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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 var api = (function() { | 5 var api = new Object(); |
Dan Beam
2017/01/04 20:29:02
var api = {};
OR
cr.exportPath('api');
OR
cr.d
cjgrant
2017/01/04 21:23:17
We previously used your Option 3, but ditched it a
| |
6 'use strict'; | 6 |
7 | 7 /** |
8 /** | 8 * Enumeration of scene update commands. |
9 * Enumeration of scene update commands. | 9 * @enum {number} |
10 * @enum {number} | 10 * @const |
11 * @const | 11 */ |
12 */ | 12 api.Command = { |
13 var Command = Object.freeze({ | |
14 'ADD_ELEMENT': 0, | 13 'ADD_ELEMENT': 0, |
15 'UPDATE_ELEMENT': 1, | 14 'UPDATE_ELEMENT': 1, |
16 'REMOVE_ELEMENT': 2, | 15 'REMOVE_ELEMENT': 2, |
17 'ADD_ANIMATION': 3, | 16 'ADD_ANIMATION': 3, |
18 'REMOVE_ANIMATION': 4 | 17 'REMOVE_ANIMATION': 4 |
Dan Beam
2017/01/04 20:29:01
indent off
protip: tools/clang-format-js
cjgrant
2017/01/04 21:23:17
See the next patch set - I've been watching your c
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19 }); | 18 }; |
20 | 19 |
21 /** | 20 /** |
22 * Sends one or more commands to native scene management. Commands are used | 21 * Sends one or more commands to native scene management. Commands are used |
23 * to add, modify or remove elements and animations. For examples of how to | 22 * to add, modify or remove elements and animations. For examples of how to |
24 * format command parameters, refer to examples in scene.js. | 23 * format command parameters, refer to examples in scene.js. |
25 */ | 24 * @param {Array<Object>} commands |
26 function sendCommands(commands) { | 25 */ |
27 chrome.send('updateScene', commands); | 26 api.sendCommands = function(commands) { |
28 } | 27 chrome.send('updateScene', commands); |
29 | 28 }; |
30 /** | 29 |
31 * Returns the element ID of the browser content quad, allowing the content to | 30 /** |
32 * be manimulated in the scene. | 31 * Enumeration of valid Anchroing for X axis. |
33 */ | 32 * An element can either be anchored to the left, right, or center of the main |
34 function getContentElementId() { | 33 * content rect (or it can be absolutely positioned using NONE). Any |
35 return 0; | 34 * translations applied will be relative to this anchoring. |
36 } | 35 * @enum {number} |
37 | 36 * @const |
38 /** | 37 */ |
39 * Enumeration of valid Anchroing for X axis. | 38 api.XAnchoring = { |
40 * An element can either be anchored to the left, right, or center of the main | 39 'XNONE': 0, |
41 * content rect (or it can be absolutely positioned using NONE). Any | 40 'XLEFT': 1, |
42 * translations applied will be relative to this anchoring. | 41 'XRIGHT': 2 |
43 * @enum {number} | 42 }; |
44 * @const | 43 |
45 */ | 44 /** |
46 var XAnchoring = Object.freeze({ | 45 * Enumeration of valid Anchroing for Y axis. |
47 'XNONE': 0, | 46 * @enum {number} |
48 'XLEFT': 1, | 47 * @const |
49 'XRIGHT': 2 | 48 */ |
50 }); | 49 api.YAnchoring = { |
51 | 50 'YNONE': 0, |
52 /** | 51 'YTOP': 1, |
53 * Enumeration of valid Anchroing for Y axis. | 52 'YBOTTOM': 2 |
54 * @enum {number} | 53 }; |
55 * @const | 54 |
56 */ | 55 /** |
57 var YAnchoring = Object.freeze({ | 56 * Enumeration of actions that can be triggered by the HTML UI. |
58 'YNONE': 0, | 57 * @enum {number} |
59 'YTOP': 1, | 58 * @const |
60 'YBOTTOM': 2 | 59 */ |
61 }); | 60 api.Action = { |
62 | 61 'HISTORY_BACK': 0, |
63 /** | 62 'HISTORY_FORWARD': 1, |
64 * Enumeration of actions that can be triggered by the HTML UI. | 63 'RELOAD': 2, |
65 * @enum {number} | 64 'ZOOM_OUT': 3, |
66 * @const | 65 'ZOOM_IN': 4, |
67 */ | 66 'RELOAD_UI': 5, |
68 var Action = Object.freeze({ | 67 }; |
69 'HISTORY_BACK': 0, | 68 |
70 'HISTORY_FORWARD': 1, | 69 /** |
71 'RELOAD': 2, | 70 * Enumeration of modes that can be specified by the native side. |
72 'ZOOM_OUT': 3, | 71 * @enum {number} |
73 'ZOOM_IN': 4, | 72 * @const |
74 'RELOAD_UI': 5, | 73 */ |
75 }); | 74 api.Mode = { |
76 | 75 'UNKNOWN': -1, |
77 /** | 76 'STANDARD': 0, |
78 * Enumeration of modes that can be specified by the native side. | 77 'WEB_VR': 1, |
79 * @enum {number} | 78 }; |
80 * @const | 79 |
81 */ | 80 /** |
82 var Mode = Object.freeze({ | 81 * Triggers an Action. |
83 'UNKNOWN': -1, | 82 * @param {api.Action} action |
amp
2016/12/22 21:10:43
It looks a little odd to have the type include the
cjgrant
2017/01/03 17:05:39
Without the api prefix, the compiler says:
## /wo
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84 'STANDARD': 0, | 83 */ |
85 'WEB_VR': 1, | 84 api.doAction = function(action) { |
86 }); | 85 chrome.send('doAction', [action]); |
87 | 86 }; |
88 /** | 87 |
89 * Triggers an Action. | 88 /** |
90 */ | 89 * Notify native scene management that DOM loading has completed, at the |
91 function doAction(action) { | 90 * specified page size. |
92 chrome.send('doAction', [action]); | 91 */ |
93 } | 92 api.domLoaded = function() { |
94 | 93 chrome.send('domLoaded'); |
95 /** | 94 }; |
96 * Notify native scene management that DOM loading has completed, at the | 95 |
97 * specified page size. | 96 /** |
98 */ | 97 * Sets the CSS size for this page. |
99 function domLoaded() { | 98 * @param {number} width |
100 chrome.send('domLoaded'); | 99 * @param {number} height |
101 } | 100 * @param {number} dpr |
102 | 101 */ |
103 /** | 102 api.setUiCssSize = function(width, height, dpr) { |
104 * Sets the CSS size for this page. | 103 chrome.send('setUiCssSize', [width, height, dpr]); |
105 */ | 104 }; |
106 function setUiCssSize(width, height, dpr) { | 105 |
107 chrome.send('setUiCssSize', [width, height, dpr]); | 106 /** |
108 } | 107 * Represents updates to UI element properties. Any properties set on this |
109 | 108 * object are relayed to an underlying native element via scene command. |
110 /** | 109 * Properties that are not set on this object are left unchanged. |
111 * Represents updates to UI element properties. Any properties set on this | 110 * @struct |
amp
2016/12/22 21:10:43
What does tagging a class as @struct do?
cjgrant
2017/01/03 17:05:39
From the JSDoc annotation guide:
"@struct is used
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112 * object are relayed to an underlying native element via scene command. | 111 */ |
113 * Properties that are not set on this object are left unchanged. | 112 api.UiElementUpdate = class { |
114 */ | 113 |
115 class UiElementUpdate { | 114 constructor() { |
116 | 115 /** @private {!Object} */ |
117 setIsContentQuad() { | 116 this.properties = { |
118 this.contentQuad = true; | 117 'id': -1 |
119 } | 118 }; |
120 | 119 } |
121 /** | 120 |
122 * Specify a parent for this element. If set, this element is positioned | 121 /** |
123 * relative to its parent element, rather than absolutely. This allows | 122 * Set the id of the element to update. |
124 * elements to automatically move with a parent. | 123 * @param {number} id |
125 */ | 124 */ |
126 setParentId(id) { | 125 setId(id) { |
127 this.parentId = id; | 126 this.properties['id'] = id; |
128 } | 127 } |
129 | 128 |
130 /** | 129 /** |
131 * Specify the width and height (in meters) of an element. | 130 * Operates on an instance of MyClass and returns something. |
132 */ | 131 */ |
133 setSize(x, y) { | 132 setIsContentQuad() { |
134 this.size = { x: x, y: y }; | 133 this.properties['contentQuad'] = true; |
135 } | 134 } |
136 | 135 |
137 /** | 136 /** |
138 * Specify optional scaling of the element, and any children. | 137 * Specify a parent for this element. If set, this element is positioned |
139 */ | 138 * relative to its parent element, rather than absolutely. This allows |
140 setScale(x, y, z) { | 139 * elements to automatically move with a parent. |
141 this.scale = { x: x, y: y, z: z }; | 140 * @param {number} id |
142 } | 141 */ |
143 | 142 setParentId(id) { |
144 /** | 143 this.properties['parentId'] = id; |
145 * Specify rotation for the element. The rotation is specified in axis-angle | 144 } |
146 * representation (rotate around unit vector [x, y, z] by 'a' radians). | 145 |
147 */ | 146 /** |
148 setRotation(x, y, z, a) { | 147 * Specify the width and height (in meters) of an element. |
149 this.rotation = { x: x, y: y, z: z, a: a }; | 148 * @param {number} x |
150 } | 149 * @param {number} y |
151 | 150 */ |
152 /** | 151 setSize(x, y) { |
153 * Specify the translation of the element. If anchoring is specified, the | 152 this.properties['size'] = { x: x, y: y }; |
154 * offset is applied to the anchoring position rather than the origin. | 153 } |
155 * Translation is applied after scaling and rotation. | 154 |
156 */ | 155 /** |
157 setTranslation(x, y, z) { | 156 * Specify optional scaling of the element, and any children. |
158 this.translation = { x: x, y: y, z: z }; | 157 * @param {number} x |
159 } | 158 * @param {number} y |
160 | 159 * @param {number} z |
161 /** | 160 */ |
162 * Anchoring allows a rectangle to be positioned relative to the edge of | 161 setScale(x, y, z) { |
163 * its parent, without being concerned about the size of the parent. | 162 this.properties['scale'] = { x: x, y: y, z: z }; |
164 * Values should be XAnchoring and YAnchoring elements. | 163 } |
165 * Example: element.setAnchoring(XAnchoring.XNONE, YAnchoring.YBOTTOM); | 164 |
166 */ | 165 /** |
167 setAnchoring(x, y) { | 166 * Specify rotation for the element. The rotation is specified in axis-angle |
168 this.xAnchoring = x; | 167 * representation (rotate around unit vector [x, y, z] by 'a' radians). |
169 this.yAnchoring = y; | 168 * @param {number} x |
170 } | 169 * @param {number} y |
171 | 170 * @param {number} z |
172 /** | 171 * @param {number} a |
173 * Visibility controls whether the element is rendered. | 172 */ |
174 */ | 173 setRotation(x, y, z, a) { |
175 setVisible(visible) { | 174 this.properties['rotation'] = { x: x, y: y, z: z, a: a }; |
176 this.visible = !!visible; | 175 } |
177 } | 176 |
178 | 177 /** |
179 /** | 178 * Specify the translation of the element. If anchoring is specified, the |
180 * Hit-testable implies that the reticle will hit the element, if visible. | 179 * offset is applied to the anchoring position rather than the origin. |
181 */ | 180 * Translation is applied after scaling and rotation. |
182 setHitTestable(testable) { | 181 * @param {number} x |
183 this.hitTestable = !!testable; | 182 * @param {number} y |
184 } | 183 * @param {number} z |
185 | 184 */ |
186 /** | 185 setTranslation(x, y, z) { |
187 * Causes an element to be rendered relative to the field of view, rather | 186 this.properties['translation'] = { x: x, y: y, z: z }; |
188 * than the scene. Elements locked in this way should not have a parent. | 187 } |
189 */ | 188 |
190 setLockToFieldOfView(locked) { | 189 /** |
191 this.lockToFov = !!locked; | 190 * Anchoring allows a rectangle to be positioned relative to the edge of |
192 } | 191 * its parent, without being concerned about the size of the parent. |
193 }; | 192 * Values should be XAnchoring and YAnchoring elements. |
194 | 193 * Example: element.setAnchoring(XAnchoring.XNONE, YAnchoring.YBOTTOM); |
195 /** | 194 * @param {number} x |
196 * Represents a new UI element. This object builds on UiElementUpdate, | 195 * @param {number} y |
197 * forcing the underlying texture coordinates to be specified. | 196 */ |
198 */ | 197 setAnchoring(x, y) { |
199 class UiElement extends UiElementUpdate { | 198 this.properties['xAnchoring'] = x; |
200 /** | 199 this.properties['yAnchoring'] = y; |
201 * Constructor of UiElement. | 200 } |
202 * pixelX and pixelY values indicate the left upper corner; pixelWidth and | 201 |
203 * pixelHeight is width and height of the texture to be copied from the web | 202 /** |
204 * contents. | 203 * Visibility controls whether the element is rendered. |
205 */ | 204 * @param {boolean} visible |
206 constructor(pixelX, pixelY, pixelWidth, pixelHeight) { | 205 */ |
207 super(); | 206 setVisible(visible) { |
208 | 207 this.properties['visible'] = !!visible; |
209 this.copyRect = { | 208 } |
210 x: pixelX, | 209 |
211 y: pixelY, | 210 /** |
212 width: pixelWidth, | 211 * Hit-testable implies that the reticle will hit the element, if visible. |
213 height: pixelHeight | 212 * @param {boolean} testable |
214 }; | 213 */ |
215 } | 214 setHitTestable(testable) { |
216 }; | 215 this.properties['hitTestable'] = !!testable; |
217 | 216 } |
218 /** | 217 |
219 * Enumeration of animatable properties. | 218 /** |
220 * @enum {number} | 219 * Causes an element to be rendered relative to the field of view, rather |
221 * @const | 220 * than the scene. Elements locked in this way should not have a parent. |
222 */ | 221 * @param {boolean} locked |
223 var Property = Object.freeze({ | 222 */ |
224 'COPYRECT': 0, | 223 setLockToFieldOfView(locked) { |
225 'SIZE': 1, | 224 this.properties['lockToFov'] = !!locked; |
226 'TRANSLATION': 2, | 225 } |
227 'ORIENTATION': 3, | 226 }; |
228 'ROTATION': 4 | 227 |
229 }); | 228 /** |
230 | 229 * Represents a new UI element. This object builds on UiElementUpdate, |
231 /** | 230 * forcing the underlying texture coordinates to be specified. |
232 * Enumeration of easing type. | 231 * @struct |
233 * @enum {number} | 232 */ |
234 * @const | 233 api.UiElement = class extends api.UiElementUpdate { |
235 */ | 234 /** |
236 var Easing = Object.freeze({ | 235 * Constructor of UiElement. |
237 'LINEAR': 0, | 236 * pixelX and pixelY values indicate the left upper corner; pixelWidth and |
238 'CUBICBEZIER': 1, | 237 * pixelHeight is width and height of the texture to be copied from the web |
239 'EASEIN': 2, | 238 * contents. |
240 'EASEOUT': 3 | 239 * @param {number} pixelX |
241 }); | 240 * @param {number} pixelY |
242 | 241 * @param {number} pixelWidth |
243 /** | 242 * @param {number} pixelHeight |
244 * Base animation class. An animation can vary only one object property. | 243 */ |
245 */ | 244 constructor(pixelX, pixelY, pixelWidth, pixelHeight) { |
246 class Animation { | 245 super(); |
247 constructor(elementId, durationMs) { | 246 |
248 this.meshId = elementId; | 247 /** @private {Object} */ |
249 this.to = {}; | 248 this.properties['copyRect'] = { |
250 this.easing = {}; | 249 x: pixelX, |
251 this.easing.type = api.Easing.LINEAR; | 250 y: pixelY, |
252 | 251 width: pixelWidth, |
253 // How many milliseconds in the future to start the animation. | 252 height: pixelHeight |
254 this.startInMillis = 0.0; | 253 }; |
255 | 254 } |
256 // Duration of the animation (milliseconds). | 255 }; |
257 this.durationMillis = durationMs; | 256 |
258 } | 257 /** |
259 | 258 * Enumeration of animatable properties. |
260 /** | 259 * @enum {number} |
261 * Set the animation's final element size. | 260 * @const |
262 */ | 261 */ |
263 setSize(width, height) { | 262 api.Property = { |
264 this.property = api.Property.SIZE; | 263 'COPYRECT': 0, |
265 this.to.x = width; | 264 'SIZE': 1, |
266 this.to.y = height; | 265 'TRANSLATION': 2, |
267 } | 266 'SCALE': 3, |
268 | 267 'ROTATION': 4 |
269 /** | 268 }; |
270 * Set the animation's final element scale. | 269 |
271 */ | 270 /** |
272 setScale(x, y, z) { | 271 * Enumeration of easing type. |
273 this.property = api.Property.SCALE; | 272 * @enum {number} |
274 this.to.x = x; | 273 * @const |
275 this.to.y = y; | 274 */ |
276 this.to.z = z; | 275 api.Easing = { |
277 } | 276 'LINEAR': 0, |
278 | 277 'CUBICBEZIER': 1, |
279 /** | 278 'EASEIN': 2, |
280 * Set the animation's final element rotation. | 279 'EASEOUT': 3 |
281 */ | 280 }; |
282 setRotation(x, y, z, a) { | 281 |
283 this.property = api.Property.ROTATION; | 282 /** |
284 this.to.x = x; | 283 * Base animation class. An animation can vary only one object property. |
285 this.to.y = y; | 284 * @struct |
286 this.to.z = z; | 285 */ |
287 this.to.a = a; | 286 api.Animation = class { |
288 } | 287 constructor(elementId, durationMs) { |
289 | 288 /** @private {number} */ |
290 /** | 289 this.id = -1; |
291 * Set the animation's final element translation. | 290 /** @private {number} */ |
292 */ | 291 this.meshId = elementId; |
293 setTranslation(x, y, z) { | 292 /** @private {number} */ |
294 this.property = api.Property.TRANSLATION; | 293 this.property = -1; |
295 this.to.x = x; | 294 /** @private {Object} */ |
296 this.to.y = y; | 295 this.to = {}; |
297 this.to.z = z; | 296 /** @private {Object} */ |
298 } | 297 this.easing = {}; |
299 }; | 298 |
300 | 299 // How many milliseconds in the future to start the animation. |
301 return { | 300 /** @private {number} */ |
302 sendCommands: sendCommands, | 301 this.startInMillis = 0.0; |
303 XAnchoring: XAnchoring, | 302 |
304 YAnchoring: YAnchoring, | 303 // Duration of the animation (milliseconds). |
305 Property: Property, | 304 /** @private {number} */ |
306 Easing: Easing, | 305 this.durationMillis = durationMs; |
307 Command: Command, | 306 |
308 Action: Action, | 307 this.easing.type = api.Easing.LINEAR; |
309 Mode: Mode, | 308 } |
310 getContentElementId: getContentElementId, | 309 |
311 UiElement: UiElement, | 310 /** |
312 UiElementUpdate: UiElementUpdate, | 311 * Set the id of the animation. |
313 Animation: Animation, | 312 * @param {number} id |
314 doAction: doAction, | 313 */ |
315 domLoaded: domLoaded, | 314 setId(id) { |
316 setUiCssSize: setUiCssSize, | 315 this.id = id; |
317 }; | 316 } |
318 })(); | 317 |
318 /** | |
319 * Set the animation's final element size. | |
320 * @param {number} width | |
321 * @param {number} height | |
322 */ | |
323 setSize(width, height) { | |
324 this.property = api.Property.SIZE; | |
325 this.to.x = width; | |
326 this.to.y = height; | |
327 } | |
328 | |
329 /** | |
330 * Set the animation's final element scale. | |
331 * @param {number} x | |
332 * @param {number} y | |
333 * @param {number} z | |
334 */ | |
335 setScale(x, y, z) { | |
336 this.property = api.Property.SCALE; | |
337 this.to.x = x; | |
338 this.to.y = y; | |
339 this.to.z = z; | |
340 } | |
341 | |
342 /** | |
343 * Set the animation's final element rotation. | |
344 * @param {number} x | |
345 * @param {number} y | |
346 * @param {number} z | |
347 * @param {number} a | |
348 */ | |
349 setRotation(x, y, z, a) { | |
350 this.property = api.Property.ROTATION; | |
351 this.to.x = x; | |
352 this.to.y = y; | |
353 this.to.z = z; | |
354 this.to.a = a; | |
355 } | |
356 | |
357 /** | |
358 * Set the animation's final element translation. | |
359 * @param {number} x | |
360 * @param {number} y | |
361 * @param {number} z | |
362 */ | |
363 setTranslation(x, y, z) { | |
364 this.property = api.Property.TRANSLATION; | |
365 this.to.x = x; | |
366 this.to.y = y; | |
367 this.to.z = z; | |
368 } | |
369 }; | |
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