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Side by Side Diff: gpu/command_buffer/tests/gl_unittest.cc

Issue 2602563002: Refactor DrawTextureQuad and CheckPixels in gl_tests util (Closed)
Patch Set: rebase only Created 3 years, 11 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <GLES2/gl2.h> 5 #include <GLES2/gl2.h>
6 #include <GLES2/gl2ext.h> 6 #include <GLES2/gl2ext.h>
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <memory> 9 #include <memory>
10 10
(...skipping 14 matching lines...) Expand all
25 GLManager gl_; 25 GLManager gl_;
26 }; 26 };
27 27
28 // Test that GL is at least minimally working. 28 // Test that GL is at least minimally working.
29 TEST_F(GLTest, Basic) { 29 TEST_F(GLTest, Basic) {
30 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 30 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
31 glClear(GL_COLOR_BUFFER_BIT); 31 glClear(GL_COLOR_BUFFER_BIT);
32 uint8_t expected[] = { 32 uint8_t expected[] = {
33 0, 255, 0, 255, 33 0, 255, 0, 255,
34 }; 34 };
35 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); 35 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected, nullptr));
36 GLTestHelper::CheckGLError("no errors", __LINE__); 36 GLTestHelper::CheckGLError("no errors", __LINE__);
37 } 37 }
38 38
39 TEST_F(GLTest, BasicFBO) { 39 TEST_F(GLTest, BasicFBO) {
40 GLuint tex = 0; 40 GLuint tex = 0;
41 glGenTextures(1, &tex); 41 glGenTextures(1, &tex);
42 GLuint fbo = 0; 42 GLuint fbo = 0;
43 glGenFramebuffers(1, &fbo); 43 glGenFramebuffers(1, &fbo);
44 glBindTexture(GL_TEXTURE_2D, tex); 44 glBindTexture(GL_TEXTURE_2D, tex);
45 std::unique_ptr<uint8_t[]> pixels(new uint8_t[16 * 16 * 4]); 45 std::unique_ptr<uint8_t[]> pixels(new uint8_t[16 * 16 * 4]);
46 memset(pixels.get(), 0, 16*16*4); 46 memset(pixels.get(), 0, 16*16*4);
47 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 47 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
48 pixels.get()); 48 pixels.get());
49 glGenerateMipmap(GL_TEXTURE_2D); 49 glGenerateMipmap(GL_TEXTURE_2D);
50 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 50 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
51 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 51 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
54 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 54 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
55 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 55 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
56 tex, 0); 56 tex, 0);
57 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), 57 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
58 glCheckFramebufferStatus(GL_FRAMEBUFFER)); 58 glCheckFramebufferStatus(GL_FRAMEBUFFER));
59 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 59 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
60 glClear(GL_COLOR_BUFFER_BIT); 60 glClear(GL_COLOR_BUFFER_BIT);
61 uint8_t expected[] = { 61 uint8_t expected[] = {
62 0, 255, 0, 255, 62 0, 255, 0, 255,
63 }; 63 };
64 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 16, 16, 0, expected)); 64 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 16, 16, 0, expected, nullptr));
65 glDeleteFramebuffers(1, &fbo); 65 glDeleteFramebuffers(1, &fbo);
66 glDeleteTextures(1, &tex); 66 glDeleteTextures(1, &tex);
67 GLTestHelper::CheckGLError("no errors", __LINE__); 67 GLTestHelper::CheckGLError("no errors", __LINE__);
68 } 68 }
69 69
70 TEST_F(GLTest, SimpleShader) { 70 TEST_F(GLTest, SimpleShader) {
71 static const char* v_shader_str = 71 static const char* v_shader_str =
72 "attribute vec4 a_Position;\n" 72 "attribute vec4 a_Position;\n"
73 "void main()\n" 73 "void main()\n"
74 "{\n" 74 "{\n"
(...skipping 10 matching lines...) Expand all
85 glUseProgram(program); 85 glUseProgram(program);
86 GLuint position_loc = glGetAttribLocation(program, "a_Position"); 86 GLuint position_loc = glGetAttribLocation(program, "a_Position");
87 87
88 GLTestHelper::SetupUnitQuad(position_loc); 88 GLTestHelper::SetupUnitQuad(position_loc);
89 89
90 uint8_t expected_clear[] = { 90 uint8_t expected_clear[] = {
91 127, 0, 255, 0, 91 127, 0, 255, 0,
92 }; 92 };
93 glClearColor(0.5f, 0.0f, 1.0f, 0.0f); 93 glClearColor(0.5f, 0.0f, 1.0f, 0.0f);
94 glClear(GL_COLOR_BUFFER_BIT); 94 glClear(GL_COLOR_BUFFER_BIT);
95 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 1, expected_clear)); 95 EXPECT_TRUE(
96 GLTestHelper::CheckPixels(0, 0, 1, 1, 1, expected_clear, nullptr));
96 uint8_t expected_draw[] = { 97 uint8_t expected_draw[] = {
97 0, 255, 0, 255, 98 0, 255, 0, 255,
98 }; 99 };
99 glDrawArrays(GL_TRIANGLES, 0, 6); 100 glDrawArrays(GL_TRIANGLES, 0, 6);
100 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_draw)); 101 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_draw, nullptr));
101 } 102 }
102 103
103 TEST_F(GLTest, FeatureFlagsMatchCapabilities) { 104 TEST_F(GLTest, FeatureFlagsMatchCapabilities) {
104 scoped_refptr<gles2::FeatureInfo> features = 105 scoped_refptr<gles2::FeatureInfo> features =
105 new gles2::FeatureInfo(gl_.workarounds()); 106 new gles2::FeatureInfo(gl_.workarounds());
106 EXPECT_TRUE(features->InitializeForTesting()); 107 EXPECT_TRUE(features->InitializeForTesting());
107 const auto& caps = gl_.GetCapabilities(); 108 const auto& caps = gl_.GetCapabilities();
108 const auto& flags = features->feature_flags(); 109 const auto& flags = features->feature_flags();
109 EXPECT_EQ(caps.egl_image_external, flags.oes_egl_image_external); 110 EXPECT_EQ(caps.egl_image_external, flags.oes_egl_image_external);
110 EXPECT_EQ(caps.texture_format_bgra8888, flags.ext_texture_format_bgra8888); 111 EXPECT_EQ(caps.texture_format_bgra8888, flags.ext_texture_format_bgra8888);
(...skipping 24 matching lines...) Expand all
135 EXPECT_STREQ( 136 EXPECT_STREQ(
136 "Chromium", 137 "Chromium",
137 reinterpret_cast<const char*>(glGetString(GL_RENDERER))); 138 reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
138 EXPECT_STREQ( 139 EXPECT_STREQ(
139 "Chromium", 140 "Chromium",
140 reinterpret_cast<const char*>(glGetString(GL_VENDOR))); 141 reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
141 } 142 }
142 143
143 } // namespace gpu 144 } // namespace gpu
144 145
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