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Side by Side Diff: ui/aura/mus/focus_synchronizer.cc

Issue 2591863004: mus: aura::Env should be destroyed last in the mus client. (Closed)
Patch Set: . Created 3 years, 12 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/mus/focus_synchronizer.h" 5 #include "ui/aura/mus/focus_synchronizer.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "services/ui/public/interfaces/window_tree.mojom.h" 8 #include "services/ui/public/interfaces/window_tree.mojom.h"
9 #include "ui/aura/client/focus_client.h" 9 #include "ui/aura/client/focus_client.h"
10 #include "ui/aura/env.h" 10 #include "ui/aura/env.h"
11 #include "ui/aura/mus/focus_synchronizer_delegate.h" 11 #include "ui/aura/mus/focus_synchronizer_delegate.h"
12 #include "ui/aura/mus/window_mus.h" 12 #include "ui/aura/mus/window_mus.h"
13 #include "ui/aura/window.h" 13 #include "ui/aura/window.h"
14 14
15 namespace aura { 15 namespace aura {
16 16
17 FocusSynchronizer::FocusSynchronizer(FocusSynchronizerDelegate* delegate, 17 FocusSynchronizer::FocusSynchronizer(FocusSynchronizerDelegate* delegate,
18 ui::mojom::WindowTree* window_tree) 18 ui::mojom::WindowTree* window_tree)
19 : delegate_(delegate), window_tree_(window_tree), env_(Env::GetInstance()) { 19 : delegate_(delegate), window_tree_(window_tree), env_(Env::GetInstance()) {
20 DCHECK(env_); 20 DCHECK(env_);
21 env_->AddObserver(this); 21 env_->AddObserver(this);
22 } 22 }
23 23
24 FocusSynchronizer::~FocusSynchronizer() { 24 FocusSynchronizer::~FocusSynchronizer() {
25 if (env_) { 25 if (env_) {
msw 2016/12/21 17:56:35 optional nit: don't cache Env::GetInstance, just c
sadrul 2016/12/21 18:03:36 Nice! Done. Thanks!
26 SetActiveFocusClient(nullptr); 26 SetActiveFocusClient(nullptr);
27 env_->RemoveObserver(this); 27 env_->RemoveObserver(this);
28 } 28 }
29 } 29 }
30 30
31 void FocusSynchronizer::SetFocusFromServer(WindowMus* window) { 31 void FocusSynchronizer::SetFocusFromServer(WindowMus* window) {
32 if (focused_window_ == window) 32 if (focused_window_ == window)
33 return; 33 return;
34 34
35 DCHECK(!setting_focus_); 35 DCHECK(!setting_focus_);
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
77 WindowMus* gained_focus_mus = WindowMus::Get(gained_focus); 77 WindowMus* gained_focus_mus = WindowMus::Get(gained_focus);
78 if (setting_focus_ && gained_focus_mus == window_setting_focus_to_) { 78 if (setting_focus_ && gained_focus_mus == window_setting_focus_to_) {
79 focused_window_ = gained_focus_mus; 79 focused_window_ = gained_focus_mus;
80 return; 80 return;
81 } 81 }
82 SetFocusedWindow(gained_focus_mus); 82 SetFocusedWindow(gained_focus_mus);
83 } 83 }
84 84
85 void FocusSynchronizer::OnWindowInitialized(Window* window) {} 85 void FocusSynchronizer::OnWindowInitialized(Window* window) {}
86 86
87 void FocusSynchronizer::OnWillDestroyEnv() {
88 // TODO(sky): this override should not be necessary. http://crbug.com/674803.
89 SetActiveFocusClient(nullptr);
90 env_->RemoveObserver(this);
91 env_ = nullptr;
92 }
93
94 void FocusSynchronizer::OnActiveFocusClientChanged( 87 void FocusSynchronizer::OnActiveFocusClientChanged(
95 client::FocusClient* focus_client, 88 client::FocusClient* focus_client,
96 Window* window) { 89 Window* window) {
97 SetActiveFocusClient(focus_client); 90 SetActiveFocusClient(focus_client);
98 if (setting_focus_) 91 if (setting_focus_)
99 return; 92 return;
100 93
101 if (focus_client) { 94 if (focus_client) {
102 Window* focused_window = focus_client->GetFocusedWindow(); 95 Window* focused_window = focus_client->GetFocusedWindow();
103 SetFocusedWindow(focused_window ? WindowMus::Get(focused_window) 96 SetFocusedWindow(focused_window ? WindowMus::Get(focused_window)
104 : WindowMus::Get(window)); 97 : WindowMus::Get(window));
105 } else { 98 } else {
106 SetFocusedWindow(nullptr); 99 SetFocusedWindow(nullptr);
107 } 100 }
108 } 101 }
109 102
110 } // namespace aura 103 } // namespace aura
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