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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // modification, are permitted provided that the following conditions are | 3 // found in the LICENSE file. |
4 // met: | |
5 // | |
6 // * Redistributions of source code must retain the above copyright | |
7 // notice, this list of conditions and the following disclaimer. | |
8 // * Redistributions in binary form must reproduce the above | |
9 // copyright notice, this list of conditions and the following | |
10 // disclaimer in the documentation and/or other materials provided | |
11 // with the distribution. | |
12 // * Neither the name of Google Inc. nor the names of its | |
13 // contributors may be used to endorse or promote products derived | |
14 // from this software without specific prior written permission. | |
15 // | |
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
27 | 4 |
28 #include "free-buffer-extension.h" | 5 #include "free-buffer-extension.h" |
29 #include "platform.h" | 6 #include "platform.h" |
30 #include "v8.h" | 7 #include "v8.h" |
31 | 8 |
32 namespace v8 { | 9 namespace v8 { |
33 namespace internal { | 10 namespace internal { |
34 | 11 |
35 | 12 |
36 v8::Handle<v8::FunctionTemplate> FreeBufferExtension::GetNativeFunctionTemplate( | 13 v8::Handle<v8::FunctionTemplate> FreeBufferExtension::GetNativeFunctionTemplate( |
37 v8::Isolate* isolate, | 14 v8::Isolate* isolate, |
38 v8::Handle<v8::String> str) { | 15 v8::Handle<v8::String> str) { |
39 return v8::FunctionTemplate::New(isolate, FreeBufferExtension::FreeBuffer); | 16 return v8::FunctionTemplate::New(isolate, FreeBufferExtension::FreeBuffer); |
40 } | 17 } |
41 | 18 |
42 | 19 |
43 void FreeBufferExtension::FreeBuffer( | 20 void FreeBufferExtension::FreeBuffer( |
44 const v8::FunctionCallbackInfo<v8::Value>& args) { | 21 const v8::FunctionCallbackInfo<v8::Value>& args) { |
45 v8::Handle<v8::ArrayBuffer> arrayBuffer = args[0].As<v8::ArrayBuffer>(); | 22 v8::Handle<v8::ArrayBuffer> arrayBuffer = args[0].As<v8::ArrayBuffer>(); |
46 v8::ArrayBuffer::Contents contents = arrayBuffer->Externalize(); | 23 v8::ArrayBuffer::Contents contents = arrayBuffer->Externalize(); |
47 V8::ArrayBufferAllocator()->Free(contents.Data(), contents.ByteLength()); | 24 V8::ArrayBufferAllocator()->Free(contents.Data(), contents.ByteLength()); |
48 } | 25 } |
49 | 26 |
50 } } // namespace v8::internal | 27 } } // namespace v8::internal |
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