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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
| 6 #include <GLES2/gl2ext.h> | 6 #include <GLES2/gl2ext.h> |
| 7 #include <stdint.h> | 7 #include <stdint.h> |
| 8 | 8 |
| 9 #include "gpu/command_buffer/tests/gl_manager.h" | 9 #include "gpu/command_buffer/tests/gl_manager.h" |
| 10 #include "gpu/command_buffer/tests/gl_test_utils.h" | 10 #include "gpu/command_buffer/tests/gl_test_utils.h" |
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| 57 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 57 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 58 tex_, 0); | 58 tex_, 0); |
| 59 | 59 |
| 60 uint8_t source_pixels[16] = {1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4}; | 60 uint8_t source_pixels[16] = {1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4}; |
| 61 glTexSubImage2D(GL_TEXTURE_2D, | 61 glTexSubImage2D(GL_TEXTURE_2D, |
| 62 0, | 62 0, |
| 63 0, 0, | 63 0, 0, |
| 64 2, 2, | 64 2, 2, |
| 65 GL_RGBA, GL_UNSIGNED_BYTE, | 65 GL_RGBA, GL_UNSIGNED_BYTE, |
| 66 source_pixels); | 66 source_pixels); |
| 67 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 2, 2, 0, source_pixels)); | 67 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 2, 2, 0, source_pixels, nullptr)); |
| 68 } | 68 } |
| 69 | 69 |
| 70 TEST_F(TextureStorageTest, IsImmutable) { | 70 TEST_F(TextureStorageTest, IsImmutable) { |
| 71 if (!extension_available_) | 71 if (!extension_available_) |
| 72 return; | 72 return; |
| 73 | 73 |
| 74 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 4, 4); | 74 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 4, 4); |
| 75 | 75 |
| 76 GLint param = 0; | 76 GLint param = 0; |
| 77 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT_EXT, ¶m); | 77 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT_EXT, ¶m); |
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| 138 if (!extension_available_) | 138 if (!extension_available_) |
| 139 return; | 139 return; |
| 140 | 140 |
| 141 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 4, 4); | 141 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 4, 4); |
| 142 | 142 |
| 143 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 143 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 144 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 4, 4); | 144 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 4, 4); |
| 145 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 145 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| 146 | 146 |
| 147 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 147 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 148 glTexImage2D(GL_TEXTURE_2D, | 148 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 149 0, | 149 nullptr); |
| 150 GL_RGBA, | |
| 151 4, 4, | |
| 152 0, | |
| 153 GL_RGBA, | |
| 154 GL_UNSIGNED_BYTE, | |
| 155 NULL); | |
| 156 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 150 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| 157 } | 151 } |
| 158 | 152 |
| 159 TEST_F(TextureStorageTest, InternalFormatBleedingToTexImage) { | 153 TEST_F(TextureStorageTest, InternalFormatBleedingToTexImage) { |
| 160 if (!extension_available_) | 154 if (!extension_available_) |
| 161 return; | 155 return; |
| 162 | 156 |
| 163 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 157 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 164 // The context is ES2 context. | 158 // The context is ES2 context. |
| 165 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8_OES, 4, 4, 0, GL_RGBA, | 159 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8_OES, 4, 4, 0, GL_RGBA, |
| 166 GL_UNSIGNED_BYTE, nullptr); | 160 GL_UNSIGNED_BYTE, nullptr); |
| 167 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_VALUE), glGetError()); | 161 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_VALUE), glGetError()); |
| 168 } | 162 } |
| 169 | 163 |
| 170 } // namespace gpu | 164 } // namespace gpu |
| 171 | 165 |
| 172 | 166 |
| 173 | 167 |
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