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1 <!DOCTYPE HTML> | 1 <!DOCTYPE HTML> |
2 | 2 |
3 <!-- READ BEFORE UPDATING: | 3 <!-- READ BEFORE UPDATING: |
4 If this test is updated make sure to increment the "revision" value of the | 4 If this test is updated make sure to increment the "revision" value of the |
5 associated test in content/test/gpu/gpu_tests/pixel_test_pages.py. This will ens
ure | 5 associated test in content/test/gpu/gpu_tests/pixel_test_pages.py. This will ens
ure |
6 that the baseline images are regenerated on the next run. | 6 that the baseline images are regenerated on the next run. |
7 --> | 7 --> |
8 | 8 |
9 <html> | 9 <html> |
10 <head> | 10 <head> |
11 <title>OffscreenCanvas commit flow on main thread: green square on white backgro
und.</title> | 11 <title>OffscreenCanvas commit flow on main thread: green square on white backgro
und.</title> |
12 <style type="text/css"> | 12 <style type="text/css"> |
13 .nomargin { | 13 .nomargin { |
14 margin: 0px auto; | 14 margin: 0px auto; |
15 } | 15 } |
16 </style> | 16 </style> |
17 <script> | 17 <script> |
18 var g_swapsBeforeAck = 15; | 18 var g_swapsBeforeAck = 15; |
| 19 var g_frameNumber = 0; |
| 20 var gl; |
19 | 21 |
20 function main() | 22 function main() |
21 { | 23 { |
22 draw(); | 24 var canvas = document.getElementById("c"); |
23 waitForFinish(); | 25 var offscreenCanvas = canvas.transferControlToOffscreen(); |
| 26 gl = offscreenCanvas.getContext("webgl"); |
| 27 drawLoop(); |
24 } | 28 } |
25 | 29 |
26 function drawTriangle(canvas) | 30 function drawTriangle() |
27 { | 31 { |
28 var gl = canvas.getContext("webgl"); | |
29 gl.clearColor(0, 1, 0, 1); | 32 gl.clearColor(0, 1, 0, 1); |
30 gl.clear(gl.COLOR_BUFFER_BIT); | 33 gl.clear(gl.COLOR_BUFFER_BIT); |
31 | 34 |
32 var prog = gl.createProgram(); | 35 var prog = gl.createProgram(); |
33 var vs = gl.createShader(gl.VERTEX_SHADER); | 36 var vs = gl.createShader(gl.VERTEX_SHADER); |
34 gl.shaderSource(vs, ['attribute vec2 pos;', | 37 gl.shaderSource(vs, ['attribute vec2 pos;', |
35 'void main() {', | 38 'void main() {', |
36 ' gl_Position = vec4(pos, 0., 1.);', | 39 ' gl_Position = vec4(pos, 0., 1.);', |
37 '}'].join('\n')); | 40 '}'].join('\n')); |
38 gl.compileShader(vs); | 41 gl.compileShader(vs); |
(...skipping 18 matching lines...) Expand all Loading... |
57 } | 60 } |
58 gl.useProgram(prog); | 61 gl.useProgram(prog); |
59 | 62 |
60 gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); | 63 gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); |
61 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-.5,0, 0,.5, .5,0]), gl.STATI
C_DRAW); | 64 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-.5,0, 0,.5, .5,0]), gl.STATI
C_DRAW); |
62 var attr = gl.getAttribLocation(prog, 'pos'); | 65 var attr = gl.getAttribLocation(prog, 'pos'); |
63 gl.enableVertexAttribArray(attr); | 66 gl.enableVertexAttribArray(attr); |
64 gl.vertexAttribPointer(attr, 2, gl.FLOAT, false, 0, 0); | 67 gl.vertexAttribPointer(attr, 2, gl.FLOAT, false, 0, 0); |
65 | 68 |
66 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3); | 69 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3); |
67 | |
68 gl.commit(); | |
69 } | 70 } |
70 | 71 |
71 function draw() | 72 function drawLoop() |
72 { | 73 { |
73 var canvas = document.getElementById("c"); | 74 if (g_frameNumber < 3) { |
74 var offscreenCanvas = canvas.transferControlToOffscreen(); | 75 gl.clearColor(1, 0, 0, 1); |
75 drawTriangle(offscreenCanvas); | 76 gl.clear(gl.COLOR_BUFFER_BIT); |
| 77 g_frameNumber++; |
| 78 gl.commit().then(drawLoop); |
| 79 } else { |
| 80 drawTriangle(); |
| 81 gl.commit(); |
| 82 |
| 83 // The following clear is never committed |
| 84 gl.clearColor(0, 0, 1, 1); |
| 85 gl.clear(gl.COLOR_BUFFER_BIT); |
| 86 |
| 87 waitForFinish(); |
| 88 } |
76 } | 89 } |
77 | 90 |
78 function waitForFinish() | 91 function waitForFinish() |
79 { | 92 { |
80 if (g_swapsBeforeAck == 0) { | 93 if (g_swapsBeforeAck == 0) { |
81 domAutomationController.setAutomationId(1); | 94 domAutomationController.setAutomationId(1); |
82 domAutomationController.send("SUCCESS"); | 95 domAutomationController.send("SUCCESS"); |
83 } else { | 96 } else { |
84 g_swapsBeforeAck--; | 97 g_swapsBeforeAck--; |
85 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; | 98 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; |
86 window.webkitRequestAnimationFrame(waitForFinish); | 99 window.requestAnimationFrame(waitForFinish); |
87 } | 100 } |
88 } | 101 } |
89 </script> | 102 </script> |
90 </head> | 103 </head> |
91 <body onload="main()"> | 104 <body onload="main()"> |
92 <div style="position:relative; width:300px; height:300px; background-color:white
"> | 105 <div style="position:relative; width:300px; height:300px; background-color:white
"> |
93 </div> | 106 </div> |
94 <div id="container" style="position:absolute; top:0px; left:0px"> | 107 <div id="container" style="position:absolute; top:0px; left:0px"> |
95 <canvas id="c" width="300" height="300" class="nomargin"></canvas> | 108 <canvas id="c" width="300" height="300" class="nomargin"></canvas> |
96 </div> | 109 </div> |
97 </body> | 110 </body> |
98 </html> | 111 </html> |
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