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Side by Side Diff: ui/snapshot/snapshot_ios.mm

Issue 2592983002: [devtools] Support different encodings for Page.CaptureScreenshot. (Closed)
Patch Set: Wait for load in CaptureScreenshotTest to fix android bot. Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/snapshot/snapshot.h" 5 #include "ui/snapshot/snapshot.h"
6 6
7 #include "base/callback.h" 7 #include "base/callback.h"
8 #include "ui/gfx/geometry/rect.h" 8 #include "ui/gfx/geometry/rect.h"
9 #include "ui/gfx/image/image.h" 9 #include "ui/gfx/image/image.h"
10 10
11 namespace ui { 11 namespace ui {
12 12
13 bool GrabViewSnapshot(gfx::NativeView view, 13 bool GrabViewSnapshot(gfx::NativeView view,
14 std::vector<unsigned char>* png_representation, 14 gfx::Image* image,
15 const gfx::Rect& snapshot_bounds) { 15 const gfx::Rect& snapshot_bounds) {
16 // TODO(bajones): Implement iOS snapshot functionality 16 // TODO(bajones): Implement iOS snapshot functionality
17 return false; 17 return false;
18 } 18 }
19 19
20 bool GrabWindowSnapshot(gfx::NativeWindow window, 20 bool GrabWindowSnapshot(gfx::NativeWindow window,
21 std::vector<unsigned char>* png_representation, 21 gfx::Image* image,
22 const gfx::Rect& snapshot_bounds) { 22 const gfx::Rect& snapshot_bounds) {
23 // TODO(bajones): Implement iOS snapshot functionality 23 // TODO(bajones): Implement iOS snapshot functionality
24 return false; 24 return false;
25 } 25 }
26 26
27 void GrabWindowSnapshotAndScaleAsync( 27 void GrabWindowSnapshotAndScaleAsync(
28 gfx::NativeWindow window, 28 gfx::NativeWindow window,
29 const gfx::Rect& snapshot_bounds, 29 const gfx::Rect& snapshot_bounds,
30 const gfx::Size& target_size, 30 const gfx::Size& target_size,
31 scoped_refptr<base::TaskRunner> background_task_runner, 31 scoped_refptr<base::TaskRunner> background_task_runner,
32 GrabWindowSnapshotAsyncCallback callback) { 32 GrabWindowSnapshotAsyncCallback callback) {
33 callback.Run(gfx::Image()); 33 callback.Run(gfx::Image());
34 } 34 }
35 35
36 void GrabViewSnapshotAsync( 36 void GrabViewSnapshotAsync(gfx::NativeView view,
37 gfx::NativeView view, 37 const gfx::Rect& source_rect,
38 const gfx::Rect& source_rect, 38 const GrabWindowSnapshotAsyncCallback& callback) {
39 scoped_refptr<base::TaskRunner> background_task_runner, 39 callback.Run(gfx::Image());
40 const GrabWindowSnapshotAsyncPNGCallback& callback) {
41 callback.Run(scoped_refptr<base::RefCountedBytes>());
42 } 40 }
43 41
44 void GrabWindowSnapshotAsync( 42 void GrabWindowSnapshotAsync(gfx::NativeWindow window,
45 gfx::NativeWindow window, 43 const gfx::Rect& source_rect,
46 const gfx::Rect& source_rect, 44 const GrabWindowSnapshotAsyncCallback& callback) {
47 scoped_refptr<base::TaskRunner> background_task_runner, 45 callback.Run(gfx::Image());
48 const GrabWindowSnapshotAsyncPNGCallback& callback) {
49 callback.Run(scoped_refptr<base::RefCountedBytes>());
50 } 46 }
51 47
52 } // namespace ui 48 } // namespace ui
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