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Issue 2591863003: Use nine-patch resource for drawing Aura overlay scrollbar thumb. (Closed)
Patch Set: Addressed sadrul@'s feedback Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/quads/nine_patch_generator.h"
6
7 #include "cc/layers/draw_properties.h"
8 #include "cc/quads/render_pass.h"
9 #include "cc/quads/texture_draw_quad.h"
10 #include "cc/trees/layer_tree_impl.h"
11 #include "ui/gfx/geometry/rect_conversions.h"
12 #include "ui/gfx/geometry/rect_f.h"
13
14 namespace cc {
15
16 namespace {
17
18 // Maximum number of patches that can be produced for one NinePatchLayer.
19 const int kMaxOcclusionPatches = 12;
20 const int kMaxPatches = 9;
21
22 gfx::RectF BoundsToRect(int x1, int y1, int x2, int y2) {
23 return gfx::RectF(x1, y1, x2 - x1, y2 - y1);
24 }
25
26 gfx::RectF NormalizedRect(const gfx::RectF& rect,
27 float total_width,
28 float total_height) {
29 return gfx::RectF(rect.x() / total_width, rect.y() / total_height,
30 rect.width() / total_width, rect.height() / total_height);
31 }
32
33 } // namespace
34
35 NinePatchGenerator::Patch::Patch(const gfx::RectF& image_rect,
36 const gfx::Size& total_image_bounds,
37 const gfx::RectF& output_rect)
38 : image_rect(image_rect),
39 normalized_image_rect(NormalizedRect(image_rect,
40 total_image_bounds.width(),
41 total_image_bounds.height())),
42 output_rect(output_rect) {}
43
44 NinePatchGenerator::NinePatchGenerator()
45 : fill_center_(false), nearest_neighbor_(false) {}
46
47 bool NinePatchGenerator::SetLayout(const gfx::Size& image_bounds,
48 const gfx::Size& output_bounds,
49 const gfx::Rect& aperture,
50 const gfx::Rect& border,
51 const gfx::Rect& output_occlusion,
52 bool fill_center,
53 bool nearest_neighbor) {
54 if (image_bounds_ == image_bounds && output_bounds_ == output_bounds &&
55 image_aperture_ == aperture && border_ == border &&
56 fill_center_ == fill_center && output_occlusion_ == output_occlusion &&
57 nearest_neighbor_ == nearest_neighbor)
58 return false;
59
60 image_bounds_ = image_bounds;
61 output_bounds_ = output_bounds;
62 image_aperture_ = aperture;
63 border_ = border;
64 fill_center_ = fill_center;
65 output_occlusion_ = output_occlusion;
66 nearest_neighbor_ = nearest_neighbor;
67
68 CheckGeometryLimitations();
69
70 return true;
71 }
72
73 void NinePatchGenerator::CheckGeometryLimitations() {
74 // |border| is in layer space. It cannot exceed the bounds of the layer.
75 DCHECK_GE(output_bounds_.width(), border_.width());
76 DCHECK_GE(output_bounds_.height(), border_.height());
77
78 // Sanity Check on |border|
79 DCHECK_LE(border_.x(), border_.width());
80 DCHECK_LE(border_.y(), border_.height());
81 DCHECK_GE(border_.x(), 0);
82 DCHECK_GE(border_.y(), 0);
83
84 // |aperture| is in image space. It cannot exceed the bounds of the bitmap.
85 DCHECK(!image_aperture_.size().IsEmpty());
86 DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_))
87 << "image_bounds_ " << gfx::Rect(image_bounds_).ToString()
88 << " image_aperture_ " << image_aperture_.ToString();
89
90 // Sanity check on |output_occlusion_|. It should always be within the
91 // border.
92 gfx::Rect border_rect(border_.x(), border_.y(),
93 output_bounds_.width() - border_.width(),
94 output_bounds_.height() - border_.height());
95 DCHECK(output_occlusion_.IsEmpty() || output_occlusion_.Contains(border_rect))
96 << "border_rect " << border_rect.ToString() << " output_occlusion_ "
97 << output_occlusion_.ToString();
98 }
99
100 std::vector<NinePatchGenerator::Patch>
101 NinePatchGenerator::ComputeQuadsWithoutOcclusion() const {
102 float image_width = image_bounds_.width();
103 float image_height = image_bounds_.height();
104 float output_width = output_bounds_.width();
105 float output_height = output_bounds_.height();
106 gfx::RectF output_aperture(border_.x(), border_.y(),
107 output_width - border_.width(),
108 output_height - border_.height());
109
110 std::vector<Patch> patches;
111 patches.reserve(kMaxPatches);
112
113 // Top-left.
114 patches.push_back(
115 Patch(BoundsToRect(0, 0, image_aperture_.x(), image_aperture_.y()),
116 image_bounds_,
117 BoundsToRect(0, 0, output_aperture.x(), output_aperture.y())));
118
119 // Top-right.
120 patches.push_back(Patch(BoundsToRect(image_aperture_.right(), 0, image_width,
121 image_aperture_.y()),
122 image_bounds_,
123 BoundsToRect(output_aperture.right(), 0, output_width,
124 output_aperture.y())));
125
126 // Bottom-left.
127 patches.push_back(Patch(BoundsToRect(0, image_aperture_.bottom(),
128 image_aperture_.x(), image_height),
129 image_bounds_,
130 BoundsToRect(0, output_aperture.bottom(),
131 output_aperture.x(), output_height)));
132
133 // Bottom-right.
134 patches.push_back(
135 Patch(BoundsToRect(image_aperture_.right(), image_aperture_.bottom(),
136 image_width, image_height),
137 image_bounds_,
138 BoundsToRect(output_aperture.right(), output_aperture.bottom(),
139 output_width, output_height)));
140
141 // Top.
142 patches.push_back(
143 Patch(BoundsToRect(image_aperture_.x(), 0, image_aperture_.right(),
144 image_aperture_.y()),
145 image_bounds_,
146 BoundsToRect(output_aperture.x(), 0, output_aperture.right(),
147 output_aperture.y())));
148
149 // Left.
150 patches.push_back(
151 Patch(BoundsToRect(0, image_aperture_.y(), image_aperture_.x(),
152 image_aperture_.bottom()),
153 image_bounds_,
154 BoundsToRect(0, output_aperture.y(), output_aperture.x(),
155 output_aperture.bottom())));
156
157 // Right.
158 patches.push_back(
159 Patch(BoundsToRect(image_aperture_.right(), image_aperture_.y(),
160 image_width, image_aperture_.bottom()),
161 image_bounds_,
162 BoundsToRect(output_aperture.right(), output_aperture.y(),
163 output_width, output_aperture.bottom())));
164
165 // Bottom.
166 patches.push_back(
167 Patch(BoundsToRect(image_aperture_.x(), image_aperture_.bottom(),
168 image_aperture_.right(), image_height),
169 image_bounds_,
170 BoundsToRect(output_aperture.x(), output_aperture.bottom(),
171 output_aperture.right(), output_height)));
172
173 // Center.
174 if (fill_center_) {
175 patches.push_back(
176 Patch(BoundsToRect(image_aperture_.x(), image_aperture_.y(),
177 image_aperture_.right(), image_aperture_.bottom()),
178 image_bounds_,
179 BoundsToRect(output_aperture.x(), output_aperture.y(),
180 output_aperture.right(), output_aperture.bottom())));
181 }
182
183 return patches;
184 }
185
186 std::vector<NinePatchGenerator::Patch>
187 NinePatchGenerator::ComputeQuadsWithOcclusion() const {
188 float image_width = image_bounds_.width();
189 float image_height = image_bounds_.height();
190
191 float output_width = output_bounds_.width();
192 float output_height = output_bounds_.height();
193
194 float layer_border_right = border_.width() - border_.x();
195 float layer_border_bottom = border_.height() - border_.y();
196
197 float image_aperture_right = image_width - image_aperture_.right();
198 float image_aperture_bottom = image_height - image_aperture_.bottom();
199
200 float output_occlusion_right = output_width - output_occlusion_.right();
201 float output_occlusion_bottom = output_height - output_occlusion_.bottom();
202
203 gfx::RectF image_occlusion(BoundsToRect(
204 border_.x() == 0
205 ? 0
206 : (output_occlusion_.x() * image_aperture_.x() / border_.x()),
207 border_.y() == 0
208 ? 0
209 : (output_occlusion_.y() * image_aperture_.y() / border_.y()),
210 image_width - (layer_border_right == 0
211 ? 0
212 : output_occlusion_right * image_aperture_right /
213 layer_border_right),
214 image_height - (layer_border_bottom == 0
215 ? 0
216 : output_occlusion_bottom * image_aperture_bottom /
217 layer_border_bottom)));
218 gfx::RectF output_aperture(border_.x(), border_.y(),
219 output_width - border_.width(),
220 output_height - border_.height());
221
222 std::vector<Patch> patches;
223 patches.reserve(kMaxOcclusionPatches);
224
225 // Top-left-left.
226 patches.push_back(
227 Patch(BoundsToRect(0, 0, image_occlusion.x(), image_aperture_.y()),
228 image_bounds_,
229 BoundsToRect(0, 0, output_occlusion_.x(), output_aperture.y())));
230
231 // Top-left-right.
232 patches.push_back(
233 Patch(BoundsToRect(image_occlusion.x(), 0, image_aperture_.x(),
234 image_occlusion.y()),
235 image_bounds_,
236 BoundsToRect(output_occlusion_.x(), 0, output_aperture.x(),
237 output_occlusion_.y())));
238
239 // Top-center.
240 patches.push_back(
241 Patch(BoundsToRect(image_aperture_.x(), 0, image_aperture_.right(),
242 image_occlusion.y()),
243 image_bounds_,
244 BoundsToRect(output_aperture.x(), 0, output_aperture.right(),
245 output_occlusion_.y())));
246
247 // Top-right-left.
248 patches.push_back(
249 Patch(BoundsToRect(image_aperture_.right(), 0, image_occlusion.right(),
250 image_occlusion.y()),
251 image_bounds_,
252 BoundsToRect(output_aperture.right(), 0, output_occlusion_.right(),
253 output_occlusion_.y())));
254
255 // Top-right-right.
256 patches.push_back(Patch(BoundsToRect(image_occlusion.right(), 0, image_width,
257 image_aperture_.y()),
258 image_bounds_,
259 BoundsToRect(output_occlusion_.right(), 0,
260 output_width, output_aperture.y())));
261
262 // Left-center.
263 patches.push_back(
264 Patch(BoundsToRect(0, image_aperture_.y(), image_occlusion.x(),
265 image_aperture_.bottom()),
266 image_bounds_,
267 BoundsToRect(0, output_aperture.y(), output_occlusion_.x(),
268 output_aperture.bottom())));
269
270 // Right-center.
271 patches.push_back(
272 Patch(BoundsToRect(image_occlusion.right(), image_aperture_.y(),
273 image_width, image_aperture_.bottom()),
274 image_bounds_,
275 BoundsToRect(output_occlusion_.right(), output_aperture.y(),
276 output_width, output_aperture.bottom())));
277
278 // Bottom-left-left.
279 patches.push_back(Patch(BoundsToRect(0, image_aperture_.bottom(),
280 image_occlusion.x(), image_height),
281 image_bounds_,
282 BoundsToRect(0, output_aperture.bottom(),
283 output_occlusion_.x(), output_height)));
284
285 // Bottom-left-right.
286 patches.push_back(
287 Patch(BoundsToRect(image_occlusion.x(), image_occlusion.bottom(),
288 image_aperture_.x(), image_height),
289 image_bounds_,
290 BoundsToRect(output_occlusion_.x(), output_occlusion_.bottom(),
291 output_aperture.x(), output_height)));
292
293 // Bottom-center.
294 patches.push_back(
295 Patch(BoundsToRect(image_aperture_.x(), image_occlusion.bottom(),
296 image_aperture_.right(), image_height),
297 image_bounds_,
298 BoundsToRect(output_aperture.x(), output_occlusion_.bottom(),
299 output_aperture.right(), output_height)));
300
301 // Bottom-right-left.
302 patches.push_back(
303 Patch(BoundsToRect(image_aperture_.right(), image_occlusion.bottom(),
304 image_occlusion.right(), image_height),
305 image_bounds_,
306 BoundsToRect(output_aperture.right(), output_occlusion_.bottom(),
307 output_occlusion_.right(), output_height)));
308
309 // Bottom-right-right.
310 patches.push_back(
311 Patch(BoundsToRect(image_occlusion.right(), image_aperture_.bottom(),
312 image_width, image_height),
313 image_bounds_,
314 BoundsToRect(output_occlusion_.right(), output_aperture.bottom(),
315 output_width, output_height)));
316
317 return patches;
318 }
319
320 std::vector<NinePatchGenerator::Patch> NinePatchGenerator::GeneratePatches()
321 const {
322 DCHECK(!output_bounds_.IsEmpty());
323
324 std::vector<Patch> patches;
325
326 if (output_occlusion_.IsEmpty() || fill_center_)
327 patches = ComputeQuadsWithoutOcclusion();
328 else
329 patches = ComputeQuadsWithOcclusion();
330
331 return patches;
332 }
333
334 void NinePatchGenerator::AppendQuads(LayerImpl* layer_impl,
335 UIResourceId ui_resource_id,
336 RenderPass* render_pass,
337 SharedQuadState* shared_quad_state,
338 const std::vector<Patch>& patches) {
339 if (!ui_resource_id)
340 return;
341
342 ResourceId resource =
343 layer_impl->layer_tree_impl()->ResourceIdForUIResource(ui_resource_id);
344
345 if (!resource)
346 return;
347
348 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
349 const bool opaque =
350 layer_impl->layer_tree_impl()->IsUIResourceOpaque(ui_resource_id);
351 constexpr bool flipped = false;
352 constexpr bool premultiplied_alpha = true;
353
354 for (const auto& patch : patches) {
355 gfx::Rect output_rect = gfx::ToEnclosingRect(patch.output_rect);
356 gfx::Rect visible_rect =
357 layer_impl->draw_properties()
358 .occlusion_in_content_space.GetUnoccludedContentRect(output_rect);
359 gfx::Rect opaque_rect = opaque ? visible_rect : gfx::Rect();
360 if (!visible_rect.IsEmpty()) {
361 gfx::RectF image_rect = patch.normalized_image_rect;
362 TextureDrawQuad* quad =
363 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
364 quad->SetNew(shared_quad_state, output_rect, opaque_rect, visible_rect,
365 resource, premultiplied_alpha, image_rect.origin(),
366 image_rect.bottom_right(), SK_ColorTRANSPARENT,
367 vertex_opacity, flipped, nearest_neighbor_, false);
368 layer_impl->ValidateQuadResources(quad);
369 }
370 }
371 }
372
373 void NinePatchGenerator::AsJson(base::DictionaryValue* dictionary) const {
374 base::ListValue* list = new base::ListValue;
375 list->AppendInteger(image_aperture_.origin().x());
376 list->AppendInteger(image_aperture_.origin().y());
377 list->AppendInteger(image_aperture_.size().width());
378 list->AppendInteger(image_aperture_.size().height());
379 dictionary->Set("ImageAperture", list);
380
381 list = new base::ListValue;
382 list->AppendInteger(image_bounds_.width());
383 list->AppendInteger(image_bounds_.height());
384 dictionary->Set("ImageBounds", list);
385
386 dictionary->Set("Border", MathUtil::AsValue(border_).release());
387
388 dictionary->SetBoolean("FillCenter", fill_center_);
389
390 list = new base::ListValue;
391 list->AppendInteger(output_occlusion_.x());
392 list->AppendInteger(output_occlusion_.y());
393 list->AppendInteger(output_occlusion_.width());
394 list->AppendInteger(output_occlusion_.height());
395 dictionary->Set("OutputOcclusion", list);
396 }
397
398 } // namespace cc
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