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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // modification, are permitted provided that the following conditions are | 3 // found in the LICENSE file. |
| 4 // met: | |
| 5 // | |
| 6 // * Redistributions of source code must retain the above copyright | |
| 7 // notice, this list of conditions and the following disclaimer. | |
| 8 // * Redistributions in binary form must reproduce the above | |
| 9 // copyright notice, this list of conditions and the following | |
| 10 // disclaimer in the documentation and/or other materials provided | |
| 11 // with the distribution. | |
| 12 // * Neither the name of Google Inc. nor the names of its | |
| 13 // contributors may be used to endorse or promote products derived | |
| 14 // from this software without specific prior written permission. | |
| 15 // | |
| 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 27 | 4 |
| 28 // A Disassembler object is used to disassemble a block of code instruction by | 5 // A Disassembler object is used to disassemble a block of code instruction by |
| 29 // instruction. The default implementation of the NameConverter object can be | 6 // instruction. The default implementation of the NameConverter object can be |
| 30 // overriden to modify register names or to do symbol lookup on addresses. | 7 // overriden to modify register names or to do symbol lookup on addresses. |
| 31 // | 8 // |
| 32 // The example below will disassemble a block of code and print it to stdout. | 9 // The example below will disassemble a block of code and print it to stdout. |
| 33 // | 10 // |
| 34 // NameConverter converter; | 11 // NameConverter converter; |
| 35 // Disassembler d(converter); | 12 // Disassembler d(converter); |
| 36 // for (byte* pc = begin; pc < end;) { | 13 // for (byte* pc = begin; pc < end;) { |
| (...skipping 1018 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1055 prev_pc, *reinterpret_cast<int32_t*>(prev_pc), buffer.start()); | 1032 prev_pc, *reinterpret_cast<int32_t*>(prev_pc), buffer.start()); |
| 1056 } | 1033 } |
| 1057 } | 1034 } |
| 1058 | 1035 |
| 1059 | 1036 |
| 1060 #undef UNSUPPORTED | 1037 #undef UNSUPPORTED |
| 1061 | 1038 |
| 1062 } // namespace disasm | 1039 } // namespace disasm |
| 1063 | 1040 |
| 1064 #endif // V8_TARGET_ARCH_MIPS | 1041 #endif // V8_TARGET_ARCH_MIPS |
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