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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_UTIL_H_ | 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_UTIL_H_ |
| 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_UTIL_H_ | 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_UTIL_H_ |
| 7 | 7 |
| 8 #include <array> | 8 #include <array> |
| 9 | 9 |
| 10 #include "third_party/gvr-android-sdk/src/ndk/include/vr/gvr/capi/include/gvr_ty
pes.h" | 10 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/
gvr_types.h" |
| 11 #include "ui/gl/gl_bindings.h" | 11 #include "ui/gl/gl_bindings.h" |
| 12 | 12 |
| 13 namespace vr_shell { | 13 namespace vr_shell { |
| 14 | 14 |
| 15 std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix); | 15 std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix); |
| 16 | 16 |
| 17 gvr::Rectf ModulateRect(const gvr::Rectf& rect, float width, float height); | 17 gvr::Rectf ModulateRect(const gvr::Rectf& rect, float width, float height); |
| 18 | 18 |
| 19 gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size, | 19 gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size, |
| 20 const gvr::Rectf& texture_rect); | 20 const gvr::Rectf& texture_rect); |
| 21 | 21 |
| 22 // Compile a shader. | 22 // Compile a shader. |
| 23 GLuint CompileShader(GLenum shader_type, | 23 GLuint CompileShader(GLenum shader_type, |
| 24 const GLchar* shader_source, | 24 const GLchar* shader_source, |
| 25 std::string& error); | 25 std::string& error); |
| 26 | 26 |
| 27 // Compile and link a program. | 27 // Compile and link a program. |
| 28 GLuint CreateAndLinkProgram(GLuint vertex_shader_handle, | 28 GLuint CreateAndLinkProgram(GLuint vertex_shader_handle, |
| 29 GLuint fragment_shader_handle, | 29 GLuint fragment_shader_handle, |
| 30 std::string& error); | 30 std::string& error); |
| 31 | 31 |
| 32 } // namespace vr_shell | 32 } // namespace vr_shell |
| 33 | 33 |
| 34 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_UTIL_H_ | 34 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_UTIL_H_ |
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