| Index: cc/layers/delegated_frame_provider_unittest.cc
|
| diff --git a/cc/layers/delegated_frame_provider_unittest.cc b/cc/layers/delegated_frame_provider_unittest.cc
|
| new file mode 100644
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| index 0000000000000000000000000000000000000000..b4ae1d93bb5dd6ee529950d7e3d1294ff72c8080
|
| --- /dev/null
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| +++ b/cc/layers/delegated_frame_provider_unittest.cc
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| @@ -0,0 +1,334 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "cc/layers/delegated_frame_provider.h"
|
| +#include "cc/layers/delegated_frame_resource_collection.h"
|
| +#include "cc/layers/delegated_renderer_layer.h"
|
| +#include "cc/output/delegated_frame_data.h"
|
| +#include "cc/quads/texture_draw_quad.h"
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| +#include "cc/resources/returned_resource.h"
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| +#include "cc/resources/transferable_resource.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
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| +
|
| +namespace cc {
|
| +namespace {
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| +
|
| +class DelegatedFrameProviderTest
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| + : public testing::Test,
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| + public DelegatedFrameResourceCollectionClient {
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| + protected:
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| + DelegatedFrameProviderTest() : resources_available_(false) {}
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| +
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| + scoped_ptr<DelegatedFrameData> CreateFrameData(gfx::Rect root_output_rect,
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| + gfx::Rect root_damage_rect) {
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| + scoped_ptr<DelegatedFrameData> frame(new DelegatedFrameData);
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| +
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| + scoped_ptr<RenderPass> root_pass(RenderPass::Create());
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| + root_pass->SetNew(RenderPass::Id(1, 1),
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| + root_output_rect,
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| + root_damage_rect,
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| + gfx::Transform());
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| + frame->render_pass_list.push_back(root_pass.Pass());
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| + return frame.Pass();
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| + }
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| +
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| + void AddTransferableResource(DelegatedFrameData* frame,
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| + ResourceProvider::ResourceId resource_id) {
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| + TransferableResource resource;
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| + resource.id = resource_id;
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| + resource.target = GL_TEXTURE_2D;
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| + frame->resource_list.push_back(resource);
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| + }
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| +
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| + void AddTextureQuad(DelegatedFrameData* frame,
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| + ResourceProvider::ResourceId resource_id) {
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| + scoped_ptr<SharedQuadState> sqs = SharedQuadState::Create();
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| + scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create();
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| + float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
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| + quad->SetNew(sqs.get(),
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| + gfx::Rect(0, 0, 10, 10),
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| + gfx::Rect(0, 0, 10, 10),
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| + resource_id,
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| + false,
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| + gfx::PointF(0.f, 0.f),
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| + gfx::PointF(1.f, 1.f),
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| + SK_ColorTRANSPARENT,
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| + vertex_opacity,
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| + false);
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| + frame->render_pass_list[0]->shared_quad_state_list.push_back(sqs.Pass());
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| + frame->render_pass_list[0]->quad_list.push_back(quad.PassAs<DrawQuad>());
|
| + }
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| +
|
| + virtual void SetUp() OVERRIDE {
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| + resource_collection_ = new DelegatedFrameResourceCollection;
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| + resource_collection_->SetClient(this);
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| + }
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| +
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| + virtual void TearDown() OVERRIDE { resource_collection_->SetClient(NULL); }
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| +
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| + virtual void UnusedResourcesAreAvailable() OVERRIDE {
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| + resources_available_ = true;
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| + resource_collection_->TakeUnusedResourcesForChildCompositor(&resources_);
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| + }
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| +
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| + bool ReturnAndResetResourcesAvailable() {
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| + bool r = resources_available_;
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| + resources_available_ = false;
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| + return r;
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| + }
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| +
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| + void SetFrameProvider(scoped_ptr<DelegatedFrameData> frame_data) {
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| + frame_provider_ =
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| + new DelegatedFrameProvider(resource_collection_, frame_data.Pass());
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| + }
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| +
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| + scoped_refptr<DelegatedFrameResourceCollection> resource_collection_;
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| + scoped_refptr<DelegatedFrameProvider> frame_provider_;
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| + bool resources_available_;
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| + ReturnedResourceArray resources_;
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| +};
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| +
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| +TEST_F(DelegatedFrameProviderTest, SameResources) {
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| + scoped_ptr<DelegatedFrameData> frame =
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| + CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
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| + AddTextureQuad(frame.get(), 444);
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| + AddTransferableResource(frame.get(), 444);
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| + SetFrameProvider(frame.Pass());
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| +
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| + frame = CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
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| + AddTextureQuad(frame.get(), 444);
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| + AddTransferableResource(frame.get(), 444);
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| + SetFrameProvider(frame.Pass());
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| +
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| + EXPECT_FALSE(ReturnAndResetResourcesAvailable());
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| + EXPECT_EQ(0u, resources_.size());
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| +
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| + frame_provider_ = NULL;
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| +
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| + EXPECT_TRUE(ReturnAndResetResourcesAvailable());
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| + EXPECT_EQ(1u, resources_.size());
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| + EXPECT_EQ(444u, resources_[0].id);
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| +}
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| +
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| +TEST_F(DelegatedFrameProviderTest, ReplaceResources) {
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| + scoped_ptr<DelegatedFrameData> frame =
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| + CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
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| + AddTextureQuad(frame.get(), 444);
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| + AddTransferableResource(frame.get(), 444);
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| + SetFrameProvider(frame.Pass());
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| +
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| + EXPECT_FALSE(ReturnAndResetResourcesAvailable());
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| +
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| + frame = CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
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| + AddTextureQuad(frame.get(), 555);
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| + AddTransferableResource(frame.get(), 555);
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| + SetFrameProvider(frame.Pass());
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| +
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| + EXPECT_TRUE(ReturnAndResetResourcesAvailable());
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| + EXPECT_EQ(1u, resources_.size());
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| + EXPECT_EQ(444u, resources_[0].id);
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| + resources_.clear();
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| +
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| + frame_provider_ = NULL;
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| +
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| + EXPECT_TRUE(ReturnAndResetResourcesAvailable());
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| + EXPECT_EQ(1u, resources_.size());
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| + EXPECT_EQ(555u, resources_[0].id);
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| +}
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| +
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| +TEST_F(DelegatedFrameProviderTest, RefResources) {
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| + scoped_ptr<DelegatedFrameData> frame =
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| + CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
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| + AddTextureQuad(frame.get(), 444);
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| + AddTransferableResource(frame.get(), 444);
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| +
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| + TransferableResourceArray reffed = frame->resource_list;
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| + ReturnedResourceArray returned;
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| + TransferableResource::ReturnResources(reffed, &returned);
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| +
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| + SetFrameProvider(frame.Pass());
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| +
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| + scoped_refptr<DelegatedRendererLayer> observer1 =
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| + DelegatedRendererLayer::Create(NULL, frame_provider_.get());
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| + scoped_refptr<DelegatedRendererLayer> observer2 =
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| + DelegatedRendererLayer::Create(NULL, frame_provider_.get());
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| +
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| + gfx::RectF damage;
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| +
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| + // Both observers get a full frame of damage on the first request.
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| + frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
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| + EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
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| + frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
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| + EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
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| +
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| + // And both get no damage on the 2nd request. This adds a second ref to the
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| + // resources.
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| + frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
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| + EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
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| + frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
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| + EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
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| +
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| + EXPECT_FALSE(ReturnAndResetResourcesAvailable());
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| +
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| + frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
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| + AddTextureQuad(frame.get(), 555);
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| + AddTransferableResource(frame.get(), 555);
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| + frame_provider_->SetFrameData(frame.Pass());
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| +
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| + // The resources from the first frame are still reffed by the observers.
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| + EXPECT_FALSE(ReturnAndResetResourcesAvailable());
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| +
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| + // There are 4 refs taken.
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| + frame_provider_->UnrefResourcesOnMainThread(returned);
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| + EXPECT_FALSE(ReturnAndResetResourcesAvailable());
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| + frame_provider_->UnrefResourcesOnMainThread(returned);
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| + EXPECT_FALSE(ReturnAndResetResourcesAvailable());
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| + frame_provider_->UnrefResourcesOnMainThread(returned);
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| + EXPECT_FALSE(ReturnAndResetResourcesAvailable());
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| +
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| + // The 4th unref will release them.
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| + frame_provider_->UnrefResourcesOnMainThread(returned);
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| +
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| + EXPECT_TRUE(ReturnAndResetResourcesAvailable());
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| + EXPECT_EQ(1u, resources_.size());
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| + EXPECT_EQ(444u, resources_[0].id);
|
| +}
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| +
|
| +TEST_F(DelegatedFrameProviderTest, RefResourcesInFrameProvider) {
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| + scoped_ptr<DelegatedFrameData> frame =
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| + CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
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| + AddTextureQuad(frame.get(), 444);
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| + AddTransferableResource(frame.get(), 444);
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| +
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| + TransferableResourceArray reffed = frame->resource_list;
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| + ReturnedResourceArray returned;
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| + TransferableResource::ReturnResources(reffed, &returned);
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| +
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| + SetFrameProvider(frame.Pass());
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| +
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| + scoped_refptr<DelegatedRendererLayer> observer1 =
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| + DelegatedRendererLayer::Create(NULL, frame_provider_.get());
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| + scoped_refptr<DelegatedRendererLayer> observer2 =
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| + DelegatedRendererLayer::Create(NULL, frame_provider_.get());
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| +
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| + gfx::RectF damage;
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| +
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| + // Take a ref on each observer.
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| + frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
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| + frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
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| +
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| + EXPECT_FALSE(ReturnAndResetResourcesAvailable());
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| +
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| + // Release both refs. But there's still a ref held in the frame
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| + // provider itself.
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| + frame_provider_->UnrefResourcesOnMainThread(returned);
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| + frame_provider_->UnrefResourcesOnMainThread(returned);
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| + EXPECT_FALSE(ReturnAndResetResourcesAvailable());
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| +
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| + // Setting a new frame will release it.
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| + frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
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| + AddTextureQuad(frame.get(), 555);
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| + AddTransferableResource(frame.get(), 555);
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| + frame_provider_->SetFrameData(frame.Pass());
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| +
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| + EXPECT_TRUE(ReturnAndResetResourcesAvailable());
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| + EXPECT_EQ(1u, resources_.size());
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| + EXPECT_EQ(444u, resources_[0].id);
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| +}
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| +
|
| +TEST_F(DelegatedFrameProviderTest, RefResourcesInFrameProviderUntilDestroy) {
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| + scoped_ptr<DelegatedFrameData> frame =
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| + CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
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| + AddTextureQuad(frame.get(), 444);
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| + AddTransferableResource(frame.get(), 444);
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| +
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| + TransferableResourceArray reffed = frame->resource_list;
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| + ReturnedResourceArray returned;
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| + TransferableResource::ReturnResources(reffed, &returned);
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| +
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| + SetFrameProvider(frame.Pass());
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| +
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| + scoped_refptr<DelegatedRendererLayer> observer1 =
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| + DelegatedRendererLayer::Create(NULL, frame_provider_.get());
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| + scoped_refptr<DelegatedRendererLayer> observer2 =
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| + DelegatedRendererLayer::Create(NULL, frame_provider_.get());
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| +
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| + gfx::RectF damage;
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| +
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| + // Take a ref on each observer.
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| + frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
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| + frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
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| +
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| + EXPECT_FALSE(ReturnAndResetResourcesAvailable());
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| +
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| + // Release both refs. But there's still a ref held in the frame
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| + // provider itself.
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| + frame_provider_->UnrefResourcesOnMainThread(returned);
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| + frame_provider_->UnrefResourcesOnMainThread(returned);
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| + EXPECT_FALSE(ReturnAndResetResourcesAvailable());
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| +
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| + // Releasing all references to the frame provider will release
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| + // the frame.
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| + observer1 = NULL;
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| + observer2 = NULL;
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| + EXPECT_FALSE(ReturnAndResetResourcesAvailable());
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| +
|
| + frame_provider_ = NULL;
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| +
|
| + EXPECT_TRUE(ReturnAndResetResourcesAvailable());
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| + EXPECT_EQ(1u, resources_.size());
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| + EXPECT_EQ(444u, resources_[0].id);
|
| +}
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| +
|
| +TEST_F(DelegatedFrameProviderTest, Damage) {
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| + scoped_ptr<DelegatedFrameData> frame =
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| + CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
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| + AddTextureQuad(frame.get(), 444);
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| + AddTransferableResource(frame.get(), 444);
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| +
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| + TransferableResourceArray reffed = frame->resource_list;
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| + ReturnedResourceArray returned;
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| + TransferableResource::ReturnResources(reffed, &returned);
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| +
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| + SetFrameProvider(frame.Pass());
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| +
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| + scoped_refptr<DelegatedRendererLayer> observer1 =
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| + DelegatedRendererLayer::Create(NULL, frame_provider_.get());
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| + scoped_refptr<DelegatedRendererLayer> observer2 =
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| + DelegatedRendererLayer::Create(NULL, frame_provider_.get());
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| +
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| + gfx::RectF damage;
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| +
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| + // Both observers get a full frame of damage on the first request.
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| + frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
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| + EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
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| + frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
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| + EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
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| +
|
| + // And both get no damage on the 2nd request.
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| + frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
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| + EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
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| + frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
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| + EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
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| +
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| + frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
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| + AddTextureQuad(frame.get(), 555);
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| + AddTransferableResource(frame.get(), 555);
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| + frame_provider_->SetFrameData(frame.Pass());
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| +
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| + // Both observers get the damage for the new frame.
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| + frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
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| + EXPECT_EQ(gfx::RectF(2.f, 2.f).ToString(), damage.ToString());
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| + frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
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| + EXPECT_EQ(gfx::RectF(2.f, 2.f).ToString(), damage.ToString());
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| +
|
| + // And both get no damage on the 2nd request.
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| + frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
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| + EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
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| + frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
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| + EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
|
| +}
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| +
|
| +} // namespace
|
| +} // namespace cc
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|
|