| Index: gpu/ipc/service/gpu_vsync_provider.h
|
| diff --git a/gpu/ipc/service/gpu_vsync_provider.h b/gpu/ipc/service/gpu_vsync_provider.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..13d0ac210a1fc96b1961e0c94bee62039e3e6f32
|
| --- /dev/null
|
| +++ b/gpu/ipc/service/gpu_vsync_provider.h
|
| @@ -0,0 +1,48 @@
|
| +// Copyright (c) 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GPU_IPC_SERVICE_GPU_VSYNC_PROVIDER_H_
|
| +#define GPU_IPC_SERVICE_GPU_VSYNC_PROVIDER_H_
|
| +
|
| +#include <memory>
|
| +
|
| +#include "base/callback.h"
|
| +#include "base/time/time.h"
|
| +#include "gpu/gpu_export.h"
|
| +#include "gpu/ipc/common/surface_handle.h"
|
| +
|
| +namespace gpu {
|
| +
|
| +class GpuVSyncWorker;
|
| +
|
| +// Implements waiting for VSync signal on background thread.
|
| +class GPU_EXPORT GpuVSyncProvider {
|
| + public:
|
| + // Once VSync is enabled, this callback is repeatedly invoked on every VSync.
|
| + // The call is made on background thread to avoid increased latency due to
|
| + // serializing callback invocation with other GPU tasks. The code that
|
| + // implements the callback function is expected to handle that.
|
| + using VSyncCallback = base::Callback<void(base::TimeTicks timestamp)>;
|
| +
|
| + ~GpuVSyncProvider();
|
| +
|
| + static std::unique_ptr<GpuVSyncProvider> Create(const VSyncCallback& callback,
|
| + SurfaceHandle surface_handle);
|
| +
|
| + // Enable or disable VSync production.
|
| + void EnableVSync(bool enabled);
|
| +
|
| + private:
|
| +#if defined(OS_WIN)
|
| + GpuVSyncProvider(const VSyncCallback& callback, SurfaceHandle surface_handle);
|
| +
|
| + std::unique_ptr<GpuVSyncWorker> vsync_worker_;
|
| +#endif // defined(OS_WIN)
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(GpuVSyncProvider);
|
| +};
|
| +
|
| +} // namespace gpu
|
| +
|
| +#endif // GPU_IPC_SERVICE_GPU_VSYNC_PROVIDER_H_
|
|
|