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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 #include <GLES2/gl2ext.h> | 6 #include <GLES2/gl2ext.h> |
7 #include <GLES2/gl2extchromium.h> | 7 #include <GLES2/gl2extchromium.h> |
8 #include <GLES3/gl3.h> | 8 #include <GLES3/gl3.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 | 10 |
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107 GLTestHelper::CheckGLError("no errors", __LINE__); | 107 GLTestHelper::CheckGLError("no errors", __LINE__); |
108 | 108 |
109 GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc); | 109 GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc); |
110 GLTestHelper::CheckGLError("no errors", __LINE__); | 110 GLTestHelper::CheckGLError("no errors", __LINE__); |
111 EXPECT_LT(0u, buffer); | 111 EXPECT_LT(0u, buffer); |
112 | 112 |
113 glClearColor(0.0, 0.0, 0.0, 1.0); | 113 glClearColor(0.0, 0.0, 0.0, 1.0); |
114 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 114 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
115 glDrawArrays(GL_TRIANGLES, 0, 6); | 115 glDrawArrays(GL_TRIANGLES, 0, 6); |
116 GLTestHelper::CheckGLError("no errors", __LINE__); | 116 GLTestHelper::CheckGLError("no errors", __LINE__); |
117 EXPECT_TRUE( | 117 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
118 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); | 118 kRedColor, nullptr)); |
119 | 119 |
120 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 120 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
121 glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); | 121 glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); |
122 GLTestHelper::CheckGLError("no errors", __LINE__); | 122 GLTestHelper::CheckGLError("no errors", __LINE__); |
123 EXPECT_TRUE( | 123 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
124 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); | 124 kRedColor, nullptr)); |
125 | 125 |
126 glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT); | 126 glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT); |
127 GLTestHelper::CheckGLError("no errors", __LINE__); | 127 GLTestHelper::CheckGLError("no errors", __LINE__); |
128 | 128 |
129 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 129 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
130 glDrawArrays(GL_TRIANGLES, 0, 6); | 130 glDrawArrays(GL_TRIANGLES, 0, 6); |
131 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 131 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
132 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | 132 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
133 kBlackColor)); | 133 kBlackColor, nullptr)); |
134 | 134 |
135 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 135 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
136 glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); | 136 glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); |
137 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 137 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
138 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | 138 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
139 kBlackColor)); | 139 kBlackColor, nullptr)); |
140 | 140 |
141 // The following test is necessary to make sure draw calls do not just check | 141 // The following test is necessary to make sure draw calls do not just check |
142 // bound buffers, but actual buffers that are attached to the enabled vertex | 142 // bound buffers, but actual buffers that are attached to the enabled vertex |
143 // attribs. | 143 // attribs. |
144 glBindBuffer(GL_ARRAY_BUFFER, 0); | 144 glBindBuffer(GL_ARRAY_BUFFER, 0); |
145 | 145 |
146 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 146 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
147 glDrawArrays(GL_TRIANGLES, 0, 6); | 147 glDrawArrays(GL_TRIANGLES, 0, 6); |
148 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 148 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
149 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | 149 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
150 kBlackColor)); | 150 kBlackColor, nullptr)); |
151 | 151 |
152 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 152 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
153 glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); | 153 glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); |
154 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 154 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
155 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | 155 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
156 kBlackColor)); | 156 kBlackColor, nullptr)); |
157 | 157 |
158 glBindBuffer(GL_ARRAY_BUFFER, buffer); | 158 glBindBuffer(GL_ARRAY_BUFFER, buffer); |
159 glUnmapBuffer(GL_ARRAY_BUFFER); | 159 glUnmapBuffer(GL_ARRAY_BUFFER); |
160 GLTestHelper::CheckGLError("no errors", __LINE__); | 160 GLTestHelper::CheckGLError("no errors", __LINE__); |
161 | 161 |
162 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 162 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
163 glDrawArrays(GL_TRIANGLES, 0, 6); | 163 glDrawArrays(GL_TRIANGLES, 0, 6); |
164 GLTestHelper::CheckGLError("no errors", __LINE__); | 164 GLTestHelper::CheckGLError("no errors", __LINE__); |
165 EXPECT_TRUE( | 165 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
166 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); | 166 kRedColor, nullptr)); |
167 | 167 |
168 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 168 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
169 glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); | 169 glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); |
170 GLTestHelper::CheckGLError("no errors", __LINE__); | 170 GLTestHelper::CheckGLError("no errors", __LINE__); |
171 EXPECT_TRUE( | 171 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
172 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); | 172 kRedColor, nullptr)); |
173 } | 173 } |
174 | 174 |
175 TEST_F(ES3MapBufferRangeTest, DrawElementsAndInstanced) { | 175 TEST_F(ES3MapBufferRangeTest, DrawElementsAndInstanced) { |
176 if (ShouldSkipTest()) | 176 if (ShouldSkipTest()) |
177 return; | 177 return; |
178 | 178 |
179 const uint8_t kRedColor[] = {255, 0, 0, 255}; | 179 const uint8_t kRedColor[] = {255, 0, 0, 255}; |
180 const uint8_t kBlackColor[] = {0, 0, 0, 255}; | 180 const uint8_t kBlackColor[] = {0, 0, 0, 255}; |
181 const GLsizei kPrimCount = 4; | 181 const GLsizei kPrimCount = 4; |
182 | 182 |
183 GLint position_loc = 0; | 183 GLint position_loc = 0; |
184 SetupSimpleProgram(&position_loc); | 184 SetupSimpleProgram(&position_loc); |
185 GLTestHelper::CheckGLError("no errors", __LINE__); | 185 GLTestHelper::CheckGLError("no errors", __LINE__); |
186 | 186 |
187 std::vector<GLuint> buffers = | 187 std::vector<GLuint> buffers = |
188 GLTestHelper::SetupIndexedUnitQuad(position_loc); | 188 GLTestHelper::SetupIndexedUnitQuad(position_loc); |
189 GLTestHelper::CheckGLError("no errors", __LINE__); | 189 GLTestHelper::CheckGLError("no errors", __LINE__); |
190 EXPECT_EQ(2u, buffers.size()); | 190 EXPECT_EQ(2u, buffers.size()); |
191 EXPECT_LT(0u, buffers[0]); | 191 EXPECT_LT(0u, buffers[0]); |
192 EXPECT_LT(0u, buffers[1]); | 192 EXPECT_LT(0u, buffers[1]); |
193 | 193 |
194 glClearColor(0.0, 0.0, 0.0, 1.0); | 194 glClearColor(0.0, 0.0, 0.0, 1.0); |
195 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 195 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
196 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); | 196 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); |
197 GLTestHelper::CheckGLError("no errors", __LINE__); | 197 GLTestHelper::CheckGLError("no errors", __LINE__); |
198 EXPECT_TRUE( | 198 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
199 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); | 199 kRedColor, nullptr)); |
200 | 200 |
201 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 201 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
202 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, | 202 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, |
203 kPrimCount); | 203 kPrimCount); |
204 GLTestHelper::CheckGLError("no errors", __LINE__); | 204 GLTestHelper::CheckGLError("no errors", __LINE__); |
205 EXPECT_TRUE( | 205 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
206 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); | 206 kRedColor, nullptr)); |
207 | 207 |
208 glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT); | 208 glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT); |
209 GLTestHelper::CheckGLError("no errors", __LINE__); | 209 GLTestHelper::CheckGLError("no errors", __LINE__); |
210 | 210 |
211 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 211 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
212 glDrawArrays(GL_TRIANGLES, 0, 6); | 212 glDrawArrays(GL_TRIANGLES, 0, 6); |
213 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 213 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
214 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | 214 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
215 kBlackColor)); | 215 kBlackColor, nullptr)); |
216 | 216 |
217 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 217 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
218 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, | 218 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, |
219 kPrimCount); | 219 kPrimCount); |
220 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 220 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
221 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | 221 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
222 kBlackColor)); | 222 kBlackColor, nullptr)); |
223 | 223 |
224 // The following test is necessary to make sure draw calls do not just check | 224 // The following test is necessary to make sure draw calls do not just check |
225 // bound buffers, but actual buffers that are attached to the enabled vertex | 225 // bound buffers, but actual buffers that are attached to the enabled vertex |
226 // attribs. | 226 // attribs. |
227 glBindBuffer(GL_ARRAY_BUFFER, 0); | 227 glBindBuffer(GL_ARRAY_BUFFER, 0); |
228 | 228 |
229 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 229 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
230 glDrawArrays(GL_TRIANGLES, 0, 6); | 230 glDrawArrays(GL_TRIANGLES, 0, 6); |
231 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 231 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
232 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | 232 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
233 kBlackColor)); | 233 kBlackColor, nullptr)); |
234 | 234 |
235 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 235 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
236 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, | 236 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, |
237 kPrimCount); | 237 kPrimCount); |
238 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 238 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
239 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | 239 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
240 kBlackColor)); | 240 kBlackColor, nullptr)); |
241 | 241 |
242 glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); | 242 glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); |
243 | 243 |
244 glUnmapBuffer(GL_ARRAY_BUFFER); | 244 glUnmapBuffer(GL_ARRAY_BUFFER); |
245 GLTestHelper::CheckGLError("no errors", __LINE__); | 245 GLTestHelper::CheckGLError("no errors", __LINE__); |
246 | 246 |
247 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 247 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
248 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); | 248 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); |
249 GLTestHelper::CheckGLError("no errors", __LINE__); | 249 GLTestHelper::CheckGLError("no errors", __LINE__); |
250 EXPECT_TRUE( | 250 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
251 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); | 251 kRedColor, nullptr)); |
252 | 252 |
253 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 253 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
254 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, | 254 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, |
255 kPrimCount); | 255 kPrimCount); |
256 GLTestHelper::CheckGLError("no errors", __LINE__); | 256 GLTestHelper::CheckGLError("no errors", __LINE__); |
257 EXPECT_TRUE( | 257 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
258 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); | 258 kRedColor, nullptr)); |
259 | 259 |
260 glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT); | 260 glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT); |
261 GLTestHelper::CheckGLError("no errors", __LINE__); | 261 GLTestHelper::CheckGLError("no errors", __LINE__); |
262 | 262 |
263 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 263 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
264 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); | 264 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); |
265 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 265 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
266 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | 266 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
267 kBlackColor)); | 267 kBlackColor, nullptr)); |
268 | 268 |
269 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 269 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
270 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, | 270 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, |
271 kPrimCount); | 271 kPrimCount); |
272 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 272 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
273 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | 273 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
274 kBlackColor)); | 274 kBlackColor, nullptr)); |
275 | 275 |
276 glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); | 276 glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); |
277 GLTestHelper::CheckGLError("no errors", __LINE__); | 277 GLTestHelper::CheckGLError("no errors", __LINE__); |
278 | 278 |
279 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 279 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
280 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); | 280 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); |
281 GLTestHelper::CheckGLError("no errors", __LINE__); | 281 GLTestHelper::CheckGLError("no errors", __LINE__); |
282 EXPECT_TRUE( | 282 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
283 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); | 283 kRedColor, nullptr)); |
284 | 284 |
285 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 285 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
286 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, | 286 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, |
287 kPrimCount); | 287 kPrimCount); |
288 GLTestHelper::CheckGLError("no errors", __LINE__); | 288 GLTestHelper::CheckGLError("no errors", __LINE__); |
289 EXPECT_TRUE( | 289 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
290 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); | 290 kRedColor, nullptr)); |
291 } | 291 } |
292 | 292 |
293 TEST_F(ES3MapBufferRangeTest, ReadPixels) { | 293 TEST_F(ES3MapBufferRangeTest, ReadPixels) { |
294 if (ShouldSkipTest()) | 294 if (ShouldSkipTest()) |
295 return; | 295 return; |
296 | 296 |
297 GLuint buffer = 0; | 297 GLuint buffer = 0; |
298 glGenBuffers(1, &buffer); | 298 glGenBuffers(1, &buffer); |
299 EXPECT_LT(0u, buffer); | 299 EXPECT_LT(0u, buffer); |
300 glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer); | 300 glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer); |
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494 EXPECT_EQ(0u, static_cast<GLbitfield>(param)); | 494 EXPECT_EQ(0u, static_cast<GLbitfield>(param)); |
495 | 495 |
496 GLTestHelper::CheckGLError("no errors", __LINE__); | 496 GLTestHelper::CheckGLError("no errors", __LINE__); |
497 } | 497 } |
498 | 498 |
499 // TODO(zmo): add tests for uniform buffer mapping. | 499 // TODO(zmo): add tests for uniform buffer mapping. |
500 | 500 |
501 // TODO(zmo): add tests for CopyBufferSubData case. | 501 // TODO(zmo): add tests for CopyBufferSubData case. |
502 | 502 |
503 } // namespace gpu | 503 } // namespace gpu |
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