Index: gpu/ipc/service/gpu_vsync_provider.h |
diff --git a/gpu/ipc/service/gpu_vsync_provider.h b/gpu/ipc/service/gpu_vsync_provider.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..13d0ac210a1fc96b1961e0c94bee62039e3e6f32 |
--- /dev/null |
+++ b/gpu/ipc/service/gpu_vsync_provider.h |
@@ -0,0 +1,48 @@ |
+// Copyright (c) 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef GPU_IPC_SERVICE_GPU_VSYNC_PROVIDER_H_ |
+#define GPU_IPC_SERVICE_GPU_VSYNC_PROVIDER_H_ |
+ |
+#include <memory> |
+ |
+#include "base/callback.h" |
+#include "base/time/time.h" |
+#include "gpu/gpu_export.h" |
+#include "gpu/ipc/common/surface_handle.h" |
+ |
+namespace gpu { |
+ |
+class GpuVSyncWorker; |
+ |
+// Implements waiting for VSync signal on background thread. |
+class GPU_EXPORT GpuVSyncProvider { |
+ public: |
+ // Once VSync is enabled, this callback is repeatedly invoked on every VSync. |
+ // The call is made on background thread to avoid increased latency due to |
+ // serializing callback invocation with other GPU tasks. The code that |
+ // implements the callback function is expected to handle that. |
+ using VSyncCallback = base::Callback<void(base::TimeTicks timestamp)>; |
+ |
+ ~GpuVSyncProvider(); |
+ |
+ static std::unique_ptr<GpuVSyncProvider> Create(const VSyncCallback& callback, |
+ SurfaceHandle surface_handle); |
+ |
+ // Enable or disable VSync production. |
+ void EnableVSync(bool enabled); |
+ |
+ private: |
+#if defined(OS_WIN) |
+ GpuVSyncProvider(const VSyncCallback& callback, SurfaceHandle surface_handle); |
+ |
+ std::unique_ptr<GpuVSyncWorker> vsync_worker_; |
+#endif // defined(OS_WIN) |
+ |
+ DISALLOW_COPY_AND_ASSIGN(GpuVSyncProvider); |
+}; |
+ |
+} // namespace gpu |
+ |
+#endif // GPU_IPC_SERVICE_GPU_VSYNC_PROVIDER_H_ |