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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h" | 5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h" |
6 | 6 |
7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
9 #include "base/lazy_instance.h" | 9 #include "base/lazy_instance.h" |
| 10 #include "base/memory/ptr_util.h" |
10 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
11 #include "base/memory/singleton.h" | 12 #include "base/memory/singleton.h" |
12 #include "cc/output/context_provider.h" | 13 #include "cc/output/context_provider.h" |
13 #include "cc/output/vulkan_in_process_context_provider.h" | 14 #include "cc/output/vulkan_in_process_context_provider.h" |
14 #include "cc/surfaces/surface_manager.h" | 15 #include "cc/surfaces/surface_manager.h" |
15 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h" | 16 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h" |
16 #include "content/browser/gpu/compositor_util.h" | 17 #include "content/browser/gpu/compositor_util.h" |
17 #include "content/common/host_shared_bitmap_manager.h" | 18 #include "content/common/host_shared_bitmap_manager.h" |
18 #include "content/public/common/content_switches.h" | 19 #include "content/public/common/content_switches.h" |
19 #include "gpu/command_buffer/client/gles2_interface.h" | 20 #include "gpu/command_buffer/client/gles2_interface.h" |
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232 nullptr, | 233 nullptr, |
233 GpuChannelHostResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED); | 234 GpuChannelHostResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED); |
234 } | 235 } |
235 } | 236 } |
236 | 237 |
237 void ContextProviderFactoryImpl::OnGpuChannelTimeout() { | 238 void ContextProviderFactoryImpl::OnGpuChannelTimeout() { |
238 LOG(FATAL) << "Timed out waiting for GPU channel."; | 239 LOG(FATAL) << "Timed out waiting for GPU channel."; |
239 } | 240 } |
240 | 241 |
241 } // namespace content | 242 } // namespace content |
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