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Side by Side Diff: gpu/command_buffer/tests/gl_chromium_framebuffer_multisample_unittest.cc

Issue 2602563002: Refactor DrawTextureQuad and CheckPixels in gl_tests util (Closed)
Patch Set: rebase only Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <GLES2/gl2.h> 5 #include <GLES2/gl2.h>
6 #include <GLES2/gl2ext.h> 6 #include <GLES2/gl2ext.h>
7 #include <GLES2/gl2extchromium.h> 7 #include <GLES2/gl2extchromium.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "gpu/command_buffer/tests/gl_manager.h" 10 #include "gpu/command_buffer/tests/gl_manager.h"
(...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after
93 GL_COLOR_ATTACHMENT0, 93 GL_COLOR_ATTACHMENT0,
94 GL_RENDERBUFFER, 94 GL_RENDERBUFFER,
95 sample_rb); 95 sample_rb);
96 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), 96 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
97 glCheckFramebufferStatus(GL_FRAMEBUFFER)); 97 glCheckFramebufferStatus(GL_FRAMEBUFFER));
98 98
99 // Create another FBO to resolve the multisample buffer into. 99 // Create another FBO to resolve the multisample buffer into.
100 GLuint resolve_fbo, resolve_tex; 100 GLuint resolve_fbo, resolve_tex;
101 glGenTextures(1, &resolve_tex); 101 glGenTextures(1, &resolve_tex);
102 glBindTexture(GL_TEXTURE_2D, resolve_tex); 102 glBindTexture(GL_TEXTURE_2D, resolve_tex);
103 glTexImage2D(GL_TEXTURE_2D, 103 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
104 0, 104 GL_UNSIGNED_BYTE, nullptr);
105 GL_RGBA,
106 width,
107 height,
108 0,
109 GL_RGBA,
110 GL_UNSIGNED_BYTE,
111 NULL);
112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 105 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 106 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 107 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 108 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
116 glGenFramebuffers(1, &resolve_fbo); 109 glGenFramebuffers(1, &resolve_fbo);
117 glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo); 110 glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo);
118 glFramebufferTexture2D(GL_FRAMEBUFFER, 111 glFramebufferTexture2D(GL_FRAMEBUFFER,
119 GL_COLOR_ATTACHMENT0, 112 GL_COLOR_ATTACHMENT0,
120 GL_TEXTURE_2D, 113 GL_TEXTURE_2D,
121 resolve_tex, 114 resolve_tex,
(...skipping 21 matching lines...) Expand all
143 0, 136 0,
144 width, 137 width,
145 height, 138 height,
146 GL_COLOR_BUFFER_BIT, 139 GL_COLOR_BUFFER_BIT,
147 GL_NEAREST); 140 GL_NEAREST);
148 141
149 // Verify. 142 // Verify.
150 const uint8_t green[] = {0, 255, 0, 255}; 143 const uint8_t green[] = {0, 255, 0, 255};
151 const uint8_t black[] = {0, 0, 0, 0}; 144 const uint8_t black[] = {0, 0, 0, 0};
152 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo); 145 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
153 EXPECT_TRUE( 146 EXPECT_TRUE(GLTestHelper::CheckPixels(width / 4, (3 * height) / 4, 1, 1, 0,
154 GLTestHelper::CheckPixels(width / 4, (3 * height) / 4, 1, 1, 0, green)); 147 green, nullptr));
155 EXPECT_TRUE(GLTestHelper::CheckPixels(width - 1, 0, 1, 1, 0, black)); 148 EXPECT_TRUE(GLTestHelper::CheckPixels(width - 1, 0, 1, 1, 0, black, nullptr));
156 } 149 }
157 150
158 } // namespace gpu 151 } // namespace gpu
159 152
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