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1 <!DOCTYPE HTML> | 1 <!DOCTYPE HTML> |
2 | 2 |
3 <!-- READ BEFORE UPDATING: | 3 <!-- READ BEFORE UPDATING: |
4 If this test is updated make sure to increment the "revision" value of the | 4 If this test is updated make sure to increment the "revision" value of the |
5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure | 5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure |
6 that the baseline images are regenerated on the next run. | 6 that the baseline images are regenerated on the next run. |
7 --> | 7 --> |
8 | 8 |
9 <html> | 9 <html> |
10 <head> | 10 <head> |
11 <title>OffscreenCanvas commit flow on worker thread: red square on white backgro
und.</title> | 11 <title>OffscreenCanvas commit flow on worker thread: red square on white backgro
und.</title> |
12 <style type="text/css"> | 12 <style type="text/css"> |
13 .nomargin { | 13 .nomargin { |
14 margin: 0px auto; | 14 margin: 0px auto; |
15 } | 15 } |
16 </style> | 16 </style> |
17 <script id="myWorker" type="text/worker"> | 17 <script id="myWorker" type="text/worker"> |
18 function drawTriangle(canvas) | 18 |
| 19 var g_frameNumber = 0; |
| 20 var gl; |
| 21 |
| 22 function drawTriangle() |
19 { | 23 { |
20 var gl = canvas.getContext("webgl"); | |
21 gl.clearColor(0, 1, 0, 1); | 24 gl.clearColor(0, 1, 0, 1); |
22 gl.clear(gl.COLOR_BUFFER_BIT); | 25 gl.clear(gl.COLOR_BUFFER_BIT); |
23 | 26 |
24 var prog = gl.createProgram(); | 27 var prog = gl.createProgram(); |
25 var vs = gl.createShader(gl.VERTEX_SHADER); | 28 var vs = gl.createShader(gl.VERTEX_SHADER); |
26 gl.shaderSource(vs, ['attribute vec2 pos;', | 29 gl.shaderSource(vs, ['attribute vec2 pos;', |
27 'void main() {', | 30 'void main() {', |
28 ' gl_Position = vec4(pos, 0., 1.);', | 31 ' gl_Position = vec4(pos, 0., 1.);', |
29 '}'].join('\n')); | 32 '}'].join('\n')); |
30 gl.compileShader(vs); | 33 gl.compileShader(vs); |
(...skipping 18 matching lines...) Expand all Loading... |
49 } | 52 } |
50 gl.useProgram(prog); | 53 gl.useProgram(prog); |
51 | 54 |
52 gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); | 55 gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); |
53 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-.5,0, 0,.5, .5,0]), gl.STATI
C_DRAW); | 56 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-.5,0, 0,.5, .5,0]), gl.STATI
C_DRAW); |
54 var attr = gl.getAttribLocation(prog, 'pos'); | 57 var attr = gl.getAttribLocation(prog, 'pos'); |
55 gl.enableVertexAttribArray(attr); | 58 gl.enableVertexAttribArray(attr); |
56 gl.vertexAttribPointer(attr, 2, gl.FLOAT, false, 0, 0); | 59 gl.vertexAttribPointer(attr, 2, gl.FLOAT, false, 0, 0); |
57 | 60 |
58 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3); | 61 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3); |
| 62 } |
59 | 63 |
60 gl.commit(); | 64 function drawLoop() |
| 65 { |
| 66 if (g_frameNumber < 3) { |
| 67 gl.clearColor(1, 0, 0, 1); |
| 68 gl.clear(gl.COLOR_BUFFER_BIT); |
| 69 g_frameNumber++; |
| 70 gl.commit().then(drawLoop); |
| 71 } else { |
| 72 drawTriangle(); |
| 73 gl.commit(); |
| 74 |
| 75 // The following clear is never committed |
| 76 gl.clearColor(0, 0, 1, 1); |
| 77 gl.clear(gl.COLOR_BUFFER_BIT); |
| 78 |
| 79 self.postMessage(""); |
| 80 } |
61 } | 81 } |
62 | 82 |
63 self.onmessage = function(e) { | 83 self.onmessage = function(e) { |
64 var transferredOffscreenCanvas = e.data; | 84 var transferredOffscreenCanvas = e.data; |
65 drawTriangle(transferredOffscreenCanvas); | 85 gl = transferredOffscreenCanvas.getContext("webgl"); |
66 self.postMessage(""); | 86 drawLoop(); |
67 }; | 87 }; |
68 </script> | 88 </script> |
69 <script> | 89 <script> |
70 var g_swapsBeforeAck = 15; | 90 var g_swapsBeforeAck = 15; |
71 | 91 |
72 function makeWorker(script) { | 92 function makeWorker(script) { |
73 var blob = new Blob([script]); | 93 var blob = new Blob([script]); |
74 return new Worker(URL.createObjectURL(blob)); | 94 return new Worker(URL.createObjectURL(blob)); |
75 } | 95 } |
76 | 96 |
(...skipping 14 matching lines...) Expand all Loading... |
91 } | 111 } |
92 | 112 |
93 function waitForFinish() | 113 function waitForFinish() |
94 { | 114 { |
95 if (g_swapsBeforeAck == 0) { | 115 if (g_swapsBeforeAck == 0) { |
96 domAutomationController.setAutomationId(1); | 116 domAutomationController.setAutomationId(1); |
97 domAutomationController.send("SUCCESS"); | 117 domAutomationController.send("SUCCESS"); |
98 } else { | 118 } else { |
99 g_swapsBeforeAck--; | 119 g_swapsBeforeAck--; |
100 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; | 120 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; |
101 window.webkitRequestAnimationFrame(waitForFinish); | 121 window.requestAnimationFrame(waitForFinish); |
102 } | 122 } |
103 } | 123 } |
104 </script> | 124 </script> |
105 </head> | 125 </head> |
106 <body onload="main()"> | 126 <body onload="main()"> |
107 <div style="position:relative; width:300px; height:300px; background-color:white
"> | 127 <div style="position:relative; width:300px; height:300px; background-color:white
"> |
108 </div> | 128 </div> |
109 <div id="container" style="position:absolute; top:0px; left:0px"> | 129 <div id="container" style="position:absolute; top:0px; left:0px"> |
110 <canvas id="c" width="300" height="300" class="nomargin"></canvas> | 130 <canvas id="c" width="300" height="300" class="nomargin"></canvas> |
111 </div> | 131 </div> |
112 </body> | 132 </body> |
113 </html> | 133 </html> |
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