Index: ui/wm/core/shadow_types.h |
diff --git a/ui/wm/core/shadow_types.h b/ui/wm/core/shadow_types.h |
index 1198a43b16c72c84abd56a86d30fdf6e90e5d0b1..f335d581d1390eb38e2382715da125788c183b1e 100644 |
--- a/ui/wm/core/shadow_types.h |
+++ b/ui/wm/core/shadow_types.h |
@@ -16,18 +16,21 @@ namespace wm { |
// Different types of drop shadows that can be drawn under a window by the |
// shell. Used as a value for the kShadowTypeKey property. |
-enum ShadowType { |
+enum class ShadowElevation { |
// Starts at 0 due to the cast in GetShadowType(). |
- SHADOW_TYPE_NONE = 0, |
- SHADOW_TYPE_RECTANGULAR, |
+ NONE = 0, |
sky
2017/01/03 22:35:38
It may be obvious to you, but I would document the
Evan Stade
2017/01/04 00:20:45
Done.
|
+ SMALL = 6, |
+ MEDIUM = 8, |
+ BIG = 24, |
sky
2017/01/03 22:35:38
optional: I would have went with LARGE (mostly bec
Evan Stade
2017/01/04 00:20:45
I have no preference, done.
|
}; |
-WM_EXPORT void SetShadowType(aura::Window* window, ShadowType shadow_type); |
-WM_EXPORT ShadowType GetShadowType(aura::Window* window); |
+WM_EXPORT void SetShadowElevation(aura::Window* window, |
+ ShadowElevation shadow_type); |
+WM_EXPORT ShadowElevation GetShadowElevation(aura::Window* window); |
// A property key describing the drop shadow that should be displayed under the |
// window. If unset, no shadow is displayed. |
-extern const aura::WindowProperty<ShadowType>* const kShadowTypeKey; |
+extern const aura::WindowProperty<ShadowElevation>* const kShadowElevationKey; |
} // namespace wm |