Index: cc/output/shader.cc |
diff --git a/cc/output/shader.cc b/cc/output/shader.cc |
index 0918a7c222f7ad0557b5ff721d30b0115c342ea1..1a7332d9f2ee42c34423b46bf212464bcaed2c1b 100644 |
--- a/cc/output/shader.cc |
+++ b/cc/output/shader.cc |
@@ -7,6 +7,7 @@ |
#include <stddef.h> |
#include <algorithm> |
+#include <vector> |
#include "base/logging.h" |
#include "base/strings/stringprintf.h" |
@@ -765,12 +766,7 @@ std::string VertexShaderVideoTransform::GetShaderBody() { |
backdrop_rect_location_ = locations[POS + 2]; \ |
} |
-FragmentShaderBase::FragmentShaderBase() |
- : backdrop_location_(-1), |
- original_backdrop_location_(-1), |
- backdrop_rect_location_(-1), |
- blend_mode_(BLEND_MODE_NONE), |
- mask_for_background_(false) {} |
+FragmentShaderBase::FragmentShaderBase() {} |
std::string FragmentShaderBase::GetShaderString(TexCoordPrecision precision, |
SamplerType sampler) const { |
@@ -779,6 +775,91 @@ std::string FragmentShaderBase::GetShaderString(TexCoordPrecision precision, |
sampler, SetBlendModeFunctions(GetShaderSource()))); |
} |
+void FragmentShaderBase::Init(GLES2Interface* context, |
+ unsigned program, |
+ int* base_uniform_index) { |
+ std::vector<const char*> uniforms; |
+ std::vector<int> locations; |
+ if (has_blend_mode()) { |
+ uniforms.push_back("s_backdropTexture"); |
+ uniforms.push_back("s_originalBackdropTexture"); |
+ uniforms.push_back("backdropRect"); |
+ } |
+ if (has_mask_sampler_) { |
+ uniforms.push_back("s_mask"); |
+ uniforms.push_back("maskTexCoordScale"); |
+ uniforms.push_back("maskTexCoordOffset"); |
+ } |
+ if (has_color_matrix_) { |
+ uniforms.push_back("colorMatrix"); |
+ uniforms.push_back("colorOffset"); |
+ } |
+ if (has_sampler_) |
+ uniforms.push_back("s_texture"); |
+ if (has_uniform_alpha_) |
+ uniforms.push_back("alpha"); |
+ if (has_background_color_) |
+ uniforms.push_back("background_color"); |
+ if (has_fragment_tex_transform_) |
+ uniforms.push_back("fragmentTexTransform"); |
+ if (has_uniform_color_) |
+ uniforms.push_back("color"); |
+ |
+ locations.resize(uniforms.size()); |
+ |
+ GetProgramUniformLocations(context, program, uniforms.size(), uniforms.data(), |
+ locations.data(), base_uniform_index); |
+ |
+ size_t index = 0; |
+ if (has_blend_mode()) { |
+ backdrop_location_ = locations[index++]; |
+ original_backdrop_location_ = locations[index++]; |
+ backdrop_rect_location_ = locations[index++]; |
+ } |
+ if (has_mask_sampler_) { |
+ mask_sampler_location_ = locations[index++]; |
+ mask_tex_coord_scale_location_ = locations[index++]; |
+ mask_tex_coord_offset_location_ = locations[index++]; |
+ } |
+ if (has_color_matrix_) { |
+ color_matrix_location_ = locations[index++]; |
+ color_offset_location_ = locations[index++]; |
+ } |
+ if (has_sampler_) |
+ sampler_location_ = locations[index++]; |
+ if (has_uniform_alpha_) |
+ alpha_location_ = locations[index++]; |
+ if (has_background_color_) |
+ background_color_location_ = locations[index++]; |
+ if (has_fragment_tex_transform_) |
+ fragment_tex_transform_location_ = locations[index++]; |
+ if (has_uniform_color_) |
+ color_location_ = locations[index++]; |
+ DCHECK_EQ(index, locations.size()); |
+} |
+ |
+void FragmentShaderBase::FillLocations(ShaderLocations* locations) const { |
+ if (has_blend_mode()) { |
+ locations->backdrop = backdrop_location_; |
+ locations->backdrop_rect = backdrop_rect_location_; |
+ } |
+ if (mask_for_background()) |
+ locations->original_backdrop = original_backdrop_location_; |
+ if (has_mask_sampler_) { |
+ locations->mask_sampler = mask_sampler_location_; |
+ locations->mask_tex_coord_scale = mask_tex_coord_scale_location_; |
+ locations->mask_tex_coord_offset = mask_tex_coord_offset_location_; |
+ } |
+ if (has_color_matrix_) { |
+ locations->color_matrix = color_matrix_location_; |
+ locations->color_offset = color_offset_location_; |
+ } |
+ if (has_sampler_) |
+ locations->sampler = sampler_location_; |
+ if (has_uniform_alpha_) |
+ locations->alpha = alpha_location_; |
+} |
+ |
std::string FragmentShaderBase::SetBlendModeFunctions( |
const std::string& shader_string) const { |
if (shader_string.find("ApplyBlendMode") == std::string::npos) |
@@ -1074,77 +1155,6 @@ std::string FragmentShaderBase::GetBlendFunctionBodyForRGB() const { |
return "result = vec4(1.0, 0.0, 0.0, 1.0);"; |
} |
-FragmentTexAlphaBinding::FragmentTexAlphaBinding() |
- : sampler_location_(-1), alpha_location_(-1) { |
-} |
- |
-void FragmentTexAlphaBinding::Init(GLES2Interface* context, |
- unsigned program, |
- int* base_uniform_index) { |
- static const char* uniforms[] = { |
- "s_texture", "alpha", BLEND_MODE_UNIFORMS, |
- }; |
- int locations[arraysize(uniforms)]; |
- |
- GetProgramUniformLocations(context, |
- program, |
- arraysize(uniforms) - UNUSED_BLEND_MODE_UNIFORMS, |
- uniforms, |
- locations, |
- base_uniform_index); |
- sampler_location_ = locations[0]; |
- alpha_location_ = locations[1]; |
- BLEND_MODE_SET_LOCATIONS(locations, 2); |
-} |
- |
-FragmentTexColorMatrixAlphaBinding::FragmentTexColorMatrixAlphaBinding() |
- : sampler_location_(-1), |
- alpha_location_(-1), |
- color_matrix_location_(-1), |
- color_offset_location_(-1) { |
-} |
- |
-void FragmentTexColorMatrixAlphaBinding::Init(GLES2Interface* context, |
- unsigned program, |
- int* base_uniform_index) { |
- static const char* uniforms[] = { |
- "s_texture", "alpha", "colorMatrix", "colorOffset", BLEND_MODE_UNIFORMS, |
- }; |
- int locations[arraysize(uniforms)]; |
- |
- GetProgramUniformLocations(context, |
- program, |
- arraysize(uniforms) - UNUSED_BLEND_MODE_UNIFORMS, |
- uniforms, |
- locations, |
- base_uniform_index); |
- sampler_location_ = locations[0]; |
- alpha_location_ = locations[1]; |
- color_matrix_location_ = locations[2]; |
- color_offset_location_ = locations[3]; |
- BLEND_MODE_SET_LOCATIONS(locations, 4); |
-} |
- |
-FragmentTexOpaqueBinding::FragmentTexOpaqueBinding() : sampler_location_(-1) { |
-} |
- |
-void FragmentTexOpaqueBinding::Init(GLES2Interface* context, |
- unsigned program, |
- int* base_uniform_index) { |
- static const char* uniforms[] = { |
- "s_texture", |
- }; |
- int locations[arraysize(uniforms)]; |
- |
- GetProgramUniformLocations(context, |
- program, |
- arraysize(uniforms), |
- uniforms, |
- locations, |
- base_uniform_index); |
- sampler_location_ = locations[0]; |
-} |
- |
std::string FragmentShaderRGBATexAlpha::GetShaderSource() const { |
return SHADER0([]() { |
precision mediump float; |
@@ -1158,14 +1168,6 @@ std::string FragmentShaderRGBATexAlpha::GetShaderSource() const { |
}); |
} |
-void FragmentShaderRGBATexAlpha::FillLocations( |
- ShaderLocations* locations) const { |
- locations->sampler = sampler_location(); |
- locations->alpha = alpha_location(); |
- locations->backdrop = backdrop_location(); |
- locations->backdrop_rect = backdrop_rect_location(); |
-} |
- |
std::string FragmentShaderRGBATexColorMatrixAlpha::GetShaderSource() const { |
return SHADER0([]() { |
precision mediump float; |
@@ -1186,16 +1188,6 @@ std::string FragmentShaderRGBATexColorMatrixAlpha::GetShaderSource() const { |
}); |
} |
-void FragmentShaderRGBATexColorMatrixAlpha::FillLocations( |
- ShaderLocations* locations) const { |
- locations->sampler = sampler_location(); |
- locations->alpha = alpha_location(); |
- locations->color_matrix = color_matrix_location(); |
- locations->color_offset = color_offset_location(); |
- locations->backdrop = backdrop_location(); |
- locations->backdrop_rect = backdrop_rect_location(); |
-} |
- |
std::string FragmentShaderRGBATexVaryingAlpha::GetShaderSource() const { |
return SHADER0([]() { |
precision mediump float; |
@@ -1223,32 +1215,6 @@ std::string FragmentShaderRGBATexPremultiplyAlpha::GetShaderSource() const { |
}); |
} |
-FragmentTexBackgroundBinding::FragmentTexBackgroundBinding() |
- : background_color_location_(-1), sampler_location_(-1) { |
-} |
- |
-void FragmentTexBackgroundBinding::Init(GLES2Interface* context, |
- unsigned program, |
- int* base_uniform_index) { |
- static const char* uniforms[] = { |
- "s_texture", "background_color", |
- }; |
- int locations[arraysize(uniforms)]; |
- |
- GetProgramUniformLocations(context, |
- program, |
- arraysize(uniforms), |
- uniforms, |
- locations, |
- base_uniform_index); |
- |
- sampler_location_ = locations[0]; |
- DCHECK_NE(sampler_location_, -1); |
- |
- background_color_location_ = locations[1]; |
- DCHECK_NE(background_color_location_, -1); |
-} |
- |
std::string FragmentShaderTexBackgroundVaryingAlpha::GetShaderSource() const { |
return SHADER0([]() { |
precision mediump float; |
@@ -1328,29 +1294,6 @@ std::string FragmentShaderRGBATexSwizzleOpaque::GetShaderSource() const { |
}); |
} |
-FragmentShaderRGBATexAlphaAA::FragmentShaderRGBATexAlphaAA() |
- : sampler_location_(-1), alpha_location_(-1) { |
-} |
- |
-void FragmentShaderRGBATexAlphaAA::Init(GLES2Interface* context, |
- unsigned program, |
- int* base_uniform_index) { |
- static const char* uniforms[] = { |
- "s_texture", "alpha", BLEND_MODE_UNIFORMS, |
- }; |
- int locations[arraysize(uniforms)]; |
- |
- GetProgramUniformLocations(context, |
- program, |
- arraysize(uniforms) - UNUSED_BLEND_MODE_UNIFORMS, |
- uniforms, |
- locations, |
- base_uniform_index); |
- sampler_location_ = locations[0]; |
- alpha_location_ = locations[1]; |
- BLEND_MODE_SET_LOCATIONS(locations, 2); |
-} |
- |
std::string FragmentShaderRGBATexAlphaAA::GetShaderSource() const { |
return SHADER0([]() { |
precision mediump float; |
@@ -1368,39 +1311,6 @@ std::string FragmentShaderRGBATexAlphaAA::GetShaderSource() const { |
}); |
} |
-void FragmentShaderRGBATexAlphaAA::FillLocations( |
- ShaderLocations* locations) const { |
- locations->sampler = sampler_location(); |
- locations->alpha = alpha_location(); |
- locations->backdrop = backdrop_location(); |
- locations->backdrop_rect = backdrop_rect_location(); |
-} |
- |
-FragmentTexClampAlphaAABinding::FragmentTexClampAlphaAABinding() |
- : sampler_location_(-1), |
- alpha_location_(-1), |
- fragment_tex_transform_location_(-1) { |
-} |
- |
-void FragmentTexClampAlphaAABinding::Init(GLES2Interface* context, |
- unsigned program, |
- int* base_uniform_index) { |
- static const char* uniforms[] = { |
- "s_texture", "alpha", "fragmentTexTransform", |
- }; |
- int locations[arraysize(uniforms)]; |
- |
- GetProgramUniformLocations(context, |
- program, |
- arraysize(uniforms), |
- uniforms, |
- locations, |
- base_uniform_index); |
- sampler_location_ = locations[0]; |
- alpha_location_ = locations[1]; |
- fragment_tex_transform_location_ = locations[2]; |
-} |
- |
std::string FragmentShaderRGBATexClampAlphaAA::GetShaderSource() const { |
return SHADER0([]() { |
precision mediump float; |
@@ -1444,40 +1354,6 @@ std::string FragmentShaderRGBATexClampSwizzleAlphaAA::GetShaderSource() const { |
}); |
} |
-FragmentShaderRGBATexAlphaMask::FragmentShaderRGBATexAlphaMask() |
- : sampler_location_(-1), |
- mask_sampler_location_(-1), |
- alpha_location_(-1), |
- mask_tex_coord_scale_location_(-1) { |
-} |
- |
-void FragmentShaderRGBATexAlphaMask::Init(GLES2Interface* context, |
- unsigned program, |
- int* base_uniform_index) { |
- static const char* uniforms[] = { |
- "s_texture", |
- "s_mask", |
- "alpha", |
- "maskTexCoordScale", |
- "maskTexCoordOffset", |
- BLEND_MODE_UNIFORMS, |
- }; |
- int locations[arraysize(uniforms)]; |
- |
- GetProgramUniformLocations(context, |
- program, |
- arraysize(uniforms) - UNUSED_BLEND_MODE_UNIFORMS, |
- uniforms, |
- locations, |
- base_uniform_index); |
- sampler_location_ = locations[0]; |
- mask_sampler_location_ = locations[1]; |
- alpha_location_ = locations[2]; |
- mask_tex_coord_scale_location_ = locations[3]; |
- mask_tex_coord_offset_location_ = locations[4]; |
- BLEND_MODE_SET_LOCATIONS(locations, 5); |
-} |
- |
std::string FragmentShaderRGBATexAlphaMask::GetShaderSource() const { |
return SHADER0([]() { |
precision mediump float; |
@@ -1499,54 +1375,6 @@ std::string FragmentShaderRGBATexAlphaMask::GetShaderSource() const { |
}); |
} |
-void FragmentShaderRGBATexAlphaMask::FillLocations( |
- ShaderLocations* locations) const { |
- locations->sampler = sampler_location(); |
- locations->mask_sampler = mask_sampler_location(); |
- locations->mask_tex_coord_scale = mask_tex_coord_scale_location(); |
- locations->mask_tex_coord_offset = mask_tex_coord_offset_location(); |
- locations->alpha = alpha_location(); |
- locations->backdrop = backdrop_location(); |
- locations->backdrop_rect = backdrop_rect_location(); |
- if (mask_for_background()) |
- locations->original_backdrop = original_backdrop_location(); |
-} |
- |
-FragmentShaderRGBATexAlphaMaskAA::FragmentShaderRGBATexAlphaMaskAA() |
- : sampler_location_(-1), |
- mask_sampler_location_(-1), |
- alpha_location_(-1), |
- mask_tex_coord_scale_location_(-1), |
- mask_tex_coord_offset_location_(-1) { |
-} |
- |
-void FragmentShaderRGBATexAlphaMaskAA::Init(GLES2Interface* context, |
- unsigned program, |
- int* base_uniform_index) { |
- static const char* uniforms[] = { |
- "s_texture", |
- "s_mask", |
- "alpha", |
- "maskTexCoordScale", |
- "maskTexCoordOffset", |
- BLEND_MODE_UNIFORMS, |
- }; |
- int locations[arraysize(uniforms)]; |
- |
- GetProgramUniformLocations(context, |
- program, |
- arraysize(uniforms) - UNUSED_BLEND_MODE_UNIFORMS, |
- uniforms, |
- locations, |
- base_uniform_index); |
- sampler_location_ = locations[0]; |
- mask_sampler_location_ = locations[1]; |
- alpha_location_ = locations[2]; |
- mask_tex_coord_scale_location_ = locations[3]; |
- mask_tex_coord_offset_location_ = locations[4]; |
- BLEND_MODE_SET_LOCATIONS(locations, 5); |
-} |
- |
std::string FragmentShaderRGBATexAlphaMaskAA::GetShaderSource() const { |
return SHADER0([]() { |
precision mediump float; |
@@ -1572,61 +1400,6 @@ std::string FragmentShaderRGBATexAlphaMaskAA::GetShaderSource() const { |
}); |
} |
-void FragmentShaderRGBATexAlphaMaskAA::FillLocations( |
- ShaderLocations* locations) const { |
- locations->sampler = sampler_location(); |
- locations->mask_sampler = mask_sampler_location(); |
- locations->mask_tex_coord_scale = mask_tex_coord_scale_location(); |
- locations->mask_tex_coord_offset = mask_tex_coord_offset_location(); |
- locations->alpha = alpha_location(); |
- locations->backdrop = backdrop_location(); |
- locations->backdrop_rect = backdrop_rect_location(); |
- if (mask_for_background()) |
- locations->original_backdrop = original_backdrop_location(); |
-} |
- |
-FragmentShaderRGBATexAlphaMaskColorMatrixAA:: |
- FragmentShaderRGBATexAlphaMaskColorMatrixAA() |
- : sampler_location_(-1), |
- mask_sampler_location_(-1), |
- alpha_location_(-1), |
- mask_tex_coord_scale_location_(-1), |
- color_matrix_location_(-1), |
- color_offset_location_(-1) { |
-} |
- |
-void FragmentShaderRGBATexAlphaMaskColorMatrixAA::Init( |
- GLES2Interface* context, |
- unsigned program, |
- int* base_uniform_index) { |
- static const char* uniforms[] = { |
- "s_texture", |
- "s_mask", |
- "alpha", |
- "maskTexCoordScale", |
- "maskTexCoordOffset", |
- "colorMatrix", |
- "colorOffset", |
- BLEND_MODE_UNIFORMS, |
- }; |
- int locations[arraysize(uniforms)]; |
- |
- GetProgramUniformLocations(context, |
- program, |
- arraysize(uniforms) - UNUSED_BLEND_MODE_UNIFORMS, |
- uniforms, |
- locations, |
- base_uniform_index); |
- sampler_location_ = locations[0]; |
- mask_sampler_location_ = locations[1]; |
- alpha_location_ = locations[2]; |
- mask_tex_coord_scale_location_ = locations[3]; |
- mask_tex_coord_offset_location_ = locations[4]; |
- color_matrix_location_ = locations[5]; |
- color_offset_location_ = locations[6]; |
- BLEND_MODE_SET_LOCATIONS(locations, 7); |
-} |
- |
std::string FragmentShaderRGBATexAlphaMaskColorMatrixAA::GetShaderSource() |
const { |
return SHADER0([]() { |
@@ -1660,50 +1433,6 @@ std::string FragmentShaderRGBATexAlphaMaskColorMatrixAA::GetShaderSource() |
}); |
} |
-void FragmentShaderRGBATexAlphaMaskColorMatrixAA::FillLocations( |
- ShaderLocations* locations) const { |
- locations->sampler = sampler_location(); |
- locations->alpha = alpha_location(); |
- locations->mask_sampler = mask_sampler_location(); |
- locations->mask_tex_coord_scale = mask_tex_coord_scale_location(); |
- locations->mask_tex_coord_offset = mask_tex_coord_offset_location(); |
- locations->color_matrix = color_matrix_location(); |
- locations->color_offset = color_offset_location(); |
- locations->backdrop = backdrop_location(); |
- locations->backdrop_rect = backdrop_rect_location(); |
- if (mask_for_background()) |
- locations->original_backdrop = original_backdrop_location(); |
-} |
- |
-FragmentShaderRGBATexAlphaColorMatrixAA:: |
- FragmentShaderRGBATexAlphaColorMatrixAA() |
- : sampler_location_(-1), |
- alpha_location_(-1), |
- color_matrix_location_(-1), |
- color_offset_location_(-1) { |
-} |
- |
-void FragmentShaderRGBATexAlphaColorMatrixAA::Init(GLES2Interface* context, |
- unsigned program, |
- int* base_uniform_index) { |
- static const char* uniforms[] = { |
- "s_texture", "alpha", "colorMatrix", "colorOffset", BLEND_MODE_UNIFORMS, |
- }; |
- int locations[arraysize(uniforms)]; |
- |
- GetProgramUniformLocations(context, |
- program, |
- arraysize(uniforms) - UNUSED_BLEND_MODE_UNIFORMS, |
- uniforms, |
- locations, |
- base_uniform_index); |
- sampler_location_ = locations[0]; |
- alpha_location_ = locations[1]; |
- color_matrix_location_ = locations[2]; |
- color_offset_location_ = locations[3]; |
- BLEND_MODE_SET_LOCATIONS(locations, 4); |
-} |
- |
std::string FragmentShaderRGBATexAlphaColorMatrixAA::GetShaderSource() const { |
return SHADER0([]() { |
precision mediump float; |
@@ -1728,55 +1457,6 @@ std::string FragmentShaderRGBATexAlphaColorMatrixAA::GetShaderSource() const { |
}); |
} |
-void FragmentShaderRGBATexAlphaColorMatrixAA::FillLocations( |
- ShaderLocations* locations) const { |
- locations->sampler = sampler_location(); |
- locations->alpha = alpha_location(); |
- locations->color_matrix = color_matrix_location(); |
- locations->color_offset = color_offset_location(); |
- locations->backdrop = backdrop_location(); |
- locations->backdrop_rect = backdrop_rect_location(); |
-} |
- |
-FragmentShaderRGBATexAlphaMaskColorMatrix:: |
- FragmentShaderRGBATexAlphaMaskColorMatrix() |
- : sampler_location_(-1), |
- mask_sampler_location_(-1), |
- alpha_location_(-1), |
- mask_tex_coord_scale_location_(-1) { |
-} |
- |
-void FragmentShaderRGBATexAlphaMaskColorMatrix::Init(GLES2Interface* context, |
- unsigned program, |
- int* base_uniform_index) { |
- static const char* uniforms[] = { |
- "s_texture", |
- "s_mask", |
- "alpha", |
- "maskTexCoordScale", |
- "maskTexCoordOffset", |
- "colorMatrix", |
- "colorOffset", |
- BLEND_MODE_UNIFORMS, |
- }; |
- int locations[arraysize(uniforms)]; |
- |
- GetProgramUniformLocations(context, |
- program, |
- arraysize(uniforms) - UNUSED_BLEND_MODE_UNIFORMS, |
- uniforms, |
- locations, |
- base_uniform_index); |
- sampler_location_ = locations[0]; |
- mask_sampler_location_ = locations[1]; |
- alpha_location_ = locations[2]; |
- mask_tex_coord_scale_location_ = locations[3]; |
- mask_tex_coord_offset_location_ = locations[4]; |
- color_matrix_location_ = locations[5]; |
- color_offset_location_ = locations[6]; |
- BLEND_MODE_SET_LOCATIONS(locations, 7); |
-} |
- |
std::string FragmentShaderRGBATexAlphaMaskColorMatrix::GetShaderSource() const { |
return SHADER0([]() { |
precision mediump float; |
@@ -1805,21 +1485,6 @@ std::string FragmentShaderRGBATexAlphaMaskColorMatrix::GetShaderSource() const { |
}); |
} |
-void FragmentShaderRGBATexAlphaMaskColorMatrix::FillLocations( |
- ShaderLocations* locations) const { |
- locations->sampler = sampler_location(); |
- locations->mask_sampler = mask_sampler_location(); |
- locations->mask_tex_coord_scale = mask_tex_coord_scale_location(); |
- locations->mask_tex_coord_offset = mask_tex_coord_offset_location(); |
- locations->alpha = alpha_location(); |
- locations->color_matrix = color_matrix_location(); |
- locations->color_offset = color_offset_location(); |
- locations->backdrop = backdrop_location(); |
- locations->backdrop_rect = backdrop_rect_location(); |
- if (mask_for_background()) |
- locations->original_backdrop = original_backdrop_location(); |
-} |
- |
FragmentShaderYUVVideo::FragmentShaderYUVVideo() |
: y_texture_location_(-1), |
u_texture_location_(-1), |
@@ -1982,26 +1647,6 @@ std::string FragmentShaderYUVVideo::GetShaderSource() const { |
return head + functions; |
} |
-FragmentShaderColor::FragmentShaderColor() : color_location_(-1) { |
-} |
- |
-void FragmentShaderColor::Init(GLES2Interface* context, |
- unsigned program, |
- int* base_uniform_index) { |
- static const char* uniforms[] = { |
- "color", |
- }; |
- int locations[arraysize(uniforms)]; |
- |
- GetProgramUniformLocations(context, |
- program, |
- arraysize(uniforms), |
- uniforms, |
- locations, |
- base_uniform_index); |
- color_location_ = locations[0]; |
-} |
- |
std::string FragmentShaderColor::GetShaderSource() const { |
return SHADER0([]() { |
precision mediump float; |
@@ -2010,26 +1655,6 @@ std::string FragmentShaderColor::GetShaderSource() const { |
}); |
} |
-FragmentShaderColorAA::FragmentShaderColorAA() : color_location_(-1) { |
-} |
- |
-void FragmentShaderColorAA::Init(GLES2Interface* context, |
- unsigned program, |
- int* base_uniform_index) { |
- static const char* uniforms[] = { |
- "color", |
- }; |
- int locations[arraysize(uniforms)]; |
- |
- GetProgramUniformLocations(context, |
- program, |
- arraysize(uniforms), |
- uniforms, |
- locations, |
- base_uniform_index); |
- color_location_ = locations[0]; |
-} |
- |
std::string FragmentShaderColorAA::GetShaderSource() const { |
return SHADER0([]() { |
precision mediump float; |