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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 var api = (function() { | 5 var api = new Object(); |
6 'use strict'; | 6 |
7 | 7 /** |
8 /** | 8 * Enumeration of scene update commands. |
9 * Enumeration of scene update commands. | 9 * @enum {number} |
10 * @enum {number} | 10 * @const |
11 * @const | 11 */ |
12 */ | 12 api.Command = { |
13 var Command = Object.freeze({ | |
14 'ADD_ELEMENT': 0, | 13 'ADD_ELEMENT': 0, |
15 'UPDATE_ELEMENT': 1, | 14 'UPDATE_ELEMENT': 1, |
16 'REMOVE_ELEMENT': 2, | 15 'REMOVE_ELEMENT': 2, |
17 'ADD_ANIMATION': 3, | 16 'ADD_ANIMATION': 3, |
18 'REMOVE_ANIMATION': 4 | 17 'REMOVE_ANIMATION': 4 |
19 }); | 18 }; |
20 | 19 |
21 /** | 20 /** |
22 * Sends one or more commands to native scene management. Commands are used | 21 * Sends one or more commands to native scene management. Commands are used |
23 * to add, modify or remove elements and animations. For examples of how to | 22 * to add, modify or remove elements and animations. For examples of how to |
24 * format command parameters, refer to examples in scene.js. | 23 * format command parameters, refer to examples in scene.js. |
25 */ | 24 * @param {Array} commands |
amp
2016/12/21 20:58:58
Doesn't close support specifying the type of the o
Dan Beam
2016/12/22 00:18:21
yes, you can templatize types in closure, so Array
cjgrant
2016/12/22 18:15:46
Cool. Yep, there's a lot more we can do - this re
| |
26 function sendCommands(commands) { | 25 */ |
27 chrome.send('updateScene', commands); | 26 api.sendCommands = function(commands) { |
28 } | 27 chrome.send('updateScene', commands); |
29 | 28 }; |
30 /** | 29 |
31 * Returns the element ID of the browser content quad, allowing the content to | 30 /** |
32 * be manimulated in the scene. | 31 * Enumeration of valid Anchroing for X axis. |
33 */ | 32 * An element can either be anchored to the left, right, or center of the main |
34 function getContentElementId() { | 33 * content rect (or it can be absolutely positioned using NONE). Any |
35 return 0; | 34 * translations applied will be relative to this anchoring. |
36 } | 35 * @enum {number} |
37 | 36 * @const |
38 /** | 37 */ |
39 * Enumeration of valid Anchroing for X axis. | 38 api.XAnchoring = { |
40 * An element can either be anchored to the left, right, or center of the main | 39 'XNONE': 0, |
41 * content rect (or it can be absolutely positioned using NONE). Any | 40 'XLEFT': 1, |
42 * translations applied will be relative to this anchoring. | 41 'XRIGHT': 2 |
43 * @enum {number} | 42 }; |
44 * @const | 43 |
45 */ | 44 /** |
46 var XAnchoring = Object.freeze({ | 45 * Enumeration of valid Anchroing for Y axis. |
47 'XNONE': 0, | 46 * @enum {number} |
48 'XLEFT': 1, | 47 * @const |
49 'XRIGHT': 2 | 48 */ |
50 }); | 49 api.YAnchoring = { |
51 | 50 'YNONE': 0, |
52 /** | 51 'YTOP': 1, |
53 * Enumeration of valid Anchroing for Y axis. | 52 'YBOTTOM': 2 |
54 * @enum {number} | 53 }; |
55 * @const | 54 |
56 */ | 55 /** |
57 var YAnchoring = Object.freeze({ | 56 * Enumeration of actions that can be triggered by the HTML UI. |
58 'YNONE': 0, | 57 * @enum {number} |
59 'YTOP': 1, | 58 * @const |
60 'YBOTTOM': 2 | 59 */ |
61 }); | 60 api.Action = { |
62 | 61 'HISTORY_BACK': 0, |
63 /** | 62 'HISTORY_FORWARD': 1, |
64 * Enumeration of actions that can be triggered by the HTML UI. | 63 'RELOAD': 2, |
65 * @enum {number} | 64 'ZOOM_OUT': 3, |
66 * @const | 65 'ZOOM_IN': 4, |
67 */ | 66 'RELOAD_UI': 5, |
68 var Action = Object.freeze({ | 67 }; |
69 'HISTORY_BACK': 0, | 68 |
70 'HISTORY_FORWARD': 1, | 69 /** |
71 'RELOAD': 2, | 70 * Enumeration of modes that can be specified by the native side. |
72 'ZOOM_OUT': 3, | 71 * @enum {number} |
73 'ZOOM_IN': 4, | 72 * @const |
74 'RELOAD_UI': 5, | 73 */ |
75 }); | 74 api.Mode = { |
76 | 75 'UNKNOWN': -1, |
77 /** | 76 'STANDARD': 0, |
78 * Enumeration of modes that can be specified by the native side. | 77 'WEB_VR': 1, |
79 * @enum {number} | 78 }; |
80 * @const | 79 |
81 */ | 80 /** |
82 var Mode = Object.freeze({ | 81 * Triggers an Action. |
83 'UNKNOWN': -1, | 82 * @param {api.Action} action |
84 'STANDARD': 0, | 83 */ |
85 'WEB_VR': 1, | 84 function doAction(action) { |
86 }); | 85 chrome.send('doAction', [action]); |
87 | 86 } |
88 /** | 87 |
89 * Triggers an Action. | 88 /** |
90 */ | 89 * Notify native scene management that DOM loading has completed, at the |
91 function doAction(action) { | 90 * specified page size. |
92 chrome.send('doAction', [action]); | 91 */ |
93 } | 92 function domLoaded() { |
94 | 93 chrome.send('domLoaded'); |
95 /** | 94 } |
96 * Notify native scene management that DOM loading has completed, at the | 95 |
97 * specified page size. | 96 /** |
98 */ | 97 * Sets the CSS size for this page. |
99 function domLoaded() { | 98 * @param {number} width |
100 chrome.send('domLoaded'); | 99 * @param {number} height |
101 } | 100 * @param {number} dpr |
102 | 101 */ |
103 /** | 102 function setUiCssSize(width, height, dpr) { |
104 * Sets the CSS size for this page. | 103 chrome.send('setUiCssSize', [width, height, dpr]); |
105 */ | 104 } |
106 function setUiCssSize(width, height, dpr) { | 105 |
107 chrome.send('setUiCssSize', [width, height, dpr]); | 106 /** |
108 } | 107 * Represents updates to UI element properties. Any properties set on this |
109 | 108 * object are relayed to an underlying native element via scene command. |
110 /** | 109 * Properties that are not set on this object are left unchanged. |
111 * Represents updates to UI element properties. Any properties set on this | 110 * @export |
112 * object are relayed to an underlying native element via scene command. | 111 */ |
113 * Properties that are not set on this object are left unchanged. | 112 api.UiElementUpdate = class { |
114 */ | 113 |
115 class UiElementUpdate { | 114 constructor() { |
116 | 115 |
117 setIsContentQuad() { | 116 this.properties = {}; |
amp
2016/12/21 20:58:58
It looks like properties could be a well defined o
cjgrant
2016/12/22 18:15:46
As of now, native parses a dictionary, and updates
| |
118 this.contentQuad = true; | |
119 } | |
120 | 117 |
121 /** | 118 /** |
122 * Specify a parent for this element. If set, this element is positioned | 119 * Handlers that are listening to this logger. |
123 * relative to its parent element, rather than absolutely. This allows | 120 * @private {number} |
124 * elements to automatically move with a parent. | |
125 */ | 121 */ |
126 setParentId(id) { | 122 this.varvar = 1; |
amp
2016/12/21 20:58:58
I can't remember if this was specifically restrict
cjgrant
2016/12/22 18:15:46
Yeah, this is test code.
| |
127 this.parentId = id; | 123 } |
128 } | 124 |
129 | 125 /** |
130 /** | 126 * Operates on an instance of MyClass and returns something. |
amp
2016/12/21 20:58:58
Bad copy paste?
| |
131 * Specify the width and height (in meters) of an element. | 127 */ |
132 */ | 128 setIsContentQuad() { |
133 setSize(x, y) { | 129 this.properties['contentQuad'] = true; |
134 this.size = { x: x, y: y }; | 130 } |
135 } | 131 |
136 | 132 /** |
137 /** | 133 * Specify a parent for this element. If set, this element is positioned |
138 * Specify optional scaling of the element, and any children. | 134 * relative to its parent element, rather than absolutely. This allows |
139 */ | 135 * elements to automatically move with a parent. |
140 setScale(x, y, z) { | 136 * @param {number} id |
141 this.scale = { x: x, y: y, z: z }; | 137 */ |
142 } | 138 setParentId(id) { |
143 | 139 this.properties['parentId'] = id; |
144 /** | 140 } |
145 * Specify rotation for the element. The rotation is specified in axis-angle | 141 |
146 * representation (rotate around unit vector [x, y, z] by 'a' radians). | 142 /** |
147 */ | 143 * Specify the width and height (in meters) of an element. |
148 setRotation(x, y, z, a) { | 144 * @param {number} x |
149 this.rotation = { x: x, y: y, z: z, a: a }; | 145 * @param {number} y |
150 } | 146 */ |
151 | 147 setSize(x, y) { |
152 /** | 148 this.properties['size'] = { x: x, y: y }; |
153 * Specify the translation of the element. If anchoring is specified, the | 149 } |
154 * offset is applied to the anchoring position rather than the origin. | 150 |
155 * Translation is applied after scaling and rotation. | 151 /** |
156 */ | 152 * Specify optional scaling of the element, and any children. |
157 setTranslation(x, y, z) { | 153 * @param {number} x |
158 this.translation = { x: x, y: y, z: z }; | 154 * @param {number} y |
159 } | 155 * @param {number} z |
160 | 156 */ |
161 /** | 157 setScale(x, y, z) { |
162 * Anchoring allows a rectangle to be positioned relative to the edge of | 158 this.properties['scale'] = { x: x, y: y, z: z }; |
163 * its parent, without being concerned about the size of the parent. | 159 } |
164 * Values should be XAnchoring and YAnchoring elements. | 160 |
165 * Example: element.setAnchoring(XAnchoring.XNONE, YAnchoring.YBOTTOM); | 161 /** |
166 */ | 162 * Specify rotation for the element. The rotation is specified in axis-angle |
167 setAnchoring(x, y) { | 163 * representation (rotate around unit vector [x, y, z] by 'a' radians). |
168 this.xAnchoring = x; | 164 * @param {number} x |
169 this.yAnchoring = y; | 165 * @param {number} y |
170 } | 166 * @param {number} z |
171 | 167 * @param {number} a |
172 /** | 168 */ |
173 * Visibility controls whether the element is rendered. | 169 setRotation(x, y, z, a) { |
174 */ | 170 this.properties['rotation'] = { x: x, y: y, z: z, a: a }; |
175 setVisible(visible) { | 171 |
176 this.visible = !!visible; | 172 //this.setTranslation(1, 2, 'cat'); |
amp
2016/12/21 20:58:58
Remove comment.
| |
177 } | 173 } |
178 | 174 |
179 /** | 175 /** |
180 * Hit-testable implies that the reticle will hit the element, if visible. | 176 * Specify the translation of the element. If anchoring is specified, the |
181 */ | 177 * offset is applied to the anchoring position rather than the origin. |
182 setHitTestable(testable) { | 178 * Translation is applied after scaling and rotation. |
183 this.hitTestable = !!testable; | 179 * @param {number} x |
184 } | 180 * @param {number} y |
185 | 181 * @param {number} z |
186 /** | 182 */ |
187 * Causes an element to be rendered relative to the field of view, rather | 183 |
188 * than the scene. Elements locked in this way should not have a parent. | 184 // TODO - also test private member enforcement. |
189 */ | 185 |
190 setLockToFieldOfView(locked) { | 186 setTranslation(x, y, z) { |
191 this.lockToFov = !!locked; | 187 this.properties['translation'] = { x: x, y: y, z: z }; |
192 } | 188 } |
193 }; | 189 |
194 | 190 /** |
195 /** | 191 * Anchoring allows a rectangle to be positioned relative to the edge of |
196 * Represents a new UI element. This object builds on UiElementUpdate, | 192 * its parent, without being concerned about the size of the parent. |
197 * forcing the underlying texture coordinates to be specified. | 193 * Values should be XAnchoring and YAnchoring elements. |
198 */ | 194 * Example: element.setAnchoring(XAnchoring.XNONE, YAnchoring.YBOTTOM); |
199 class UiElement extends UiElementUpdate { | 195 * @param {number} x |
200 /** | 196 * @param {number} y |
201 * Constructor of UiElement. | 197 */ |
202 * pixelX and pixelY values indicate the left upper corner; pixelWidth and | 198 setAnchoring(x, y) { |
203 * pixelHeight is width and height of the texture to be copied from the web | 199 this.properties['xAnchoring'] = x; |
204 * contents. | 200 this.properties['yAnchoring'] = y; |
205 */ | 201 } |
206 constructor(pixelX, pixelY, pixelWidth, pixelHeight) { | 202 |
207 super(); | 203 /** |
208 | 204 * Visibility controls whether the element is rendered. |
209 this.copyRect = { | 205 * @param {boolean} visible |
210 x: pixelX, | 206 */ |
211 y: pixelY, | 207 setVisible(visible) { |
212 width: pixelWidth, | 208 this.properties['visible'] = !!visible; |
213 height: pixelHeight | 209 } |
214 }; | 210 |
215 } | 211 /** |
216 }; | 212 * Hit-testable implies that the reticle will hit the element, if visible. |
217 | 213 * @param {boolean} testable |
218 /** | 214 */ |
219 * Enumeration of animatable properties. | 215 setHitTestable(testable) { |
220 * @enum {number} | 216 this.properties['hitTestable'] = !!testable; |
221 * @const | 217 } |
222 */ | 218 |
223 var Property = Object.freeze({ | 219 /** |
224 'COPYRECT': 0, | 220 * Causes an element to be rendered relative to the field of view, rather |
225 'SIZE': 1, | 221 * than the scene. Elements locked in this way should not have a parent. |
226 'TRANSLATION': 2, | 222 * @param {boolean} locked |
227 'ORIENTATION': 3, | 223 */ |
228 'ROTATION': 4 | 224 setLockToFieldOfView(locked) { |
229 }); | 225 this.properties['lockToFov'] = !!locked; |
230 | 226 } |
231 /** | 227 }; |
232 * Enumeration of easing type. | 228 |
233 * @enum {number} | 229 /** |
234 * @const | 230 * Represents a new UI element. This object builds on UiElementUpdate, |
235 */ | 231 * forcing the underlying texture coordinates to be specified. |
236 var Easing = Object.freeze({ | 232 */ |
237 'LINEAR': 0, | 233 api.UiElement = class extends api.UiElementUpdate { |
238 'CUBICBEZIER': 1, | 234 /** |
239 'EASEIN': 2, | 235 * Constructor of UiElement. |
240 'EASEOUT': 3 | 236 * pixelX and pixelY values indicate the left upper corner; pixelWidth and |
241 }); | 237 * pixelHeight is width and height of the texture to be copied from the web |
242 | 238 * contents. |
243 /** | 239 */ |
244 * Base animation class. An animation can vary only one object property. | 240 constructor(pixelX, pixelY, pixelWidth, pixelHeight) { |
245 */ | 241 super(); |
246 class Animation { | 242 |
247 constructor(elementId, durationMs) { | 243 this.copyRect = { |
248 this.meshId = elementId; | 244 x: pixelX, |
249 this.to = {}; | 245 y: pixelY, |
250 this.easing = {}; | 246 width: pixelWidth, |
251 this.easing.type = api.Easing.LINEAR; | 247 height: pixelHeight |
252 | 248 }; |
253 // How many milliseconds in the future to start the animation. | 249 } |
254 this.startInMillis = 0.0; | 250 }; |
255 | 251 |
256 // Duration of the animation (milliseconds). | 252 /** |
257 this.durationMillis = durationMs; | 253 * Enumeration of animatable properties. |
258 } | 254 * @enum {number} |
259 | 255 * @const |
260 /** | 256 */ |
261 * Set the animation's final element size. | 257 api.Property = { |
262 */ | 258 'COPYRECT': 0, |
263 setSize(width, height) { | 259 'SIZE': 1, |
264 this.property = api.Property.SIZE; | 260 'TRANSLATION': 2, |
265 this.to.x = width; | 261 'SCALE': 3, |
266 this.to.y = height; | 262 'ROTATION': 4 |
267 } | 263 }; |
268 | 264 |
269 /** | 265 /** |
270 * Set the animation's final element scale. | 266 * Enumeration of easing type. |
271 */ | 267 * @enum {number} |
272 setScale(x, y, z) { | 268 * @const |
273 this.property = api.Property.SCALE; | 269 */ |
274 this.to.x = x; | 270 api.Easing = { |
275 this.to.y = y; | 271 'LINEAR': 0, |
276 this.to.z = z; | 272 'CUBICBEZIER': 1, |
277 } | 273 'EASEIN': 2, |
278 | 274 'EASEOUT': 3 |
279 /** | 275 }; |
280 * Set the animation's final element rotation. | 276 |
281 */ | 277 /** |
282 setRotation(x, y, z, a) { | 278 * Base animation class. An animation can vary only one object property. |
283 this.property = api.Property.ROTATION; | 279 */ |
284 this.to.x = x; | 280 api.Animation = class { |
285 this.to.y = y; | 281 constructor(elementId, durationMs) { |
286 this.to.z = z; | 282 this.meshId = elementId; |
287 this.to.a = a; | 283 this.property = -1; |
288 } | 284 this.to = {}; |
289 | 285 this.easing = {}; |
290 /** | 286 this.easing.type = api.Easing.LINEAR; |
291 * Set the animation's final element translation. | 287 |
292 */ | 288 // How many milliseconds in the future to start the animation. |
293 setTranslation(x, y, z) { | 289 this.startInMillis = 0.0; |
294 this.property = api.Property.TRANSLATION; | 290 |
295 this.to.x = x; | 291 // Duration of the animation (milliseconds). |
296 this.to.y = y; | 292 this.durationMillis = durationMs; |
297 this.to.z = z; | 293 } |
298 } | 294 |
299 }; | 295 /** |
300 | 296 * Set the animation's final element size. |
301 return { | 297 * @param {number} width |
302 sendCommands: sendCommands, | 298 * @param {number} height |
303 XAnchoring: XAnchoring, | 299 */ |
304 YAnchoring: YAnchoring, | 300 setSize(width, height) { |
305 Property: Property, | 301 this.property = api.Property.SIZE; |
306 Easing: Easing, | 302 this.to.x = width; |
307 Command: Command, | 303 this.to.y = height; |
308 Action: Action, | 304 } |
309 Mode: Mode, | 305 |
310 getContentElementId: getContentElementId, | 306 /** |
311 UiElement: UiElement, | 307 * Set the animation's final element scale. |
312 UiElementUpdate: UiElementUpdate, | 308 * @param {number} x |
313 Animation: Animation, | 309 * @param {number} y |
314 doAction: doAction, | 310 * @param {number} z |
315 domLoaded: domLoaded, | 311 */ |
316 setUiCssSize: setUiCssSize, | 312 setScale(x, y, z) { |
317 }; | 313 this.property = api.Property.SCALE; |
318 })(); | 314 this.to.x = x; |
315 this.to.y = y; | |
316 this.to.z = z; | |
317 } | |
318 | |
319 /** | |
320 * Set the animation's final element rotation. | |
321 * @param {number} x | |
322 * @param {number} y | |
323 * @param {number} z | |
324 * @param {number} a | |
325 */ | |
326 setRotation(x, y, z, a) { | |
327 this.property = api.Property.ROTATION; | |
328 this.to.x = x; | |
329 this.to.y = y; | |
330 this.to.z = z; | |
331 this.to.a = a; | |
332 } | |
333 | |
334 /** | |
335 * Set the animation's final element translation. | |
336 * @param {number} x | |
337 * @param {number} y | |
338 * @param {number} z | |
339 */ | |
340 setTranslation(x, y, z) { | |
341 this.property = api.Property.TRANSLATION; | |
342 this.to.x = x; | |
343 this.to.y = y; | |
344 this.to.z = z; | |
345 } | |
346 }; | |
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