OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_WM_CORE_SHADOW_H_ | 5 #ifndef UI_WM_CORE_SHADOW_H_ |
6 #define UI_WM_CORE_SHADOW_H_ | 6 #define UI_WM_CORE_SHADOW_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
11 #include "ui/compositor/layer_animation_observer.h" | 11 #include "ui/compositor/layer_animation_observer.h" |
12 #include "ui/gfx/geometry/rect.h" | 12 #include "ui/gfx/geometry/rect.h" |
13 #include "ui/wm/wm_export.h" | 13 #include "ui/wm/wm_export.h" |
14 | 14 |
15 namespace ui { | 15 namespace ui { |
16 class Layer; | 16 class Layer; |
17 } // namespace ui | 17 } // namespace ui |
18 | 18 |
19 namespace wm { | 19 namespace wm { |
| 20 enum class ShadowElevation; |
20 | 21 |
21 // Simple class that draws a drop shadow around content at given bounds. | 22 // Simple class that draws a drop shadow around content at given bounds. |
22 class WM_EXPORT Shadow : public ui::ImplicitAnimationObserver { | 23 class WM_EXPORT Shadow : public ui::ImplicitAnimationObserver { |
23 public: | 24 public: |
24 // TODO(estade): remove this enum and instead set elevation directly. | |
25 enum Style { | |
26 // Active windows have more opaque shadows, shifted down to make the window | |
27 // appear "higher". | |
28 STYLE_ACTIVE, | |
29 | |
30 // Inactive windows have less opaque shadows. | |
31 STYLE_INACTIVE, | |
32 | |
33 // Small windows like tooltips and context menus have lighter, smaller | |
34 // shadows. | |
35 STYLE_SMALL, | |
36 }; | |
37 | |
38 Shadow(); | 25 Shadow(); |
39 ~Shadow() override; | 26 ~Shadow() override; |
40 | 27 |
41 void Init(Style style); | 28 void Init(ShadowElevation elevation); |
42 | 29 |
43 // Returns |layer_.get()|. This is exposed so it can be added to the same | 30 // Returns |layer_.get()|. This is exposed so it can be added to the same |
44 // layer as the content and stacked below it. SetContentBounds() should be | 31 // layer as the content and stacked below it. SetContentBounds() should be |
45 // used to adjust the shadow's size and position (rather than applying | 32 // used to adjust the shadow's size and position (rather than applying |
46 // transformations to this layer). | 33 // transformations to this layer). |
47 ui::Layer* layer() const { return layer_.get(); } | 34 ui::Layer* layer() const { return layer_.get(); } |
48 | 35 |
49 // Exposed to allow setting animation parameters for bounds and opacity | 36 // Exposed to allow setting animation parameters for bounds and opacity |
50 // animations. | 37 // animations. |
51 ui::Layer* shadow_layer() const { return shadow_layer_.get(); } | 38 ui::Layer* shadow_layer() const { return shadow_layer_.get(); } |
52 | 39 |
53 const gfx::Rect& content_bounds() const { return content_bounds_; } | 40 const gfx::Rect& content_bounds() const { return content_bounds_; } |
54 Style style() const { return style_; } | 41 ShadowElevation desired_elevation() const { return desired_elevation_; } |
55 | 42 |
56 // Moves and resizes the shadow layer to frame |content_bounds|. | 43 // Moves and resizes the shadow layer to frame |content_bounds|. |
57 void SetContentBounds(const gfx::Rect& content_bounds); | 44 void SetContentBounds(const gfx::Rect& content_bounds); |
58 | 45 |
59 // Sets the shadow's style, animating opacity as necessary. | 46 // Sets the shadow's appearance, animating opacity as necessary. |
60 void SetStyle(Style style); | 47 void SetElevation(ShadowElevation elevation); |
61 | 48 |
62 // ui::ImplicitAnimationObserver overrides: | 49 // ui::ImplicitAnimationObserver overrides: |
63 void OnImplicitAnimationsCompleted() override; | 50 void OnImplicitAnimationsCompleted() override; |
64 | 51 |
65 private: | 52 private: |
66 // Updates the shadow layer and its image to the current |style_|. | 53 // Updates the shadow layer and its image to reflect |desired_elevation_|. |
67 void RecreateShadowLayer(); | 54 void RecreateShadowLayer(); |
68 | 55 |
69 // Updates the shadow layer bounds based on the inteior inset and the current | 56 // Updates the shadow layer bounds based on the inteior inset and the current |
70 // |content_bounds_|. | 57 // |content_bounds_|. |
71 void UpdateLayerBounds(); | 58 void UpdateLayerBounds(); |
72 | 59 |
73 // Returns the "elevation" for |style_|, which dictates the shadow's display | 60 // The goal elevation, set when the transition animation starts. The elevation |
74 // characteristics. The elevation is proportional to the size of the blur and | 61 // dictates the shadow's display characteristics and is proportional to the |
75 // its offset. | 62 // size of the blur and its offset. This may not match reality if the window |
76 int ElevationForStyle(); | 63 // isn't big enough to support it. |
| 64 ShadowElevation desired_elevation_; |
77 | 65 |
78 // The current style, set when the transition animation starts. | 66 // The elevation of the shadow image that's currently set on |shadow_layer_|. |
79 Style style_ = STYLE_ACTIVE; | 67 int effective_elevation_ = 0; |
80 | 68 |
81 // The parent layer of the shadow layer. It serves as a container accessible | 69 // The parent layer of the shadow layer. It serves as a container accessible |
82 // from the outside to control the visibility of the shadow. | 70 // from the outside to control the visibility of the shadow. |
83 std::unique_ptr<ui::Layer> layer_; | 71 std::unique_ptr<ui::Layer> layer_; |
84 | 72 |
85 // The actual shadow layer corresponding to a cc::NinePatchLayer. | 73 // The actual shadow layer corresponding to a cc::NinePatchLayer. |
86 std::unique_ptr<ui::Layer> shadow_layer_; | 74 std::unique_ptr<ui::Layer> shadow_layer_; |
87 | 75 |
88 // When the style changes, the old shadow cross-fades with the new one. | 76 // When the elevation changes, the old shadow cross-fades with the new one. |
89 // When non-null, this is an old |shadow_layer_| that's being animated out. | 77 // When non-null, this is an old |shadow_layer_| that's being animated out. |
90 std::unique_ptr<ui::Layer> fading_layer_; | 78 std::unique_ptr<ui::Layer> fading_layer_; |
91 | 79 |
92 // Bounds of the content that the shadow encloses. | 80 // Bounds of the content that the shadow encloses. |
93 gfx::Rect content_bounds_; | 81 gfx::Rect content_bounds_; |
94 | 82 |
95 // The elevation of the shadow image that's currently set on |shadow_layer_|. | |
96 int effective_elevation_ = 0; | |
97 | |
98 DISALLOW_COPY_AND_ASSIGN(Shadow); | 83 DISALLOW_COPY_AND_ASSIGN(Shadow); |
99 }; | 84 }; |
100 | 85 |
101 } // namespace wm | 86 } // namespace wm |
102 | 87 |
103 #endif // UI_WM_CORE_SHADOW_H_ | 88 #endif // UI_WM_CORE_SHADOW_H_ |
OLD | NEW |