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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GL_GLEXT_PROTOTYPES | 5 #ifndef GL_GLEXT_PROTOTYPES |
6 #define GL_GLEXT_PROTOTYPES | 6 #define GL_GLEXT_PROTOTYPES |
7 #endif | 7 #endif |
8 | 8 |
9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
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120 TEST_P(GLClearFramebufferTest, ClearColor) { | 120 TEST_P(GLClearFramebufferTest, ClearColor) { |
121 if (!IsApplicable()) { | 121 if (!IsApplicable()) { |
122 return; | 122 return; |
123 } | 123 } |
124 | 124 |
125 glClearColor(1.0f, 0.5f, 0.25f, 0.5f); | 125 glClearColor(1.0f, 0.5f, 0.25f, 0.5f); |
126 glClear(GL_COLOR_BUFFER_BIT); | 126 glClear(GL_COLOR_BUFFER_BIT); |
127 | 127 |
128 // Verify. | 128 // Verify. |
129 const uint8_t expected[] = {255, 128, 64, 128}; | 129 const uint8_t expected[] = {255, 128, 64, 128}; |
130 EXPECT_TRUE( | 130 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 1 /* tolerance */, expected, |
131 GLTestHelper::CheckPixels(0, 0, 1, 1, 1 /* tolerance */, expected)); | 131 nullptr)); |
132 } | 132 } |
133 | 133 |
134 TEST_P(GLClearFramebufferTest, ClearColorWithMask) { | 134 TEST_P(GLClearFramebufferTest, ClearColorWithMask) { |
135 if (!IsApplicable()) { | 135 if (!IsApplicable()) { |
136 return; | 136 return; |
137 } | 137 } |
138 | 138 |
139 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); | 139 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); |
140 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); | 140 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
141 glClear(GL_COLOR_BUFFER_BIT); | 141 glClear(GL_COLOR_BUFFER_BIT); |
142 | 142 |
143 // Verify. | 143 // Verify. |
144 const uint8_t expected[] = {255, 0, 0, 0}; | 144 const uint8_t expected[] = {255, 0, 0, 0}; |
145 EXPECT_TRUE( | 145 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected, |
146 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected)); | 146 nullptr)); |
147 } | 147 } |
148 | 148 |
149 // crbug.com/434094 | 149 // crbug.com/434094 |
150 #if !defined(OS_MACOSX) | 150 #if !defined(OS_MACOSX) |
151 TEST_P(GLClearFramebufferTest, ClearColorWithScissor) { | 151 TEST_P(GLClearFramebufferTest, ClearColorWithScissor) { |
152 if (!IsApplicable()) { | 152 if (!IsApplicable()) { |
153 return; | 153 return; |
154 } | 154 } |
155 | 155 |
156 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); | 156 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
157 glClear(GL_COLOR_BUFFER_BIT); | 157 glClear(GL_COLOR_BUFFER_BIT); |
158 | 158 |
159 // Verify. | 159 // Verify. |
160 const uint8_t expected[] = {255, 255, 255, 255}; | 160 const uint8_t expected[] = {255, 255, 255, 255}; |
161 EXPECT_TRUE( | 161 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected, |
162 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected)); | 162 nullptr)); |
163 | 163 |
164 glScissor(0, 0, 0, 0); | 164 glScissor(0, 0, 0, 0); |
165 glEnable(GL_SCISSOR_TEST); | 165 glEnable(GL_SCISSOR_TEST); |
166 glClearColor(0, 0, 0, 0); | 166 glClearColor(0, 0, 0, 0); |
167 glClear(GL_COLOR_BUFFER_BIT); | 167 glClear(GL_COLOR_BUFFER_BIT); |
168 | 168 |
169 // Verify - no changes. | 169 // Verify - no changes. |
170 EXPECT_TRUE( | 170 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected, |
171 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected)); | 171 nullptr)); |
172 } | 172 } |
173 #endif | 173 #endif |
174 | 174 |
175 TEST_P(GLClearFramebufferTest, ClearDepthStencil) { | 175 TEST_P(GLClearFramebufferTest, ClearDepthStencil) { |
176 if (!IsApplicable()) { | 176 if (!IsApplicable()) { |
177 return; | 177 return; |
178 } | 178 } |
179 | 179 |
180 const GLuint kStencilRef = 1 << 2; | 180 const GLuint kStencilRef = 1 << 2; |
181 InitDraw(); | 181 InitDraw(); |
182 SetDrawColor(1.0f, 0.0f, 0.0f, 1.0f); | 182 SetDrawColor(1.0f, 0.0f, 0.0f, 1.0f); |
183 DrawQuad(); | 183 DrawQuad(); |
184 // Verify. | 184 // Verify. |
185 const uint8_t kRed[] = {255, 0, 0, 255}; | 185 const uint8_t kRed[] = {255, 0, 0, 255}; |
186 const uint8_t kGreen[] = {0, 255, 0, 255}; | 186 const uint8_t kGreen[] = {0, 255, 0, 255}; |
187 EXPECT_TRUE( | 187 EXPECT_TRUE( |
188 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed)); | 188 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed, nullptr)); |
189 | 189 |
190 glClearStencil(kStencilRef); | 190 glClearStencil(kStencilRef); |
191 glClear(GL_STENCIL_BUFFER_BIT); | 191 glClear(GL_STENCIL_BUFFER_BIT); |
192 glEnable(GL_STENCIL_TEST); | 192 glEnable(GL_STENCIL_TEST); |
193 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); | 193 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); |
194 glStencilFunc(GL_NOTEQUAL, kStencilRef, 0xFFFFFFFF); | 194 glStencilFunc(GL_NOTEQUAL, kStencilRef, 0xFFFFFFFF); |
195 | 195 |
196 SetDrawColor(0.0f, 1.0f, 0.0f, 1.0f); | 196 SetDrawColor(0.0f, 1.0f, 0.0f, 1.0f); |
197 DrawQuad(); | 197 DrawQuad(); |
198 // Verify - stencil should have failed, so still red. | 198 // Verify - stencil should have failed, so still red. |
199 EXPECT_TRUE( | 199 EXPECT_TRUE( |
200 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed)); | 200 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed, nullptr)); |
201 | 201 |
202 glStencilFunc(GL_EQUAL, kStencilRef, 0xFFFFFFFF); | 202 glStencilFunc(GL_EQUAL, kStencilRef, 0xFFFFFFFF); |
203 DrawQuad(); | 203 DrawQuad(); |
204 // Verify - stencil should have passed, so green. | 204 // Verify - stencil should have passed, so green. |
205 EXPECT_TRUE( | 205 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kGreen, |
206 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kGreen)); | 206 nullptr)); |
207 | 207 |
208 glEnable(GL_DEPTH_TEST); | 208 glEnable(GL_DEPTH_TEST); |
209 glClearDepthf(0.0f); | 209 glClearDepthf(0.0f); |
210 glClear(GL_DEPTH_BUFFER_BIT); | 210 glClear(GL_DEPTH_BUFFER_BIT); |
211 | 211 |
212 SetDrawDepth(0.5f); | 212 SetDrawDepth(0.5f); |
213 SetDrawColor(1.0f, 0.0f, 0.0f, 1.0f); | 213 SetDrawColor(1.0f, 0.0f, 0.0f, 1.0f); |
214 DrawQuad(); | 214 DrawQuad(); |
215 // Verify - depth test should have failed, so still green. | 215 // Verify - depth test should have failed, so still green. |
216 EXPECT_TRUE( | 216 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kGreen, |
217 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kGreen)); | 217 nullptr)); |
218 | 218 |
219 glClearDepthf(0.9f); | 219 glClearDepthf(0.9f); |
220 glClear(GL_DEPTH_BUFFER_BIT); | 220 glClear(GL_DEPTH_BUFFER_BIT); |
221 DrawQuad(); | 221 DrawQuad(); |
222 // Verify - depth test should have passed, so red. | 222 // Verify - depth test should have passed, so red. |
223 EXPECT_TRUE( | 223 EXPECT_TRUE( |
224 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed)); | 224 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed, nullptr)); |
225 } | 225 } |
226 | 226 |
227 } // namespace gpu | 227 } // namespace gpu |
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