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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 var ui = (function() { | 5 var ui = (function() { |
6 'use strict'; | 6 'use strict'; |
7 | 7 |
8 /** | 8 /** |
9 * The scene class assists in managing element and animations in the scene. | 9 * The scene class assists in managing element and animations in the scene. |
10 * It allows scene update commands to be queued in batches, and manages | 10 * It allows scene update commands to be queued in batches, and manages |
11 * allocation of element and animation IDs. | 11 * allocation of element and animation IDs. |
12 * | 12 * |
13 * Examples: | 13 * Examples: |
14 * | 14 * |
15 * var scene = new ui.Scene(); | 15 * var scene = new ui.Scene(); |
16 * | 16 * |
17 * // Add an element. | 17 * // Add an element. |
18 * var el = new api.UiElement(100, 200, 50, 50); | 18 * var el = new api.UiElement(100, 200, 50, 50); |
19 * el.setSize(buttonWidth, buttonHeight); | 19 * el.setSize(buttonWidth, buttonHeight); |
20 * | 20 * |
21 * // Anchor it to the bottom of the content quad. | 21 * // Anchor it to the bottom of the content quad. |
22 * el.setParentId(api.getContentElementId()); | 22 * el.setParentId(contentQuadId); |
23 * el.setAnchoring(api.XAnchoring.XNONE, api.YAnchoring.YBOTTOM); | 23 * el.setAnchoring(api.XAnchoring.XNONE, api.YAnchoring.YBOTTOM); |
24 * | 24 * |
25 * // Place it just below the content quad edge. | 25 * // Place it just below the content quad edge. |
26 * el.setTranslation(0, -0.2, 0.0); | 26 * el.setTranslation(0, -0.2, 0.0); |
27 * | 27 * |
28 * // Add it to the scene. | 28 * // Add it to the scene. |
29 * var buttonId = scene.addElement(el); | 29 * var buttonId = scene.addElement(el); |
30 * scene.flush(); | 30 * scene.flush(); |
31 * | 31 * |
32 * // Make the button twice as big. | 32 * // Make the button twice as big. |
33 * var update = new api.UiElementUpdate(); | 33 * var update = new api.UiElementUpdate(); |
34 * update.setSize(bunttonWidth * 2, buttonHeight * 2); | 34 * update.setSize(bunttonWidth * 2, buttonHeight * 2); |
35 * scene.updateElement(buttonId, update); | 35 * scene.updateElement(buttonId, update); |
36 * scene.flush(); | 36 * scene.flush(); |
37 * | 37 * |
38 * // Animate the button size back to its original size, over 250 ms. | 38 * // Animate the button size back to its original size, over 250 ms. |
39 * var resize = new api.Animation(buttonId, 250); | 39 * var resize = new api.Animation(buttonId, 250); |
40 * resize.setSize(buttonWidth, buttonHeight); | 40 * resize.setSize(buttonWidth, buttonHeight); |
41 * scene.addAnimation(resize); | 41 * scene.addAnimation(resize); |
42 * scene.flush(); | 42 * scene.flush(); |
43 */ | 43 */ |
44 class Scene { | 44 class Scene { |
45 | 45 |
46 constructor() { | 46 constructor() { |
47 this.idIndex = api.getContentElementId() + 1; | 47 this.idIndex = 1; |
48 this.commands = []; | 48 this.commands = []; |
49 this.elements = new Set(); | 49 this.elements = new Set(); |
50 this.animations = {}; | 50 this.animations = {}; |
51 } | 51 } |
52 | 52 |
53 /** | 53 /** |
54 * Flush all queued commands to native. | 54 * Flush all queued commands to native. |
55 */ | 55 */ |
56 flush() { | 56 flush() { |
57 api.sendCommands(this.commands); | 57 api.sendCommands(this.commands); |
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73 } | 73 } |
74 | 74 |
75 /** | 75 /** |
76 * Update an existing element, according to a UiElementUpdate object. | 76 * Update an existing element, according to a UiElementUpdate object. |
77 */ | 77 */ |
78 updateElement(id, update) { | 78 updateElement(id, update) { |
79 // To-do: Make sure ID exists. | 79 // To-do: Make sure ID exists. |
80 update.id = id; | 80 update.id = id; |
81 this.commands.push({ | 81 this.commands.push({ |
82 'type': api.Command.UPDATE_ELEMENT, | 82 'type': api.Command.UPDATE_ELEMENT, |
83 'data': update | 83 'data': update.properties |
84 }); | 84 }); |
85 } | 85 } |
86 | 86 |
87 /* | 87 /* |
88 * Remove an element from the scene. | 88 * Remove an element from the scene. |
89 */ | 89 */ |
90 removeElement(id) { | 90 removeElement(id) { |
91 // To-do: Make sure ID exists. | 91 // To-do: Make sure ID exists. |
92 this.commands.push({ | 92 this.commands.push({ |
93 'type': api.Command.REMOVE_ELEMENT, | 93 'type': api.Command.REMOVE_ELEMENT, |
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126 }); | 126 }); |
127 delete this.animations[id]; | 127 delete this.animations[id]; |
128 } | 128 } |
129 | 129 |
130 /* | 130 /* |
131 * Purge all elements in the scene. | 131 * Purge all elements in the scene. |
132 */ | 132 */ |
133 purge() { | 133 purge() { |
134 var ids = Object.keys(this.animations); | 134 var ids = Object.keys(this.animations); |
135 for (let id_key of ids) { | 135 for (let id_key of ids) { |
136 var id = parseInt(id_key); | 136 var id = parseInt(id_key, 10); |
137 this.removeAnimation(id); | 137 this.removeAnimation(id); |
138 } | 138 } |
139 var ids = this.elements.values(); | 139 var ids = this.elements.values(); |
140 for (let id of ids) { | 140 for (let id of ids) { |
141 this.removeElement(id); | 141 this.removeElement(id); |
142 } | 142 } |
143 this.flush(); | 143 this.flush(); |
144 } | 144 } |
145 }; | 145 }; |
146 | 146 |
147 return { | 147 return { |
148 Scene: Scene, | 148 Scene: Scene, |
149 }; | 149 }; |
150 })(); | 150 })(); |
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