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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
| 6 #include <stdint.h> | 6 #include <stdint.h> |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 | 9 |
| 10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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| 103 | 103 |
| 104 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | 104 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
| 105 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | 105 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, |
| 106 texture_, 0); | 106 texture_, 0); |
| 107 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 107 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 108 | 108 |
| 109 // Check that FB is complete. | 109 // Check that FB is complete. |
| 110 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 110 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 111 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 111 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 112 | 112 |
| 113 GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_); | 113 GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_, nullptr); |
| 114 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 114 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 115 } | 115 } |
| 116 | 116 |
| 117 | 117 |
| 118 TEST_P(GLCubeMapTextureTest, ReadPixelsFromIncompleteCubeTexture) { | 118 TEST_P(GLCubeMapTextureTest, ReadPixelsFromIncompleteCubeTexture) { |
| 119 GLenum cube_map_target = GetParam(); | 119 GLenum cube_map_target = GetParam(); |
| 120 | 120 |
| 121 glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | 121 glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); |
| 122 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 122 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 123 | 123 |
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| 137 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 137 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
| 138 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 138 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 139 GLsizei size = width_ * width_ * 4; | 139 GLsizei size = width_ * width_ * 4; |
| 140 std::unique_ptr<uint8_t[]> pixels(new uint8_t[size]); | 140 std::unique_ptr<uint8_t[]> pixels(new uint8_t[size]); |
| 141 glReadPixels(0, 0, width_, width_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()); | 141 glReadPixels(0, 0, width_, width_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()); |
| 142 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_FRAMEBUFFER_OPERATION), | 142 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_FRAMEBUFFER_OPERATION), |
| 143 glGetError()); | 143 glGetError()); |
| 144 } | 144 } |
| 145 | 145 |
| 146 } // namespace gpu | 146 } // namespace gpu |
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