream)); |
+ &RendererImpl::OnStreamStatusChanged, weak_this_, audio_stream)); |
audio_renderer_client_.reset( |
new RendererClientInternal(DemuxerStream::AUDIO, this)); |
@@ -429,7 +441,7 @@ void RendererImpl::InitializeVideoRenderer() { |
} |
video_stream->SetStreamStatusChangeCB(base::Bind( |
- &RendererImpl::RestartStreamPlayback, weak_this_, video_stream)); |
+ &RendererImpl::OnStreamStatusChanged, weak_this_, video_stream)); |
video_renderer_client_.reset( |
new RendererClientInternal(DemuxerStream::VIDEO, this)); |
@@ -564,6 +576,7 @@ const char* BufferingStateStr(BufferingState state) { |
bool RendererImpl::HandleRestartedStreamBufferingChanges( |
DemuxerStream::Type type, |
BufferingState new_buffering_state) { |
+ DCHECK(task_runner_->BelongsToCurrentThread()); |
// When restarting playback we want to defer the BUFFERING_HAVE_NOTHING for |
// the stream being restarted, to allow continuing uninterrupted playback on |
// the other stream. |
@@ -571,7 +584,9 @@ bool RendererImpl::HandleRestartedStreamBufferingChanges( |
if (new_buffering_state == BUFFERING_HAVE_ENOUGH) { |
DVLOG(1) << __func__ << " Got BUFFERING_HAVE_ENOUGH for video stream," |
" resuming playback."; |
- restarting_video_ = false; |
+ task_runner_->PostTask( |
+ FROM_HERE, |
+ base::Bind(&RendererImpl::OnVideoRestartCompleted, weak_this_)); |
if (state_ == STATE_PLAYING && |
!deferred_video_underflow_cb_.IsCancelled()) { |
// If deferred_video_underflow_cb_ wasn't triggered, then audio should |
@@ -616,12 +631,32 @@ bool RendererImpl::HandleRestartedStreamBufferingChanges( |
// Now that we have decoded enough audio, pause playback momentarily to |
// ensure video renderer is synchronised with audio. |
PausePlayback(); |
- restarting_audio_ = false; |
+ task_runner_->PostTask( |
+ FROM_HERE, |
+ base::Bind(&RendererImpl::OnAudioRestartCompleted, weak_this_)); |
} |
} |
return false; |
} |
+void RendererImpl::OnAudioRestartCompleted() { |
+ DCHECK(restarting_audio_); |
+ restarting_audio_ = false; |
+ if (!pending_audio_status_notifications_.empty()) { |
+ pending_audio_status_notifications_.front().Run(); |
+ pending_audio_status_notifications_.pop(); |
+ } |
+} |
+ |
+void RendererImpl::OnVideoRestartCompleted() { |
+ DCHECK(restarting_video_); |
+ restarting_video_ = false; |
+ if (!pending_video_status_notifications_.empty()) { |
+ pending_video_status_notifications_.front().Run(); |
+ pending_video_status_notifications_.pop(); |
+ } |
+} |
+ |
void RendererImpl::OnBufferingStateChange(DemuxerStream::Type type, |
BufferingState new_buffering_state) { |
DCHECK((type == DemuxerStream::AUDIO) || (type == DemuxerStream::VIDEO)); |