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Unified Diff: cc/layers/delegated_frame_provider_unittest.cc

Issue 26023004: aura: Allow delegated frames to be used by more than one impl layer. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: frameprovider: are_layers_attached checks Created 7 years, 2 months ago
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Index: cc/layers/delegated_frame_provider_unittest.cc
diff --git a/cc/layers/delegated_frame_provider_unittest.cc b/cc/layers/delegated_frame_provider_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..b4ae1d93bb5dd6ee529950d7e3d1294ff72c8080
--- /dev/null
+++ b/cc/layers/delegated_frame_provider_unittest.cc
@@ -0,0 +1,334 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/layers/delegated_frame_provider.h"
+#include "cc/layers/delegated_frame_resource_collection.h"
+#include "cc/layers/delegated_renderer_layer.h"
+#include "cc/output/delegated_frame_data.h"
+#include "cc/quads/texture_draw_quad.h"
+#include "cc/resources/returned_resource.h"
+#include "cc/resources/transferable_resource.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace cc {
+namespace {
+
+class DelegatedFrameProviderTest
+ : public testing::Test,
+ public DelegatedFrameResourceCollectionClient {
+ protected:
+ DelegatedFrameProviderTest() : resources_available_(false) {}
+
+ scoped_ptr<DelegatedFrameData> CreateFrameData(gfx::Rect root_output_rect,
+ gfx::Rect root_damage_rect) {
+ scoped_ptr<DelegatedFrameData> frame(new DelegatedFrameData);
+
+ scoped_ptr<RenderPass> root_pass(RenderPass::Create());
+ root_pass->SetNew(RenderPass::Id(1, 1),
+ root_output_rect,
+ root_damage_rect,
+ gfx::Transform());
+ frame->render_pass_list.push_back(root_pass.Pass());
+ return frame.Pass();
+ }
+
+ void AddTransferableResource(DelegatedFrameData* frame,
+ ResourceProvider::ResourceId resource_id) {
+ TransferableResource resource;
+ resource.id = resource_id;
+ resource.target = GL_TEXTURE_2D;
+ frame->resource_list.push_back(resource);
+ }
+
+ void AddTextureQuad(DelegatedFrameData* frame,
+ ResourceProvider::ResourceId resource_id) {
+ scoped_ptr<SharedQuadState> sqs = SharedQuadState::Create();
+ scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create();
+ float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
+ quad->SetNew(sqs.get(),
+ gfx::Rect(0, 0, 10, 10),
+ gfx::Rect(0, 0, 10, 10),
+ resource_id,
+ false,
+ gfx::PointF(0.f, 0.f),
+ gfx::PointF(1.f, 1.f),
+ SK_ColorTRANSPARENT,
+ vertex_opacity,
+ false);
+ frame->render_pass_list[0]->shared_quad_state_list.push_back(sqs.Pass());
+ frame->render_pass_list[0]->quad_list.push_back(quad.PassAs<DrawQuad>());
+ }
+
+ virtual void SetUp() OVERRIDE {
+ resource_collection_ = new DelegatedFrameResourceCollection;
+ resource_collection_->SetClient(this);
+ }
+
+ virtual void TearDown() OVERRIDE { resource_collection_->SetClient(NULL); }
+
+ virtual void UnusedResourcesAreAvailable() OVERRIDE {
+ resources_available_ = true;
+ resource_collection_->TakeUnusedResourcesForChildCompositor(&resources_);
+ }
+
+ bool ReturnAndResetResourcesAvailable() {
+ bool r = resources_available_;
+ resources_available_ = false;
+ return r;
+ }
+
+ void SetFrameProvider(scoped_ptr<DelegatedFrameData> frame_data) {
+ frame_provider_ =
+ new DelegatedFrameProvider(resource_collection_, frame_data.Pass());
+ }
+
+ scoped_refptr<DelegatedFrameResourceCollection> resource_collection_;
+ scoped_refptr<DelegatedFrameProvider> frame_provider_;
+ bool resources_available_;
+ ReturnedResourceArray resources_;
+};
+
+TEST_F(DelegatedFrameProviderTest, SameResources) {
+ scoped_ptr<DelegatedFrameData> frame =
+ CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
+ AddTextureQuad(frame.get(), 444);
+ AddTransferableResource(frame.get(), 444);
+ SetFrameProvider(frame.Pass());
+
+ frame = CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
+ AddTextureQuad(frame.get(), 444);
+ AddTransferableResource(frame.get(), 444);
+ SetFrameProvider(frame.Pass());
+
+ EXPECT_FALSE(ReturnAndResetResourcesAvailable());
+ EXPECT_EQ(0u, resources_.size());
+
+ frame_provider_ = NULL;
+
+ EXPECT_TRUE(ReturnAndResetResourcesAvailable());
+ EXPECT_EQ(1u, resources_.size());
+ EXPECT_EQ(444u, resources_[0].id);
+}
+
+TEST_F(DelegatedFrameProviderTest, ReplaceResources) {
+ scoped_ptr<DelegatedFrameData> frame =
+ CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
+ AddTextureQuad(frame.get(), 444);
+ AddTransferableResource(frame.get(), 444);
+ SetFrameProvider(frame.Pass());
+
+ EXPECT_FALSE(ReturnAndResetResourcesAvailable());
+
+ frame = CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
+ AddTextureQuad(frame.get(), 555);
+ AddTransferableResource(frame.get(), 555);
+ SetFrameProvider(frame.Pass());
+
+ EXPECT_TRUE(ReturnAndResetResourcesAvailable());
+ EXPECT_EQ(1u, resources_.size());
+ EXPECT_EQ(444u, resources_[0].id);
+ resources_.clear();
+
+ frame_provider_ = NULL;
+
+ EXPECT_TRUE(ReturnAndResetResourcesAvailable());
+ EXPECT_EQ(1u, resources_.size());
+ EXPECT_EQ(555u, resources_[0].id);
+}
+
+TEST_F(DelegatedFrameProviderTest, RefResources) {
+ scoped_ptr<DelegatedFrameData> frame =
+ CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
+ AddTextureQuad(frame.get(), 444);
+ AddTransferableResource(frame.get(), 444);
+
+ TransferableResourceArray reffed = frame->resource_list;
+ ReturnedResourceArray returned;
+ TransferableResource::ReturnResources(reffed, &returned);
+
+ SetFrameProvider(frame.Pass());
+
+ scoped_refptr<DelegatedRendererLayer> observer1 =
+ DelegatedRendererLayer::Create(NULL, frame_provider_.get());
+ scoped_refptr<DelegatedRendererLayer> observer2 =
+ DelegatedRendererLayer::Create(NULL, frame_provider_.get());
+
+ gfx::RectF damage;
+
+ // Both observers get a full frame of damage on the first request.
+ frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
+ EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
+ frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
+ EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
+
+ // And both get no damage on the 2nd request. This adds a second ref to the
+ // resources.
+ frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
+ EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
+ frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
+ EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
+
+ EXPECT_FALSE(ReturnAndResetResourcesAvailable());
+
+ frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
+ AddTextureQuad(frame.get(), 555);
+ AddTransferableResource(frame.get(), 555);
+ frame_provider_->SetFrameData(frame.Pass());
+
+ // The resources from the first frame are still reffed by the observers.
+ EXPECT_FALSE(ReturnAndResetResourcesAvailable());
+
+ // There are 4 refs taken.
+ frame_provider_->UnrefResourcesOnMainThread(returned);
+ EXPECT_FALSE(ReturnAndResetResourcesAvailable());
+ frame_provider_->UnrefResourcesOnMainThread(returned);
+ EXPECT_FALSE(ReturnAndResetResourcesAvailable());
+ frame_provider_->UnrefResourcesOnMainThread(returned);
+ EXPECT_FALSE(ReturnAndResetResourcesAvailable());
+
+ // The 4th unref will release them.
+ frame_provider_->UnrefResourcesOnMainThread(returned);
+
+ EXPECT_TRUE(ReturnAndResetResourcesAvailable());
+ EXPECT_EQ(1u, resources_.size());
+ EXPECT_EQ(444u, resources_[0].id);
+}
+
+TEST_F(DelegatedFrameProviderTest, RefResourcesInFrameProvider) {
+ scoped_ptr<DelegatedFrameData> frame =
+ CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
+ AddTextureQuad(frame.get(), 444);
+ AddTransferableResource(frame.get(), 444);
+
+ TransferableResourceArray reffed = frame->resource_list;
+ ReturnedResourceArray returned;
+ TransferableResource::ReturnResources(reffed, &returned);
+
+ SetFrameProvider(frame.Pass());
+
+ scoped_refptr<DelegatedRendererLayer> observer1 =
+ DelegatedRendererLayer::Create(NULL, frame_provider_.get());
+ scoped_refptr<DelegatedRendererLayer> observer2 =
+ DelegatedRendererLayer::Create(NULL, frame_provider_.get());
+
+ gfx::RectF damage;
+
+ // Take a ref on each observer.
+ frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
+ frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
+
+ EXPECT_FALSE(ReturnAndResetResourcesAvailable());
+
+ // Release both refs. But there's still a ref held in the frame
+ // provider itself.
+ frame_provider_->UnrefResourcesOnMainThread(returned);
+ frame_provider_->UnrefResourcesOnMainThread(returned);
+ EXPECT_FALSE(ReturnAndResetResourcesAvailable());
+
+ // Setting a new frame will release it.
+ frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
+ AddTextureQuad(frame.get(), 555);
+ AddTransferableResource(frame.get(), 555);
+ frame_provider_->SetFrameData(frame.Pass());
+
+ EXPECT_TRUE(ReturnAndResetResourcesAvailable());
+ EXPECT_EQ(1u, resources_.size());
+ EXPECT_EQ(444u, resources_[0].id);
+}
+
+TEST_F(DelegatedFrameProviderTest, RefResourcesInFrameProviderUntilDestroy) {
+ scoped_ptr<DelegatedFrameData> frame =
+ CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
+ AddTextureQuad(frame.get(), 444);
+ AddTransferableResource(frame.get(), 444);
+
+ TransferableResourceArray reffed = frame->resource_list;
+ ReturnedResourceArray returned;
+ TransferableResource::ReturnResources(reffed, &returned);
+
+ SetFrameProvider(frame.Pass());
+
+ scoped_refptr<DelegatedRendererLayer> observer1 =
+ DelegatedRendererLayer::Create(NULL, frame_provider_.get());
+ scoped_refptr<DelegatedRendererLayer> observer2 =
+ DelegatedRendererLayer::Create(NULL, frame_provider_.get());
+
+ gfx::RectF damage;
+
+ // Take a ref on each observer.
+ frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
+ frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
+
+ EXPECT_FALSE(ReturnAndResetResourcesAvailable());
+
+ // Release both refs. But there's still a ref held in the frame
+ // provider itself.
+ frame_provider_->UnrefResourcesOnMainThread(returned);
+ frame_provider_->UnrefResourcesOnMainThread(returned);
+ EXPECT_FALSE(ReturnAndResetResourcesAvailable());
+
+ // Releasing all references to the frame provider will release
+ // the frame.
+ observer1 = NULL;
+ observer2 = NULL;
+ EXPECT_FALSE(ReturnAndResetResourcesAvailable());
+
+ frame_provider_ = NULL;
+
+ EXPECT_TRUE(ReturnAndResetResourcesAvailable());
+ EXPECT_EQ(1u, resources_.size());
+ EXPECT_EQ(444u, resources_[0].id);
+}
+
+TEST_F(DelegatedFrameProviderTest, Damage) {
+ scoped_ptr<DelegatedFrameData> frame =
+ CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
+ AddTextureQuad(frame.get(), 444);
+ AddTransferableResource(frame.get(), 444);
+
+ TransferableResourceArray reffed = frame->resource_list;
+ ReturnedResourceArray returned;
+ TransferableResource::ReturnResources(reffed, &returned);
+
+ SetFrameProvider(frame.Pass());
+
+ scoped_refptr<DelegatedRendererLayer> observer1 =
+ DelegatedRendererLayer::Create(NULL, frame_provider_.get());
+ scoped_refptr<DelegatedRendererLayer> observer2 =
+ DelegatedRendererLayer::Create(NULL, frame_provider_.get());
+
+ gfx::RectF damage;
+
+ // Both observers get a full frame of damage on the first request.
+ frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
+ EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
+ frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
+ EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
+
+ // And both get no damage on the 2nd request.
+ frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
+ EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
+ frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
+ EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
+
+ frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
+ AddTextureQuad(frame.get(), 555);
+ AddTransferableResource(frame.get(), 555);
+ frame_provider_->SetFrameData(frame.Pass());
+
+ // Both observers get the damage for the new frame.
+ frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
+ EXPECT_EQ(gfx::RectF(2.f, 2.f).ToString(), damage.ToString());
+ frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
+ EXPECT_EQ(gfx::RectF(2.f, 2.f).ToString(), damage.ToString());
+
+ // And both get no damage on the 2nd request.
+ frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
+ EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
+ frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
+ EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
+}
+
+} // namespace
+} // namespace cc
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