Chromium Code Reviews| Index: gpu/ipc/service/gpu_vsync_provider_unittest_win.cc |
| diff --git a/gpu/ipc/service/gpu_vsync_provider_unittest_win.cc b/gpu/ipc/service/gpu_vsync_provider_unittest_win.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..25d8c684f76a60ae890cbc5b21292aa8687080e5 |
| --- /dev/null |
| +++ b/gpu/ipc/service/gpu_vsync_provider_unittest_win.cc |
| @@ -0,0 +1,70 @@ |
| +// Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "gpu/ipc/service/gpu_vsync_provider.h" |
| + |
| +#include <memory> |
| + |
| +#include "base/bind.h" |
| +#include "base/synchronization/waitable_event.h" |
| +#include "testing/gtest/include/gtest/gtest.h" |
| +#include "ui/base/win/hidden_window.h" |
| + |
| +#include <windows.h> |
| + |
| +namespace gpu { |
| + |
| +class GpuVSyncProviderTest : public testing::Test { |
| + public: |
| + GpuVSyncProviderTest() |
| + : vsync_event_(base::WaitableEvent::ResetPolicy::AUTOMATIC, |
| + base::WaitableEvent::InitialState::NOT_SIGNALED) {} |
| + ~GpuVSyncProviderTest() override {} |
| + |
| + void SetUp() override {} |
| + |
| + void TearDown() override {} |
| + |
| + void OnVSync(base::TimeTicks timestamp) { |
| + // This is called on VSync worker thread. |
| + if (InterlockedIncrement(&vsync_count_) == 3) |
| + vsync_event_.Signal(); |
| + } |
| + |
| + base::WaitableEvent vsync_event_; |
| + volatile LONG vsync_count_ = 0; |
|
brucedawson
2016/12/22 21:49:16
Volatile isn't needed here. What makes this safe t
stanisc
2017/01/04 22:33:04
Done.
|
| +}; |
| + |
| +TEST_F(GpuVSyncProviderTest, VSyncSignalTest) { |
| + SurfaceHandle window = ui::GetHiddenWindow(); |
| + |
| + std::unique_ptr<GpuVSyncProvider> provider = GpuVSyncProvider::Create( |
| + base::Bind(&GpuVSyncProviderTest::OnVSync, base::Unretained(this)), |
| + window); |
| + |
| + constexpr base::TimeDelta wait_timeout = |
| + base::TimeDelta::FromMilliseconds(300); |
| + |
| + // Verify that there are no VSync signals before provider is enabled |
| + bool wait_result = vsync_event_.TimedWait(wait_timeout); |
| + EXPECT_FALSE(wait_result); |
| + EXPECT_EQ(0, vsync_count_); |
| + |
| + provider->EnableVSync(true); |
| + |
| + vsync_event_.Wait(); |
| + |
| + provider->EnableVSync(false); |
| + |
| + // Verify that VSync callbacks stop coming after disabling. |
| + // Please note that it might still be possible for one |
| + // callback to be in flight on VSync worker thread, so |vsync_count_| |
| + // could still be incremented once, but not enough times to trigger |
| + // |vsync_event_|. |
| + InterlockedExchange(&vsync_count_, 0); |
| + wait_result = vsync_event_.TimedWait(wait_timeout); |
| + EXPECT_FALSE(wait_result); |
| +} |
| + |
| +} // namespace gpu |