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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef OffscreenCanvasRenderingContext2D_h | 5 #ifndef OffscreenCanvasRenderingContext2D_h |
6 #define OffscreenCanvasRenderingContext2D_h | 6 #define OffscreenCanvasRenderingContext2D_h |
7 | 7 |
8 #include "core/html/canvas/CanvasContextCreationAttributes.h" | 8 #include "core/html/canvas/CanvasContextCreationAttributes.h" |
9 #include "core/html/canvas/CanvasRenderingContext.h" | 9 #include "core/html/canvas/CanvasRenderingContext.h" |
10 #include "core/html/canvas/CanvasRenderingContextFactory.h" | 10 #include "core/html/canvas/CanvasRenderingContextFactory.h" |
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30 OffscreenCanvas* canvas, | 30 OffscreenCanvas* canvas, |
31 const CanvasContextCreationAttributes& attrs) override { | 31 const CanvasContextCreationAttributes& attrs) override { |
32 return new OffscreenCanvasRenderingContext2D(scriptState, canvas, attrs); | 32 return new OffscreenCanvasRenderingContext2D(scriptState, canvas, attrs); |
33 } | 33 } |
34 | 34 |
35 CanvasRenderingContext::ContextType getContextType() const override { | 35 CanvasRenderingContext::ContextType getContextType() const override { |
36 return CanvasRenderingContext::Context2d; | 36 return CanvasRenderingContext::Context2d; |
37 } | 37 } |
38 }; | 38 }; |
39 | 39 |
40 void commit(ScriptState*, ExceptionState&); | 40 ScriptPromise commit(ScriptState*, ExceptionState&); |
41 | 41 |
42 // CanvasRenderingContext implementation | 42 // CanvasRenderingContext implementation |
43 ~OffscreenCanvasRenderingContext2D() override; | 43 ~OffscreenCanvasRenderingContext2D() override; |
44 ContextType getContextType() const override { return Context2d; } | 44 ContextType getContextType() const override { return Context2d; } |
45 bool is2d() const override { return true; } | 45 bool is2d() const override { return true; } |
46 void setOffscreenCanvasGetContextResult(OffscreenRenderingContext&) final; | 46 void setOffscreenCanvasGetContextResult(OffscreenRenderingContext&) final; |
47 void setIsHidden(bool) final { ASSERT_NOT_REACHED(); } | 47 void setIsHidden(bool) final { ASSERT_NOT_REACHED(); } |
48 void stop() final { ASSERT_NOT_REACHED(); } | 48 void stop() final { ASSERT_NOT_REACHED(); } |
49 void setCanvasGetContextResult(RenderingContext&) final {} | 49 void setCanvasGetContextResult(RenderingContext&) final {} |
50 void clearRect(double x, double y, double width, double height) override { | 50 void clearRect(double x, double y, double width, double height) override { |
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94 const CanvasContextCreationAttributes& attrs); | 94 const CanvasContextCreationAttributes& attrs); |
95 DECLARE_VIRTUAL_TRACE(); | 95 DECLARE_VIRTUAL_TRACE(); |
96 | 96 |
97 private: | 97 private: |
98 bool m_needsMatrixClipRestore = false; | 98 bool m_needsMatrixClipRestore = false; |
99 std::unique_ptr<ImageBuffer> m_imageBuffer; | 99 std::unique_ptr<ImageBuffer> m_imageBuffer; |
100 | 100 |
101 bool isPaintable() const final; | 101 bool isPaintable() const final; |
102 | 102 |
103 RefPtr<StaticBitmapImage> transferToStaticBitmapImage(); | 103 RefPtr<StaticBitmapImage> transferToStaticBitmapImage(); |
104 void doCommit(RefPtr<StaticBitmapImage>); | |
xlai (Olivia)
2016/12/21 19:54:25
I am confused that you add a function signature in
Justin Novosad
2016/12/21 21:15:40
Good catch. This is unused. It is a leftover from
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104 }; | 105 }; |
105 | 106 |
106 DEFINE_TYPE_CASTS(OffscreenCanvasRenderingContext2D, | 107 DEFINE_TYPE_CASTS(OffscreenCanvasRenderingContext2D, |
107 CanvasRenderingContext, | 108 CanvasRenderingContext, |
108 context, | 109 context, |
109 context->is2d() && context->getOffscreenCanvas(), | 110 context->is2d() && context->offscreenCanvas(), |
110 context.is2d() && context.getOffscreenCanvas()); | 111 context.is2d() && context.offscreenCanvas()); |
111 | 112 |
112 } // namespace blink | 113 } // namespace blink |
113 | 114 |
114 #endif // OffscreenCanvasRenderingContext2D_h | 115 #endif // OffscreenCanvasRenderingContext2D_h |
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