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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_WM_CORE_SHADOW_H_ | 5 #ifndef UI_WM_CORE_SHADOW_H_ |
| 6 #define UI_WM_CORE_SHADOW_H_ | 6 #define UI_WM_CORE_SHADOW_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| 11 #include "ui/compositor/layer_animation_observer.h" | 11 #include "ui/compositor/layer_animation_observer.h" |
| 12 #include "ui/gfx/geometry/rect.h" | 12 #include "ui/gfx/geometry/rect.h" |
| 13 #include "ui/wm/wm_export.h" | 13 #include "ui/wm/wm_export.h" |
| 14 | 14 |
| 15 namespace ui { | 15 namespace ui { |
| 16 class Layer; | 16 class Layer; |
| 17 } // namespace ui | 17 } // namespace ui |
| 18 | 18 |
| 19 namespace wm { | 19 namespace wm { |
| 20 enum class ShadowElevation; |
| 20 | 21 |
| 21 // Simple class that draws a drop shadow around content at given bounds. | 22 // Simple class that draws a drop shadow around content at given bounds. |
| 22 class WM_EXPORT Shadow : public ui::ImplicitAnimationObserver { | 23 class WM_EXPORT Shadow : public ui::ImplicitAnimationObserver { |
| 23 public: | 24 public: |
| 24 // TODO(estade): remove this enum and instead set elevation directly. | |
| 25 enum Style { | |
| 26 // Active windows have more opaque shadows, shifted down to make the window | |
| 27 // appear "higher". | |
| 28 STYLE_ACTIVE, | |
| 29 | |
| 30 // Inactive windows have less opaque shadows. | |
| 31 STYLE_INACTIVE, | |
| 32 | |
| 33 // Small windows like tooltips and context menus have lighter, smaller | |
| 34 // shadows. | |
| 35 STYLE_SMALL, | |
| 36 }; | |
| 37 | |
| 38 Shadow(); | 25 Shadow(); |
| 39 ~Shadow() override; | 26 ~Shadow() override; |
| 40 | 27 |
| 41 void Init(Style style); | 28 void Init(ShadowElevation elevation); |
| 42 | 29 |
| 43 // Returns |layer_.get()|. This is exposed so it can be added to the same | 30 // Returns |layer_.get()|. This is exposed so it can be added to the same |
| 44 // layer as the content and stacked below it. SetContentBounds() should be | 31 // layer as the content and stacked below it. SetContentBounds() should be |
| 45 // used to adjust the shadow's size and position (rather than applying | 32 // used to adjust the shadow's size and position (rather than applying |
| 46 // transformations to this layer). | 33 // transformations to this layer). |
| 47 ui::Layer* layer() const { return layer_.get(); } | 34 ui::Layer* layer() const { return layer_.get(); } |
| 48 | 35 |
| 49 // Exposed to allow setting animation parameters for bounds and opacity | 36 // Exposed to allow setting animation parameters for bounds and opacity |
| 50 // animations. | 37 // animations. |
| 51 ui::Layer* shadow_layer() const { return shadow_layer_.get(); } | 38 ui::Layer* shadow_layer() const { return shadow_layer_.get(); } |
| 52 | 39 |
| 53 const gfx::Rect& content_bounds() const { return content_bounds_; } | 40 const gfx::Rect& content_bounds() const { return content_bounds_; } |
| 54 Style style() const { return style_; } | 41 int desired_elevation() const { return desired_elevation_; } |
| 55 | 42 |
| 56 // Moves and resizes the shadow layer to frame |content_bounds|. | 43 // Moves and resizes the shadow layer to frame |content_bounds|. |
| 57 void SetContentBounds(const gfx::Rect& content_bounds); | 44 void SetContentBounds(const gfx::Rect& content_bounds); |
| 58 | 45 |
| 59 // Sets the shadow's style, animating opacity as necessary. | 46 // Sets the shadow's appearance, animating opacity as necessary. |
| 60 void SetStyle(Style style); | 47 void SetElevation(ShadowElevation elevation); |
| 61 | 48 |
| 62 // ui::ImplicitAnimationObserver overrides: | 49 // ui::ImplicitAnimationObserver overrides: |
| 63 void OnImplicitAnimationsCompleted() override; | 50 void OnImplicitAnimationsCompleted() override; |
| 64 | 51 |
| 65 private: | 52 private: |
| 66 // Updates the shadow layer and its image to the current |style_|. | 53 // Updates the shadow layer and its image to reflect |desired_elevation_|. |
| 67 void RecreateShadowLayer(); | 54 void RecreateShadowLayer(); |
| 68 | 55 |
| 69 // Updates the shadow layer bounds based on the inteior inset and the current | 56 // Updates the shadow layer bounds based on the inteior inset and the current |
| 70 // |content_bounds_|. | 57 // |content_bounds_|. |
| 71 void UpdateLayerBounds(); | 58 void UpdateLayerBounds(); |
| 72 | 59 |
| 73 // Returns the "elevation" for |style_|, which dictates the shadow's display | 60 // The goal elevation, set when the transition animation starts. The elevation |
| 74 // characteristics. The elevation is proportional to the size of the blur and | 61 // dictates the shadow's display characteristics and is proportional to the |
| 75 // its offset. | 62 // size of the blur and its offset. This may not match reality if the window |
| 76 int ElevationForStyle(); | 63 // isn't big enough to support it. |
| 64 int desired_elevation_ = 0; |
| 77 | 65 |
| 78 // The current style, set when the transition animation starts. | 66 // The elevation of the shadow image that's currently set on |shadow_layer_|. |
| 79 Style style_ = STYLE_ACTIVE; | 67 int effective_elevation_ = 0; |
| 80 | 68 |
| 81 // The parent layer of the shadow layer. It serves as a container accessible | 69 // The parent layer of the shadow layer. It serves as a container accessible |
| 82 // from the outside to control the visibility of the shadow. | 70 // from the outside to control the visibility of the shadow. |
| 83 std::unique_ptr<ui::Layer> layer_; | 71 std::unique_ptr<ui::Layer> layer_; |
| 84 | 72 |
| 85 // The actual shadow layer corresponding to a cc::NinePatchLayer. | 73 // The actual shadow layer corresponding to a cc::NinePatchLayer. |
| 86 std::unique_ptr<ui::Layer> shadow_layer_; | 74 std::unique_ptr<ui::Layer> shadow_layer_; |
| 87 | 75 |
| 88 // When the style changes, the old shadow cross-fades with the new one. | 76 // When the elevation changes, the old shadow cross-fades with the new one. |
| 89 // When non-null, this is an old |shadow_layer_| that's being animated out. | 77 // When non-null, this is an old |shadow_layer_| that's being animated out. |
| 90 std::unique_ptr<ui::Layer> fading_layer_; | 78 std::unique_ptr<ui::Layer> fading_layer_; |
| 91 | 79 |
| 92 // Bounds of the content that the shadow encloses. | 80 // Bounds of the content that the shadow encloses. |
| 93 gfx::Rect content_bounds_; | 81 gfx::Rect content_bounds_; |
| 94 | 82 |
| 95 // The elevation of the shadow image that's currently set on |shadow_layer_|. | |
| 96 int effective_elevation_ = 0; | |
| 97 | |
| 98 DISALLOW_COPY_AND_ASSIGN(Shadow); | 83 DISALLOW_COPY_AND_ASSIGN(Shadow); |
| 99 }; | 84 }; |
| 100 | 85 |
| 101 } // namespace wm | 86 } // namespace wm |
| 102 | 87 |
| 103 #endif // UI_WM_CORE_SHADOW_H_ | 88 #endif // UI_WM_CORE_SHADOW_H_ |
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