| Index: cc/layers/delegated_renderer_layer_impl.cc
|
| diff --git a/cc/layers/delegated_renderer_layer_impl.cc b/cc/layers/delegated_renderer_layer_impl.cc
|
| index 34a1cd86755949fbe946dba7057a7fc647aba072..35bd0b7f1b3c5cea768fb98e345e52dc556941ca 100644
|
| --- a/cc/layers/delegated_renderer_layer_impl.cc
|
| +++ b/cc/layers/delegated_renderer_layer_impl.cc
|
| @@ -33,9 +33,7 @@ DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
|
| ClearChildId();
|
| }
|
|
|
| -bool DelegatedRendererLayerImpl::HasDelegatedContent() const {
|
| - return !render_passes_in_draw_order_.empty();
|
| -}
|
| +bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
|
|
|
| bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
|
| // The root RenderPass for the layer is merged with its target
|
| @@ -101,14 +99,13 @@ void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
|
| }
|
|
|
| void DelegatedRendererLayerImpl::SetFrameData(
|
| - scoped_ptr<DelegatedFrameData> frame_data,
|
| + const DelegatedFrameData* frame_data,
|
| gfx::RectF damage_in_frame) {
|
| - DCHECK(frame_data);
|
| DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first.";
|
| -
|
| + DCHECK(frame_data);
|
| + DCHECK(!frame_data->render_pass_list.empty());
|
| // A frame with an empty root render pass is invalid.
|
| - DCHECK(frame_data->render_pass_list.empty() ||
|
| - !frame_data->render_pass_list.back()->output_rect.IsEmpty());
|
| + DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty());
|
|
|
| ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
|
| const ResourceProvider::ResourceIdMap& resource_map =
|
| @@ -116,6 +113,9 @@ void DelegatedRendererLayerImpl::SetFrameData(
|
|
|
| resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list);
|
|
|
| + ScopedPtrVector<RenderPass> render_pass_list;
|
| + RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list);
|
| +
|
| bool invalid_frame = false;
|
| ResourceProvider::ResourceIdArray resources_in_frame;
|
| DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback =
|
| @@ -123,8 +123,8 @@ void DelegatedRendererLayerImpl::SetFrameData(
|
| &invalid_frame,
|
| resource_map,
|
| &resources_in_frame);
|
| - for (size_t i = 0; i < frame_data->render_pass_list.size(); ++i) {
|
| - RenderPass* pass = frame_data->render_pass_list[i];
|
| + for (size_t i = 0; i < render_pass_list.size(); ++i) {
|
| + RenderPass* pass = render_pass_list[i];
|
| for (size_t j = 0; j < pass->quad_list.size(); ++j) {
|
| DrawQuad* quad = pass->quad_list[j];
|
| quad->IterateResources(remap_resources_to_parent_callback);
|
| @@ -143,18 +143,13 @@ void DelegatedRendererLayerImpl::SetFrameData(
|
|
|
| // Display size is already set so we can compute what the damage rect
|
| // will be in layer space.
|
| - if (!frame_data->render_pass_list.empty()) {
|
| - RenderPass* new_root_pass = frame_data->render_pass_list.back();
|
| - gfx::RectF damage_in_layer = MathUtil::MapClippedRect(
|
| - DelegatedFrameToLayerSpaceTransform(
|
| - new_root_pass->output_rect.size()),
|
| - damage_in_frame);
|
| - set_update_rect(gfx::UnionRects(update_rect(), damage_in_layer));
|
| - }
|
| + RenderPass* new_root_pass = render_pass_list.back();
|
| + gfx::Size frame_size = new_root_pass->output_rect.size();
|
| + gfx::RectF damage_in_layer = MathUtil::MapClippedRect(
|
| + DelegatedFrameToLayerSpaceTransform(frame_size), damage_in_frame);
|
| + set_update_rect(gfx::UnionRects(update_rect(), damage_in_layer));
|
|
|
| - // Save the remapped quads on the layer. This steals the quads and render
|
| - // passes from the frame_data.
|
| - SetRenderPasses(&frame_data->render_pass_list);
|
| + SetRenderPasses(&render_pass_list);
|
| have_render_passes_to_push_ = true;
|
| }
|
|
|
| @@ -184,7 +179,6 @@ void DelegatedRendererLayerImpl::SetRenderPasses(
|
| }
|
|
|
| void DelegatedRendererLayerImpl::ClearRenderPasses() {
|
| - // TODO(danakj): Release the resources back to the nested compositor.
|
| render_passes_index_by_id_.clear();
|
| render_passes_in_draw_order_.clear();
|
| }
|
| @@ -271,6 +265,7 @@ void DelegatedRendererLayerImpl::AppendQuads(
|
| AppendQuadsData* append_quads_data) {
|
| AppendRainbowDebugBorder(quad_sink, append_quads_data);
|
|
|
| + // This list will be empty after a lost context until a new frame arrives.
|
| if (render_passes_in_draw_order_.empty())
|
| return;
|
|
|
|
|