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Side by Side Diff: chrome/browser/resources/vr_shell/vr_shell_ui_scene.js

Issue 2600683002: Run tools/clang-format-js on some of chrome/browser/resources/ (Closed)
Patch Set: . Created 4 years ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 var ui = (function() { 5 var ui = (function() {
6 'use strict'; 6 'use strict';
7 7
8 /** 8 /**
9 * The scene class assists in managing element and animations in the scene. 9 * The scene class assists in managing element and animations in the scene.
10 * It allows scene update commands to be queued in batches, and manages 10 * It allows scene update commands to be queued in batches, and manages
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35 * scene.updateElement(buttonId, update); 35 * scene.updateElement(buttonId, update);
36 * scene.flush(); 36 * scene.flush();
37 * 37 *
38 * // Animate the button size back to its original size, over 250 ms. 38 * // Animate the button size back to its original size, over 250 ms.
39 * var resize = new api.Animation(buttonId, 250); 39 * var resize = new api.Animation(buttonId, 250);
40 * resize.setSize(buttonWidth, buttonHeight); 40 * resize.setSize(buttonWidth, buttonHeight);
41 * scene.addAnimation(resize); 41 * scene.addAnimation(resize);
42 * scene.flush(); 42 * scene.flush();
43 */ 43 */
44 class Scene { 44 class Scene {
45
46 constructor() { 45 constructor() {
47 this.idIndex = api.getContentElementId() + 1; 46 this.idIndex = api.getContentElementId() + 1;
48 this.commands = []; 47 this.commands = [];
49 this.elements = new Set(); 48 this.elements = new Set();
50 this.animations = {}; 49 this.animations = {};
51 } 50 }
52 51
53 /** 52 /**
54 * Flush all queued commands to native. 53 * Flush all queued commands to native.
55 */ 54 */
56 flush() { 55 flush() {
57 api.sendCommands(this.commands); 56 api.sendCommands(this.commands);
58 this.commands = []; 57 this.commands = [];
59 } 58 }
60 59
61 /** 60 /**
62 * Add a new UiElement to the scene, returning the ID assigned. 61 * Add a new UiElement to the scene, returning the ID assigned.
63 */ 62 */
64 addElement(element) { 63 addElement(element) {
65 var id = this.idIndex++; 64 var id = this.idIndex++;
66 element.id = id; 65 element.id = id;
67 this.commands.push({ 66 this.commands.push({'type': api.Command.ADD_ELEMENT, 'data': element});
68 'type': api.Command.ADD_ELEMENT,
69 'data': element
70 });
71 this.elements.add(id); 67 this.elements.add(id);
72 return id; 68 return id;
73 } 69 }
74 70
75 /** 71 /**
76 * Update an existing element, according to a UiElementUpdate object. 72 * Update an existing element, according to a UiElementUpdate object.
77 */ 73 */
78 updateElement(id, update) { 74 updateElement(id, update) {
79 // To-do: Make sure ID exists. 75 // To-do: Make sure ID exists.
80 update.id = id; 76 update.id = id;
81 this.commands.push({ 77 this.commands.push({'type': api.Command.UPDATE_ELEMENT, 'data': update});
82 'type': api.Command.UPDATE_ELEMENT,
83 'data': update
84 });
85 } 78 }
86 79
87 /* 80 /*
88 * Remove an element from the scene. 81 * Remove an element from the scene.
89 */ 82 */
90 removeElement(id) { 83 removeElement(id) {
91 // To-do: Make sure ID exists. 84 // To-do: Make sure ID exists.
92 this.commands.push({ 85 this.commands.push(
93 'type': api.Command.REMOVE_ELEMENT, 86 {'type': api.Command.REMOVE_ELEMENT, 'data': {'id': id}});
94 'data': {'id': id}
95 });
96 this.elements.delete(id); 87 this.elements.delete(id);
97 } 88 }
98 89
99 /** 90 /**
100 * Add a new Animation to the scene, returning the ID assigned. 91 * Add a new Animation to the scene, returning the ID assigned.
101 */ 92 */
102 addAnimation(animation) { 93 addAnimation(animation) {
103 var id = this.idIndex++; 94 var id = this.idIndex++;
104 animation.id = id; 95 animation.id = id;
105 this.commands.push({ 96 this.commands.push(
106 'type': api.Command.ADD_ANIMATION, 97 {'type': api.Command.ADD_ANIMATION, 'data': animation});
107 'data': animation
108 });
109 this.animations[id] = animation.meshId; 98 this.animations[id] = animation.meshId;
110 return id; 99 return id;
111 } 100 }
112 101
113 /* 102 /*
114 * Remove an animation from the scene. 103 * Remove an animation from the scene.
115 * 104 *
116 * Note that animations are flushed when they complete and are not required 105 * Note that animations are flushed when they complete and are not required
117 * to be removed. Also new animations of the same type will effectively 106 * to be removed. Also new animations of the same type will effectively
118 * override the original so there is no need to remove in that scenario 107 * override the original so there is no need to remove in that scenario
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141 this.removeElement(id); 130 this.removeElement(id);
142 } 131 }
143 this.flush(); 132 this.flush();
144 } 133 }
145 }; 134 };
146 135
147 return { 136 return {
148 Scene: Scene, 137 Scene: Scene,
149 }; 138 };
150 })(); 139 })();
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